Kushan
Warlord
I have been throwing ideas around about doing a mod like this for some time, origianlly I was going to do it for Rome: Total War, but decided Civilization IV was a far better game to do a mod like this for. This mod will focus on the time period from the years right before the Crusades to the early years of the Renaissance.
If you would like to help me with this please pm me or email me at FFVIIfreak@msn.com.
UPDATE (11-30-05): Updated post to include European units.
UPDATE (12-3-05): Update post to include Arabian and Mogol units.
UPDATE (12-3-05): Updated post to include the city improvement list.
UPDATE (12-5-05): Updated post to include European "World Wonders."
UPDATE (12-5-05): Updated post to include the full unit list. Updated post to include the civlization leader list. Updated post to include religions.
UPDATE (12-6-05): Due to game restrictions, Russia, India, and the Califate of Cairo have been remeoved from the faction list. I have also changed Medieval Infantry to Footman which upgrades to Man-at-Arms.
UPDATE (12-8-05): I have made the following updates:
- Updated the faction list to include all the faction leaders.
- Updated the new unit list, including generic and naval units.
- Removed Hinduism as a religion.
UPDATE (12-9-05): I have just updated the post to include the new techs on the tech tree.
UPDATE (12-9-05): Updated the tech tree with all the new techs, as well as what units/improvements they allow. All of the very early techs will already be researched, but I inlcuded them to give me a set of "base" techs, to base the later techs off of. With half the tech tree being cut off in a sense, I will hopefully be expanding it alot more in later versions of the mod.
UPDATE (12-19-05): I have updated the post, to include the final unit, Improvement, Wonder, and religion list. Also I have started actually modding. I hope to have the beta out by the new year or shortly there after.
UPDATE (1-29-06): I've removed the faction units as it is outdated, I will post the new list later this afternoon.
Other updates include:
- Final faction/leader
- Final city improvement
- Final religions
I hope to have Beta 1 out in the next 2 weeks. Beta 2 will follow within the next 3-4 weeks if everything goes to plan. I'll have an outline for what the beta's will include later today.
Kushan
If you would like to help me with this please pm me or email me at FFVIIfreak@msn.com.
Code:
Readme v1.0:
[B][U]MAP:[/U][/B] Europe Map by UnCopain
[B][U]Start Date[/U]:[/B] 1050AD
[U][B]FACTIONS (18):[/B][/U]
[B] > European Powers: [/B] Leader:
- Kingdom of France Phillip I
- Kingdom of Aragon Ramiro I
- Kingdom of Castile-Leon Ferdinand I
- Kingdom of England William I
- Holy Roman Empire Henry IV
- Norman Princapalities Sergius IV
- Papal States (Rome) Pope Urban II
- Kingdom of Poland Casimir I
- Kingdom of Hungary Stephen I
- Kingdom of Croatia Petar Krešimir IV
- Kingdom of Servia Mihailo
- Eastern Roman Empire Alexius I
- Scandinavia Harald Hårdråde
- Kievan Russia Velikiy Kniaz' Yaroslav
[B] > Africa:[/B]
- Dominion of the Moors Al-Muktadir
- Ayyubid Dynasty Saladin
[B] > Central Asia:[/B]
- Dominion of the Seljuk Turks Fakhr al-Mulk Radwan
- Armenian States Philaretos Brachamios
[B][U]Units[/U]:[/B]
[B][U]GENERIC[/U]:[/B]
- Settler
- Worker (Serf)
[B][U]NAVAL[/U]:[/B]
- Galley
- Bireme
- Trireme
- Corsair
- Longship
- Ousiako (Light Dromon)
- Pamphylos (Medium Dromon)
- Dromon Proper (Heavy Dromon)
- Galleass
- Cargo Ship
[B][U]FACTION[/U]:[/B]
[B]> Kingdom of France:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Kingdom of Aragon:[/B]
- Royal Knight
- Noble Knight
- Common Knight
- Men-at-Arms
- Halberdiers
- Archer
[B]> Kingdom of Castile:[/B]
- Royal Knight
- Noble Knight
- Common Knight
- Men-at-Arms
- Halberdiers
- Archer
[B]> Kingdom of England:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Longbowman
- Knight
- Mounted Sergeant
[B]> Holy Roman Empire:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Norman Principalities:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Papal States:[/B]
- Swiss Pikeman
- Swiss Guard (Men-at-Arms)
- Swiss Guard (Halberdiers)
- Archer
- Crusader (Knight)
[B]> Kingdom of Poland:[/B]
- Druzhina Cavalry
- Druzhina Men-at-Arms
- Infantry Levy
- Archer levy
- Spearman levy
[B]> Kingdom of Hungary:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Kingdom of Croatia:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Kingdom of Servia:[/B]
- Pikeman
- Men-at-Arms
- Halberdiers
- Archer
- Crossbowman
- Knight
- Mounted Sergeant
[B]> Eastern Roman Empire[/B]:
- Skutatoi (Men-at-Arms/Spearman) <=UPGRADE=> Kontaroi (Men-at-Arms/Spearman)
- Exkoubitoi (Men-at-Arms/Heavy Infantry)
- Varangian Guard (Halbrediers/Heavy Infantry)
- Trebizond Infantry (Light Infantry)
- Trebizond Archer
- Kataphraktoi (Heavy Cavalry)
- Hippeis (Medium Cavalry)
[B]> Scandinavia:[/B]
