Mic7 - The Peace Corps

microbe

Cascaded Mansion
Joined
Nov 16, 2003
Messages
4,596
Hi all,

Charis once played a crazy game at emperor level. The idea is to not build ANY military units. He was playing on a customized map made by Sirian so I do not know how much that affected the outcome.

I want to try the similar thing, with possible relaxed rules.

Updated final rules:

Difficulty: Emperor
Map: 70% continent standard
Civ: France
Barbs: none
Sci Leader: off
Victory: Diplo
Everything else default

* We are allowed to build our UU.
* We are allowed to build warriors for scouting. They must be disbanded if they return home.
* We are allowed to build artillery units, boats and planes, and any units without attack/defense points, like exploerers.
* No SoZ or Knights Templar.
* No intentional building & disbanding to speed up builds in other towns.

This is an insane game and we may lose very fast. I just want to try it out.

Roster:
microbe
grahamiam
gozpel
meldor
bed_head7
 
checking in :wavey: korea and emperor are fine with me. another civ may be greece as we'll be able to build pikes till our GA. may allow us to survive a little longer too :lol:
 
Let's go for emperor. Greece might be too cheesy as we'll be able to build units from the beginning.

Greebley told me that Betazed tried a similar game but I couldn't find it. He hinted me that higher difficulty is actually easier as AI would be more likely to attack if you are advanced (and weak). This agrees with the AI attitude mechanism. With this in mind, we don't want to stay too far ahead.

Greebley cannot play, so one open slot is open.

Map wise Continent or Pangea with 60% land? Bigger land might be good for us, as we'll probably expand faster, and AI will be busy expanding. On the other hand the chance that they meet each other is smaller..
 
bed_head, you are in.

I'll wait for meldor's confirmation or another sign-up, as I need some time to think the rules over. The biggest problems are:
1. do we allow Zeus or Knights Templar?
2. do we allow MP in despotism?
3. simply allow warriors?
 
Not a sign up, but IMO Zeus / KT are building units.
 
I will definitely lurk on this one. It will be interesting to see how you do.

Betazed's first game


Betazed's second deity game (successful)

His conclusions are interesting.

Note that the I don't think Korea is a good choice. I don't think your UU can defend and so may the hardest to use. If you don't kill every unit that can reach you, you are destoyed, IIRC.

You should disallow the exploit of preventing landings with workers. Seems a cheesy work around of the lack of military.
 
Greebley said:
Note that the I don't think Korea is a good choice. I don't think your UU can defend and so may the hardest to use. If you don't kill every unit that can reach you, you are destoyed, IIRC.

Yes. However, this is closer to the original intent. :) The UU doesn't really matter.

On the other hand, if we really want a civ with good UU, France might be a good choice. I've never played with them before. And Industrious is a good trait for this variant.

I'm open to this.

You should disallow the exploit of preventing landings with workers. Seems a cheesy work around of the lack of military.

This is continent so I don't think it matters.
 
france has a much improved UU, and they have nice traits for builders (comm and ind). i like that choice.

i agree with Lee, we cannot build KT or SoZ. we should also raze any city that we get (i can dream of flips, right :) ) that has these wonders.

as far as despotic MP's, since we can't build units, we'll be building settlers and temples, so maybe just monkeying with the lux slider is enough.
 
I would like to stay as close to the variant as is possible. I'd even try no units whatsoever at least once, and if that doesn't turn out well, then maybe we can throw in some exceptions.
 
bed_head7 said:
I would like to stay as close to the variant as is possible. I'd even try no units whatsoever at least once, and if that doesn't turn out well, then maybe we can throw in some exceptions.
this is fine with me too, but i think microbe was trying to do a slight deviation so he could avoid the tums during his turns :lol:
 
OK, so here it is:

Difficulty: Emperor
Map: 70% continent standard
Civ: France
Barbs: none
Sci Leader: off
Victory: Diplo
Everything else default

* We are allowed to build our UU.
* We are allowed to build warriors for scouting. They must be disbanded if they return home.
* We are allowed to build artillery units, boats and planes.
* No SoZ or Knights Templar.

I'll get it started tonight or tomorrow night.

I suggest everyone read Charis and betazed's previous games. I think our strategy is to not become too powerful, and pay close attention to AI attitude. If it's Annoyed or worse, gift some gold to make them happy (10g for one point up to 100g). For this purpose, we may build the GL and save money?

Also establish embassies and sign RoP at the first opportunity.

Roster (full):
microbe
grahamiam
gozpel
meldor
bed_head7
 
For this purpose, we may build the GL and save money?

Sounds good. The 13 swords instead of the GL argument doesn't fly with this variant, and on Emperor we should have no trouble getting it.
 
4000BC: found on spot and it reveals a cattle. Research on Pottery, start warrior.

3550BC: since we'll not build units, growth is more important, and we have to irrigate the cow. So I irrigate a grassland first to make it possible.

3500BC: We meet Spain across a canal. We trade Masonry for CB+10g.

3350BC: Spain has BW.

3100BC: We meet Arabia which has BW. We can buy BW from Spain by Pottery+37g, but we'll probably meet Carthage next turn, so we hold the trade.

3000BC: meet Carthage which has BW too, so Pottery+32g to Spain for it.

Our friends are Spainish, Persians, Vikings, Arabs, Germans, Carthagians and Indians. Wow, hopefully the aggressive ones are all overseas.

2900BC: We chop a forests and reveal a BG.

Capital should go 4-3-3 food.

Settler is going to the west which could be our GL city with those BGs. Then we should claim the gems. The 4th settler should probably go for east to be a coastal city (in case the western city is not coastal).

Capital should build a warrior to explore the south, and then build a temple if there is a chance (aided by chopping the forests). Culture is crucial - the more you have, the better AI like you.

Please read the AI attitude again. Do not step into AI territory unless you have RoP - if AI demands you to leave it likes you less. If you don't leave, it likes you much less.

We may want to try the Republic slingshot?

microbe
grahamiam - up
gozpel - on deck
meldor
bed_head7
 

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