First off, the start I moved my scout N and saw pigs, and decided that by moving 1N, I could have pigs, 2 corn and deer in the BFC that seemed like a no-brainer for a philosophical civ. Athens can be a super GP farm, and I can move my palace later for a better bureaucracy site.
Didnt take long to have a good break, as my scout popped this:
In hindsight, that turned out to be a big break since it got me closer to phalanxes. Tempted to start on BW to see if copper nearby for really early phalanxes, but with that corn and the free mining, I figured I could give my worker something useful to do, so I decided to start AG and then head to BW/AH. Next hut reveals a map which tells me this:
Gee, thanks a lot, tribal elders - I appreciate you telling me there's lots and lots of ice. I better have some good land to expand to the east, or else this start sucks. Meet Kublai on turn 10 hes close to the east. Huayna on turn 11 appears to be coming from the north. Thats a good rush target if I have copper, especially since he founded Buddhism. And on turn 15, I lose my scout to a lion, so my ability to explore really sucked. I have to build a scout after my worker as a result. AH reveals horses halfway between me and Kublai guess I need to think about racing there second. The land Ive scouted so far really seems mediocre I hope I have copper nearby. More scouting reveals a second set of horses near Kublai, so no way I can block both. Hell have keshiks, so Im going to need to be friends with him. I meet Napoleon on turn 46 he must be further away.
Bronze working reveals copper in a really mediocre spot. And to add insult to injury, Huayna has copper apparently in his BFC, and I am apparently boxed in pretty well by him and Kublai, with nothing but mediocre land between us. Thankfully get a break with this random event Im going to need all the help I can get.
I decide that theres only two options here one is to settle aggressively right toward Huayna/Kublai to block a few sites and leverage the creative trait the other is to rush Huayna, take out his copper, and take his holy city. Leaning toward the latter. I settle Sparta here for copper thank goodness for creative in this game.
Itll be an ok site one day, but I need the copper now. Use all my food to get a few workers going, as its going to be an axe chop special, and speed is key.
I lose both scouts to barb warriors this game is really starting out poorly. So, hook up the copper, use my 4 workers to chop, and mass production of phalanxes (I generally build lots of workers early - it never fails me at monarch level). I hope its enough usually Huayna doesnt mass produce units, so should be ok. Off to the races:
This is late, as I like to start an early rush before turn 100, but Ive got little choice on this map, and I brought 13 phalanxes to the party, have one staying behind in case Huayna's exploring axe tries anything funny, and a couple more in production about to follow along. I assume he has minimum 2, likely 3 cities. Goal is to take his capital. Here goes nothing. Success on city 1 without a hitch:
Two casualties - which will soon be replaced by my trailing units anyway - glad I built a road leading up to him. Racing to cut off his copper, which I do, and send the whole stack at Cuzco. It was almost not enough I sent 12 phalanxes there against 2 axes, a spear, an archer and a quechua all my phalanxes had at least CR 1 (3 had CR2), and he still beat them down with ease. Really frustrating to watch a CR2 phalanx against a defending axe lose, and only knock the defender down to 4.2. That happened twice seems like whenever I get attacked by other axes, the losing axe is beat up pretty good. So I as down to two phalanxes against a full strength spear and quechua lost to the spear and beat the quechua. So I had to wait one extra turn, but thankfully he couldnt whip anything. So after a promotion to a wounded phalanx, Cuzco is gone. Forgot the screenshot, but it was a huge win.
Now I have land to work with, and Huayna has two cities left. How does he get 3 settlers out, 3 workers, and is still able to build all these defending units by turn 120? Amazing sometimes I wonder about the production bonuses. No metal and no horses for Huayna, so only a matter of time before I take his last 2 cities. Send my 5 surviving phalanxes into Cuzco to heal, and build reinforcements to send up to finish off his remaining cities. Then itll be time to rebuild and start running specialist economy a bit. At least I now have two capitals, and some room to backfill, especially if I can block Kublai a bit more. I meet Hanny, whos north of Huayna this will be an interesting diplomacy map, for sure. Thankfully I have a nice force of veteran axes, and Hanny is apparently already Buddhist, so if I can get Kublai to Buddhism, Ill have neighbors who are buddies.
And then a lousy break barbs:
They settle right near where I was going to settle to claim horses, cows, silk and wine. So I decide to move the settler here not fantastic, but with seafood, stone and silk will be ok.
That barb city blocked a decent site, especially post monarchy and civil service. Itll be interesting to see who takes that first, me or Kublai. And Huayna is done.
State of the empire:
Time to rescue the economy. 7 cities at 675 BC is pretty good, thanks to the three settlers Huayna built for me. However, I now have a bunch of cities, no cottages, and no happiness resources up and running, so the economy is soon to crash now that my war booty has run out - hope I get to alphabet before running out of gold. I also need to probably get Buddhism spread to Kublai fast if he, Hanny and I are Buddhist buddies, will make diplomacy easy for awhile. Amazingly though, Kublai has not claimed either horse site - the barbs got one and the other is outside his cultural borders. Still going to build a few spears to be safe.
I think Im going to move my palace to Cuzco and cottage it up, as it looks like a great bureaucracy capital. And once I can get some happiness up (probably through HR), look out for Athens - will be a ridiculous GP farm. I thought this was a good time to break to think about next steps, but my guess is I'm going to try to trade after getting alphabet to get to monarchy as fast as I can, because that's my most important tech at this point I think. Once that hits, Athens should start generating great people like crazy.