Well, sorry about that. But I did just graduate, so cut me some slack here!
Congratulations! But if you want some slacks cut, see a tailor.
You guys won't give me a dotmap, I'll just have to make one myself.
I have hard enough time deciding where one city should go, I cannot be trusted to plan out more than 1 or two at a time. My critique of the dotmap is that there are only a couple really strong cities and a bunch of mediocre crap ones. Well... OK... maybe that's the land we were dealt. But the grass is really looking greener on the other side of the fence.
(A very crude PPP, as I don't have a consensus of what our plan is

. I can't play this until Thursday at the earliest, so you have plenty of time to modify this).
Crude is good! I'll be (pleasantly) suprised if we come up with a plan of action before then, though, so no problem. Keep your weekend clear, though.
My comments in RED
PPP version 0:
The Plan:
Settle Proxy City of Anger in ZY's face, then conquer barb city with axes while setting up infrastructure. This delays workboating but denies Zara land (as Toku doesn't seem to have a third contact).
OK, then we are planning to entice ZY to DOW us.
Diplomacy:
Trade Corn to Zara for Cow (or Clam if you prefer). Gives us +1 health and allows us to stall Delhi again with no corns as an option. Gives us a chance to still be friends even after we squeeze cities next to him.
well which is it, friends or enemies?
{Should I try a demand first, as Zara is pleased and won't be angry about it?}
No war planned in the next 10 turns, so a "request" is a good idea, unless we want to save our request tolerances for something more valuable.
Reject all calls for war. Accept all other demands (except our copper), including cancel deals with Zara {maybe not, considering the health deal?}.
This only makes sense if we will befriend Zara.
Spy points all to Toku, allocating back to Zara to maintain research visibility as needed.
Civics/Cities:
Buerocracy and Caste System until Academy. Then back to Slavery (and possibly with HR) to expand like mad.
Delhi quickly fills food box with food (but not growing to size 7) now that it has +1 health. Slow builds granary with current worked tiles.
Then a worker followed by axes while stalling at size 6 with 5 hamlets + silver. The barb city will take a while to get to size 2, so we can take some time.
Barb city has a 3-food tile to work, that's like 10 turns, right?
{Maybe I should start using those 1F,3H,1C mined hills instead and produce faster?}
Bombay runs three scientists, working 1 corn and copper only until next GS (15 turns at +18 GPP/turn). Builds 2 axes (though fairly slowly) followed by granary. I can use two scientist-turns and still get GS in 15, I might use this to get axe out 1 turn faster.
{The alternative is to make this city 2-pop whip the axe after this one, growing to 6 first.}
{Or maybe do both, and run three scientists for 13 turns, working both corns for a few turns out of the 13, then swap to slavery, then run 2 scientists and 2-pop whip the axe, needs more calculation here}.
Proxy city runs artist and very slow builds monument to begin the culture battle until border pop, then works high production square. {Chop monument?}.
Why monument, the artist will pop the BFC before you can build monument? It's a junk city until it flips the cow, which makes it mediocre.
Then its a junk city until we raze ZY's second city.
Tech:
Fishing in 1 turn. Then Alphabet at max research. You are very welcome to change this.
{Maybe Fishing>Monarchy, then repeatedly whip a stationary axe army in Bombay, moving out after GS is born?}.
We'll have use for HR long before we can trade for monarchy. We'll have less use for alphabet until we find more trading partners than Zara. I prefer the fishing>monarchy
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OK, there are some big issues we have to decide to get the questions answered for this PPP. What we will "decide" is actually more like a "working plan", and this is sure to require updating or reversing as we learn more about the 'hood.
1) Priority of WB exploring - we can't go through Toku's borders, so is it important to get this started before he blocks all coastal routes? Or do we have time? This determines where we settle the next city, coastal or not. We'd have to wait for enough axes to take the barb city --if we settle as the dotmap suggests-- to get a coastal city.
2) ZY friend or foe? I think that friend is better, because we'll need trading and Toku can be difficult to trade with. If Toku dow's ZY or vice versa, we'd have to re-asess our options, though. If ZY's going to be friend, that speaks against Proxy of Anger. If we make other contacts, we can have more freedom in picking our friends.
What is the main goal of this turnset? I favor (a) starting the wb exploring, and (b) get the force of axes for barb city taking.
With these goals, settling the coast east makes the most sense... no cow ever, but at least another silver we can trade. Then building the axe force at a decent pace, and another settler for blocking site (or near there). Diplo should look for trading with ZY. Toku won't do anything but gripe and we'll deny his requests. We'd Fair Trade with ZY rather than make impertinent demands... at least until he has something better than clams to give us.
Religion
We can adopt Confu, can't we? It will aid happiness cap and help relations with ZY get to Friendly faster.
Just some thoughts. What do you guys see as the main goals for the next 20 turns or so? I've got Narri's answers from his PPP, but everyone else?