Events

Do you like this idea? (Please read post)

  • Yes, sounds fun.

    Votes: 26 78.8%
  • No, I don't like it.

    Votes: 7 21.2%
  • I have a better idea. (Please post)

    Votes: 0 0.0%

  • Total voters
    33
Joined
Oct 26, 2005
Messages
4,870
Location
Kansas City, MO
I have been playing Gal Civs 2 recently and my favorite part of settling new places is the events that pop up in the game. I couldn't help but want this in civ and was wandering what the general population on this board thought of the idea. For those of you who are not familiar with the system I will explain it real fast.

You settle a new colony on a new planet and a screen pops up telling you that there are large sea creatures on the planet. Your people are weary of these creatures and even though they do not pose any danger you are aware of, the population would like for you to exterminate the alien spiecies.

You are then give 3 options:
(Good) Isolate small areas of waters for swimming areas restricting the creatures with nets to keep them out of small designated areas. (-5 morale)
(Neutral) Kill off only enough to give our people plenty of room and create underwater walls to keep the aliens at bay. (No effect)
(Evil) Kill the buggers off! This is our planet now! (+15 morale)

Now in civ the rules would have to change. First, they shouldn't have many that pop up when you found a new city, if any at all. I think it would be fun for them to come in on existing cities. As an example, on your next turn a pop-up box comes up saying:

The authorities in Madrid have apprehended a group of Mongolian refugees. Mongolia has established an international bounty on the return of the men. However, the men have agreed to reveal information in return for their freedom.

A) Return the refugees to mongolia for the bounty. (+1000 :gold:)
B) Set the men free in exchange for information (Steal Plans: Mongolia)
C) Contact Mongolia and forfeight the bounty. (+2 You gave us help modifier with Mongolia)

Anyways, that is the idea in a nutshell. What do you guys think? Poll coming in a second.
 
Better results than I thought actually so far. :)

There would have to be many different scenarios. Just for fun I will throw another one up for a variety.

Jewelry in Alexandria has became very popular and well known throughout the world. Many people in distant lands have came to Alexandria to purchase the fine jewelry and enjoy watching the crafters. However, the high demand and low supply has your own people unable to partake in the jewelry and wish for the jewelry to remain exclusive to Egypt.

A) Restrict the distribution of the jewelry to only your people. (+1 :) in Alexandria)
B) Ration the jewelry to divide it between your people and trades to foriegn lands. (+2:culture: per turn for Alexandria)
C) Seize all of the jewelry from your people to monopolize on other nations for the jewelry. (+1:commerce: to all trade routes in Alexandria)

I also thought that these scenarios should be timed to appear in between "The most XXXX Civilizations" as sort of halfway marks. Everyone would get one on that turn and it would randomly pick one scenario and randomly pick 1 city.

Also, if anyone wants to throw one on here they thought up, I would like to see it. Maybe discuss what and how they would work. Maybe this thread should be in Ideas and suggestions. :sad:
 
I wonder if a mod could be powerful enough to implement this. I wouldn't like this in the game permantantly, because then you could gain an advantage purely by chance rather than skill. It would make an excellent mod though.
 
Yeah, the skill only comes in on which of 3 basic choices you make. However, the 3 choices are dependant upon luck. I am guessing you would only get anywhere between 5-8 of these per game and the city chosen would entirely be random as well as the options for that city.
 
Nope. There is no reason this couldn't be simply added in with the current way the game runs. The benefit's aren't too powerful so long as they don't come in too frequently. I would say the most you should get in 1 game cap to be 10. But I would honeslty try to go a bit lower than that if you can.

Everyone (including AI) would get the same amount and at the same time as everyone else. (or on the same round anyways.)

Gonna throw up a new one too. I am bored and may one day actually mess with this if I find out how to do it. At that time I will have to make alot of these up anyways and this way I have a couple stored in my subscriptions. So another one:

Ancient ruins of an underground tomb have been discovered near Chicago. A mathematical formula was discovered by the ancient people that could greatly benefit us. However, to fully excavate the ruins we are positive it will destroy the structures.

A) The more we can learn about the new mathematics is by learning everything about them and applying them as quickly as we can. (+2500 :science: towards research)
B) Restrict access inside the tomb to trained proffesionals to document the tomb for our reasearch. Build a museum of learning around the tomb allowing people to watch the excavaters and view findings within it but between thick protective layers of glass. (+1:science:, +1:culture: per turn in Chicago.)
C) The mathematics was a useful find upon discovery but their eternal resting place must stay respected. We will seal the tomb and guard it.
(+5000:culture: in Chicago.)

EDIT: I am trying to keep all these in balance with one another as well.
 
Whales have been discovered in North of <city>. Would you like to kill them for food or money or leave them alone to make Citizens more happy?

A) Kill them (food) +1000 food in <city>(Will cause unhappiness and possible riot)
B) Kill them (money) +1000 gold (Will cause unhappiness and possible riot)
C) Leave them alone +1000 culture in <city> (Will cause Happiness)
 
Cool thanks Deadfish. :goodjob:

Maybe Kill (food) = +2:food: per turn in that city. I bet you could tack it on to wherever the GM's tack their food on at pretty easy.

You would need some place in the city menu that puts a place to view any events that happen like this.

Should these ever offer negative effects you think? And if so, how harsh should the possibilty of negatives come in?
 
Is it possible to add those 'quests'? Maybe a modder'd do that?
 
Yeah it is possible but I am almost positive it needs C++. I would be shocked if it didn't. Someone in Creation and Customization might do it, but finding a modder with spare time isn't too easy that I am aware of. I don't even know what caliber mod this would be anyways. :crazyeye: Would be cool though.
 
Thanks a ton for the information Olleus. :D

If I get this done I will probably just throw it onto C&C for anyone who wants it. I am trying to toy with a bigger mod idea ATM. More than likely this will go in it on a small scale. I may want to add something that allows anyone who downloads it to be able to turn it up or down to their tastes.

EDIT: ALso I just realized these are all balanced towards the "marathon" game speed.
 
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