- Men-at-Arms
- Halberdiers
- Light Cavalry
- Crossbowman
[B]> Kievan Russia (Varangian Dyanasty):[/B]
- Druzhina Cavalry
- Druzhina Men-at-Arms
- Infantry Levy
- Archer levy
- Spearman levy
[B]> Almohad Dynasty (Dominion of the Moors):[/B]
- Berber (Light) Cavalry
- Andalusian Infantry
- Andalusian (Medium) Cavalry
- Almohad Skirmishers
- Jinetes (Light) Cavalry
- Almoravid Spearman
[B]> Ayyubid Dynasty:[/B]
- Ghulam Cavalry
- Light Cavalry
- Saracen Infantry
- Saracen Archer
- Numidian Spearman
[B]> Dominion of the Seljuk Turks:[/B]
- Ghulam Cavalry
- Light Cavalry
- Seljuk Horse Archer
- Saracen Infantry
- Saracen Archer
[B]> Armenian States:[/B]
- Armenian Infantry (Men-at-Arms/Heavy Infantry)
- Armenian Spearman
- Armenian Border Guard
- Armenian Archer
- Kataphraktoi (Heavy Cavalry)
[B][U]CITY IMPROVEMENTS[/U]:[/B]
[B] > IMPROVEMENTS:[/B]
[B][I](Fief)[/I]:[/B]
- Hall
- Motte and Bailey
- Pallisade (Requires Motte and Bailey)
- Gate
- Towers
- Donjon
- Stone Walls (Requires Donjon)
- Reinforced Gate
- Battlements
- Moat
- Draw Bridge
- Keep
- Citadel
- Large Stone Wall (Requires Keep)
- Heavy Reinforced Gate
- Large Battlements
- Concentric Stone Wall
- Stables
- Dock
- Well
- Black Smith
- Armoury
- Barracks
- Training Grounds
- Joust Arena
- Church
- Cathedral (Requires Church)
- Granery
- Windmill
- Sawmill
- Water Mill
- Winery
- Inn
- Hunters Lodge
- Game Keeper
- Falconeer
- Summer Field
- Winter Field
- Fallow Field
- Serf Quarters
[B][I](Evolution Into Town)[/I]:[/B]
- Pas d'Armes (Passage of Arms)
- Library
- Academy
- University
- Forum
- Healer
- Ampitheatre
- Theatre
- Colosseum
- Aquaduct
- Bank
- Army Barracks
- Guild Hall
- Bath House
- Market
- Fur Trader
- Cloth Trader
- Silk Trader
- Dye Trader
- Jewel Trader
- Incense Trader
- Spice Trader
- Pottery Trader
- Bazaar
- Forge
- Slave Market
- Alehouse
- Backery
- Monastary
- Harbor
- Port
- Dry Dock
- Lighthouse
- Coastal Fortress
- Court House
- Prison
[B] > Small Wonders:[/B]
- Regional Capital (Forbidden Palace Effect)
- Heroic Epic
- National Epic
- Iron Works
- Military Academy
- Mercenary Camp
[B] > World Wonders:[/B]
[B][I] ORDERS[/I]:[/B]
- Knights Templar
- Knights Hospitaller
- Teutonic Knights
- Order of Saint Lazarus
[B][I] TITLES (Preplaced)[/I]:[/B]
- King of France
- Duke of Normandy (Starts in English Hands)
- King of Aragon
- Count of Barcelona
- King of Castile
- King of Leon
- King of England
- King of Scotland
- Holy Roman Emperor
- King of Burgundy
- Duke of Naples
- King of Sicily
- King of Poland
- King of Hungary
- King of Croatia
- King of Servia
- King of Russia
- Imperator Romanus (Emperor of the Romans)
- Duke of Athens
- King of Norway
- King of Denmark
[B][I] MISC[/I]:[/B]
- Hagia Sophia
[B][U]RELIGIONS[/U]:[/B]
- Catholicism
- Orthodox
- Islam
- Judaism
[B][U]TECH TREE[/U]:[/B]
[I][U]NOTE[/U][/I]: I'll take a screenshot of the new tech tree's excel document later, then post that. The forums wont let me post the excel document.
[B][U]CIVICS[/U]:[/B]
[I][U]NOTE[/U][/I]: See Document: Civic
UPDATE (12-3-05): Update post to include Arabian and Mogol units.
UPDATE (12-3-05): Updated post to include the city improvement list.
UPDATE (12-5-05): Updated post to include European "World Wonders."
UPDATE (12-5-05): Updated post to include the full unit list. Updated post to include the civlization leader list. Updated post to include religions.
UPDATE (12-6-05): Due to game restrictions, Russia, India, and the Califate of Cairo have been remeoved from the faction list. I have also changed Medieval Infantry to Footman which upgrades to Man-at-Arms.
UPDATE (12-8-05): I have made the following updates:
- Updated the faction list to include all the faction leaders.
- Updated the new unit list, including generic and naval units.
- Removed Hinduism as a religion.
UPDATE (12-9-05): I have just updated the post to include the new techs on the tech tree.
UPDATE (12-9-05): Updated the tech tree with all the new techs, as well as what units/improvements they allow. All of the very early techs will already be researched, but I inlcuded them to give me a set of "base" techs, to base the later techs off of. With half the tech tree being cut off in a sense, I will hopefully be expanding it alot more in later versions of the mod.
UPDATE (12-19-05): I have updated the post, to include the final unit, Improvement, Wonder, and religion list. Also I have started actually modding. I hope to have the beta out by the new year or shortly there after.
UPDATE (1-29-06): I've removed the faction units as it is outdated, I will post the new list later this afternoon.
Other updates include:
- Final faction/leader
- Final city improvement
- Final religions
I hope to have Beta 1 out in the next 2 weeks. Beta 2 will follow within the next 3-4 weeks if everything goes to plan. I'll have an outline for what the beta's will include later today.
Kushan