Artichoker
Emperor
- Joined
- Dec 21, 2007
- Messages
- 1,711
--original post (introducing Vassalage+Hereditary Rule as a first civics switch)
In the past while playing on Emperor, I've focused on Vassalage+Pacifism as an option for the next civics switch. Although I've proven that in many cases this is a good option to take, I've also realized that other options can be gained without any extra cost in terms of Anarchy. For example, the second civics switch often involves Caste System+Pacifism, which can be done in 1 turn. In some cases, the opportunity of running many specialists may not be available.
In those cases, we use the saved Anarchy from staying in Slavery to enable another switch from Vassalage to Bureaucracy, and we combine that with a switch from Paganism to Organized Religion. Since we've already warred under Vassalage and probably created a few Great Generals, we won't be needing Theocracy. This is why we now have a metastrategy, and the options are clear: 1) Make a switch to Caste System+Pacifism, while staying in Vassalage, 2) Make a switch to Bureaucracy+Organized Religion, while staying in Slavery, and 3) Make a switch to Organized Religion, with the option of staying in Slavery or switching to Serfdom. In all cases, we make significant savings by completely bypassing Theocracy. For option 2), our new Great Generals are settled in our most productive cities to give us the +2 XP bonus.
--addendum 1 (introducing Vassalage+Pacifism as a first civics switch)
After another long period of tinkering and research, I have come to the realization that Vassalage+Pacifism is effective as a first civics switch, as well as a second one. The potential dangers of using this combo, which were previously overestimated, are namely:
1) The need to maintain a large military to prevent an enemy DOW
2) The need to provide extra happiness
3) The need to avoid excessive upkeep costs from having a large military
After putting in some more hours into Immortal-level play, I have found and practiced different ways to counter the above 3 dangers. In summary, they are:
1) In higher-level play, there is actually no need to raise a large army to prevent an enemy DOW. Diplomacy is the dominant factor, not army size, as DanF's findings showed us. The main concern then becomes having a quality army that can win battles, assuming they actually happen. Gaining the +2 XP from Vassalage helps in this regard, because it allows for a small, but strong army.
2) There are many other "Ways Into Happiness", as coined by Cabert, besides using Hereditary Rule. These ways include resources, religion, leader bonuses (Charismatic), and unique building bonuses. The proper combination of the above factors will often keep your cities out of unhappiness, assuming that war weariness is not excessive.
3) A large military is not always necessary to defeat AI armies, even on higher levels. The main consideration is the tendency of the rival AIs to produce large numbers of units. This tendency varies greatly depending on the personality of each AI leader and situational circumstances. Even when the rival AI leaders raise large armies, it is still possible to control the size of one's own army by balancing unit production with unit losses. Excessive unit production can be avoided in many cases by correct assignment of city production and tile/specialist usage.
4) If all else fails, one can use a Golden Age to enable a smooth entry into Hereditary Rule and smooth exit from Pacifism. If necessary, the Golden Age can also be used to exit from Vassalage, if conditions permit. The means of starting a Golden Age are improved greatly if one wins the Music race, which provides a free Great Artist to the winner of the race.
The process initially outlined in The Vassalage Metastrategy called for using Vassalage+Hereditary Rule as a first civics switch. This new addendum to the strategy adds the option of using Vassalage+Pacifism as the first civics switch, emphasizing GPP production instead of happiness.
The decision of which branch to take will depend on a few factors:
1) The necessity of having Hereditary Rule to counter unhappiness
2) The economic liablility of maintaining a large army
under Pacifism
3) The potential for diplomatic bonuses from Hereditary Rule
The above three factors support the use of Hereditary Rule instead of Pacifism.
4) The possession of a spare Great Person to trigger a Golden Age
5) The capacity to employ a large number of specialists
6) The means to win battles with a small army
The above three factors support the use of Pacifism instead of Hereditary Rule.
After all is said and done, the Golden Age triggered by the spare Great Person (if available) will enable a free civics switch into Hereditary Rule and out of Pacifism. Even without the spare Great Person, a 2nd civics switch can still be done with only 1 turn of anarchy, provided that only 2 civics are changed. For example, it is possible to use the 2nd civics switch to do Despotism->Hereditary Rule and Vassalage->Bureaucracy, with only 1 turn of anarchy, if a spare Great Person is not available.
