AfterShafter
Deity
Since a bit after I moved up to Emperor in BTS, I've been advocating a strategy I've been calling the "stasis rush"... I don't believe I'm the first to come up with this by a long shot, but I've found a lot of people in the forum find it to be a novel concept. I've had *tremendous* success with it - and tremendously consistent success - but recently I've had a few members tell me that it isn't working for them. For me, I find, when I do it right, it works more or less 100%. In light of recent accounts of it not working though, I wanted to ask the forum, does this strategy work, or am I just really lucky?
To outline the strategy, let's see... The basic idea is to camp a small group of units (usually no more than five archers) outside of an enemy capital city really early, and when the units are camped there, the AI will not move a settler out of the city until they destroy all the units, even if they could do so very easily by just sacrificing most of their stack. So, instead of an expanding enemy, you get an enemy that sits at one city stockpiling archers and not moving their settler. For me, I've kept cities in "stasis" until they get longbowmen with a single city - far past when they could be competitive. Overall, I've found this strategy to be incredible, and assure me expansion room in even loaded maps, without having to go on a full scale rush against an established Civ.
For the details... Start building warriors really early. Find a nearby enemy, gather two to three warriors on their borders before they expand, and then go in declaring war (capturing a worker if you can). Then move those warriors to a square directly adjacent to the enemy capital - a forest, or preferably, a forest hill for the defensive bonus. A hill *may* work, but it'll cut down the chances of it working by a good margin. As soon as you do this, the enemy will start to crank out archers, so you have to be ready to bolster your stack with either archers, holkans, dog soldiers, or other better-than-warrior units fast. The enemy will build up archers until they have an overwhelming force and then attack with one or two units - if they win with those units, they will steamroll your stack - if they lose, they will sit there and keep building, letting your stack heal. They will cap out at around 15 archers, with settlers and workers sitting in the city doing squat. They will occasionally attack your stack with a few archers and, if that doesn't go well, just keep building or sitting there - so all you have to do is get a stack that's impervious to 2 or 3 archers attacking, and you're set. Five archers in a forest/forest hill usually suffices for this. With your fortify/forest/hill defensive bonuses, their units should lose badly, so they will essentially be stuck.
I should add, for me, I've had this work mulitple times on capital cities that were wide open... I camp my units on the left side of the city, and a settler in the city COULD safely move out the right side, but it never does... If I move my units away for even a turn, the settler makes a break for it, but as long as I maintain my directly adjacent blockade, they don't move.
This takes advantage of a little quirk in the AI that makes it not send out settlers unless it deems them safe - which it does not if it has a hostile force outside of their city, even if that hostile force is stupidly overmatched. It will wait until until your stack is wiped out before moving the settler out. The result is what I think is appropriately called a "stasis rush" - you rush with a few units, set up a stack of five or so archers, and just keep the enemy in stasis until you're ready to go and deal with them at a major tech/production base advantage.. If you catch them at one city with this, in my experience (and I've had probably 20+ successful games doing this, many Emperor and a few Immortal), you lock them at that one city wasting a fraction of the resources you need to to actually take the city down... Then you can come back with catapults and take the city when it has 15 or so archers in it.
My question is... Does this really work, or am I just stupidly lucky? I'd ask anyone who is bored to give it a try and let us know your findings... Is "stasis rush" a figment of my imagination, or does the AI predictably act the way I'm describing for others? Just to let you know, I'm running 3.13 with Bhruic's.
Thanks for your input, and I hope this helps some people with their games.
To outline the strategy, let's see... The basic idea is to camp a small group of units (usually no more than five archers) outside of an enemy capital city really early, and when the units are camped there, the AI will not move a settler out of the city until they destroy all the units, even if they could do so very easily by just sacrificing most of their stack. So, instead of an expanding enemy, you get an enemy that sits at one city stockpiling archers and not moving their settler. For me, I've kept cities in "stasis" until they get longbowmen with a single city - far past when they could be competitive. Overall, I've found this strategy to be incredible, and assure me expansion room in even loaded maps, without having to go on a full scale rush against an established Civ.
For the details... Start building warriors really early. Find a nearby enemy, gather two to three warriors on their borders before they expand, and then go in declaring war (capturing a worker if you can). Then move those warriors to a square directly adjacent to the enemy capital - a forest, or preferably, a forest hill for the defensive bonus. A hill *may* work, but it'll cut down the chances of it working by a good margin. As soon as you do this, the enemy will start to crank out archers, so you have to be ready to bolster your stack with either archers, holkans, dog soldiers, or other better-than-warrior units fast. The enemy will build up archers until they have an overwhelming force and then attack with one or two units - if they win with those units, they will steamroll your stack - if they lose, they will sit there and keep building, letting your stack heal. They will cap out at around 15 archers, with settlers and workers sitting in the city doing squat. They will occasionally attack your stack with a few archers and, if that doesn't go well, just keep building or sitting there - so all you have to do is get a stack that's impervious to 2 or 3 archers attacking, and you're set. Five archers in a forest/forest hill usually suffices for this. With your fortify/forest/hill defensive bonuses, their units should lose badly, so they will essentially be stuck.
I should add, for me, I've had this work mulitple times on capital cities that were wide open... I camp my units on the left side of the city, and a settler in the city COULD safely move out the right side, but it never does... If I move my units away for even a turn, the settler makes a break for it, but as long as I maintain my directly adjacent blockade, they don't move.
This takes advantage of a little quirk in the AI that makes it not send out settlers unless it deems them safe - which it does not if it has a hostile force outside of their city, even if that hostile force is stupidly overmatched. It will wait until until your stack is wiped out before moving the settler out. The result is what I think is appropriately called a "stasis rush" - you rush with a few units, set up a stack of five or so archers, and just keep the enemy in stasis until you're ready to go and deal with them at a major tech/production base advantage.. If you catch them at one city with this, in my experience (and I've had probably 20+ successful games doing this, many Emperor and a few Immortal), you lock them at that one city wasting a fraction of the resources you need to to actually take the city down... Then you can come back with catapults and take the city when it has 15 or so archers in it.
My question is... Does this really work, or am I just stupidly lucky? I'd ask anyone who is bored to give it a try and let us know your findings... Is "stasis rush" a figment of my imagination, or does the AI predictably act the way I'm describing for others? Just to let you know, I'm running 3.13 with Bhruic's.
Thanks for your input, and I hope this helps some people with their games.