Hey all, I am by no means a Civ expert, but after playing with the different civilizations I find the imperialistic trait to be weak compared to the others.
Faster settlers are good but I find I can only land grab so much before my economy starts going into a downward spiral. Faster generals don't seem to have that much of an impact on my game, considering that now academies can't be built until education.
I really think imperialistic could do with an extra something, like, perhaps, newly built cities start out with 2 pop instead of 1. Of course, this might make imperialistic civs overly powerful, I'm not really good enough to know. Another would be to give them double production of national wonders like Hermitage/ Heroic Epic/National Epic. I think these changes fit in well with the idea of an 'Imperialistic' civilization, one that tries to expand and build an empire.
What do you guys think? Or am I just not using this trait correctly?
Faster settlers are good but I find I can only land grab so much before my economy starts going into a downward spiral. Faster generals don't seem to have that much of an impact on my game, considering that now academies can't be built until education.

I really think imperialistic could do with an extra something, like, perhaps, newly built cities start out with 2 pop instead of 1. Of course, this might make imperialistic civs overly powerful, I'm not really good enough to know. Another would be to give them double production of national wonders like Hermitage/ Heroic Epic/National Epic. I think these changes fit in well with the idea of an 'Imperialistic' civilization, one that tries to expand and build an empire.

What do you guys think? Or am I just not using this trait correctly?