In the past while playing on Emperor, I've focused on Vassalage+Pacifism as an option for the next civics switch. Although I've proven that in many cases this is a good option to take, I've also realized that other options can be gained without any extra cost in terms of Anarchy. For example, the second civics switch often involves Caste System+Pacifism, which can be done in 1 turn. In some cases, the opportunity of running many specialists may not be available.
In those cases, we use the saved Anarchy from staying in Slavery to enable another switch from Vassalage to Bureaucracy, and we combine that with a switch from Paganism to Organized Religion. Since we've already warred under Vassalage and probably created a few Great Generals, we won't be needing Theocracy. This is why we now have a metastrategy, and the options are clear: 1) Make a switch to Caste System+Pacifism, while staying in Vassalage, 2) Make a switch to Bureaucracy+Organized Religion, while staying in Slavery, and 3) Make a switch to Organized Religion, with the option of staying in Slavery or switching to Serfdom. In all cases, we make significant savings by completely bypassing Theocracy. For option 2), our new Great Generals are settled in our most productive cities to give us the +2 XP bonus.
--addendum 1 (introducing Vassalage+Pacifism as a first civics switch)
After another long period of tinkering and research, I have come to the realization that Vassalage+Pacifism is effective as a first civics switch, as well as a second one. The potential dangers of using this combo, which were previously overestimated, are namely:
1) The need to maintain a large military to prevent an enemy DOW
2) The need to provide extra happiness
3) The need to avoid excessive upkeep costs from having a large military
After putting in some more hours into Immortal-level play, I have found and practiced different ways to counter the above 3 dangers. In summary, they are:
1) In higher-level play, there is actually no need to raise a large army to prevent an enemy DOW. Diplomacy is the dominant factor, not army size, as DanF's findings showed us. The main concern then becomes having a quality army that can win battles, assuming they actually happen. Gaining the +2 XP from Vassalage helps in this regard, because it allows for a small, but strong army.
2) There are many other "Ways Into Happiness", as coined by Cabert, besides using Hereditary Rule. These ways include resources, religion, leader bonuses (Charismatic), and unique building bonuses. The proper combination of the above factors will often keep your cities out of unhappiness, assuming that war weariness is not excessive.
3) A large military is not always necessary to defeat AI armies, even on higher levels. The main consideration is the tendency of the rival AIs to produce large numbers of units. This tendency varies greatly depending on the personality of each AI leader and situational circumstances. Even when the rival AI leaders raise large armies, it is still possible to control the size of one's own army by balancing unit production with unit losses. Excessive unit production can be avoided in many cases by correct assignment of city production and tile/specialist usage.
4) If all else fails, one can use a Golden Age to enable a smooth entry into Hereditary Rule and smooth exit from Pacifism. If necessary, the Golden Age can also be used to exit from Vassalage, if conditions permit. The means of starting a Golden Age are improved greatly if one wins the Music race, which provides a free Great Artist to the winner of the race.
The process initially outlined in The Vassalage Metastrategy called for using Vassalage+Hereditary Rule as a first civics switch. This new addendum to the strategy adds the option of using Vassalage+Pacifism as the first civics switch, emphasizing GPP production instead of happiness.
The decision of which branch to take will depend on a few factors:
1) The necessity of having Hereditary Rule to counter unhappiness
2) The economic liablility of maintaining a large army
under Pacifism
3) The potential for diplomatic bonuses from Hereditary Rule
The above three factors support the use of Hereditary Rule instead of Pacifism.
4) The possession of a spare Great Person to trigger a Golden Age
5) The capacity to employ a large number of specialists
6) The means to win battles with a small army
The above three factors support the use of Pacifism instead of Hereditary Rule.
After all is said and done, the Golden Age triggered by the spare Great Person (if available) will enable a free civics switch into Hereditary Rule and out of Pacifism. Even without the spare Great Person, a 2nd civics switch can still be done with only 1 turn of anarchy, provided that only 2 civics are changed. For example, it is possible to use the 2nd civics switch to do Despotism->Hereditary Rule and Vassalage->Bureaucracy, with only 1 turn of anarchy, if a spare Great Person is not available.