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akashsara

Warlord
Joined
Nov 11, 2012
Messages
114
Location
India
What do Legendary Start, Strategic Balance, World Age, Sea Level and Climate do to the map?
I'm guessing that Strategic Balance gives every Civ Strategic Resources.
 
What do Legendary Start, Strategic Balance, World Age, Sea Level and Climate do to the map?
I'm guessing that Strategic Balance gives every Civ Strategic Resources.

On SB you're right, it will give you and everyone the map resources. I'm not sure if there is different views on this, but I think someone once said that Uranium could be an exception.

I tried Legendary start a few times, but they seem a little weak. Still you get a great Cap out of that. But nothing really a normal random start would do. I can be corrected here though. :)

Climate: wet more jungles and maybe lakes inland, sometimes more rivers.
Arid, more desert and less forest, that is how I read the script.

Sealevel, raises the land and there will be less water/sea/ocean on the map. The perfect map to throw in another AI on pangaea.

World age: 3 billion years might have lots of mountains and on the other side 5 by might give you plenty of flatland.
 
Sea Level

Affects plot generation: Land vs. Water

High = Less Land, More Water
Low = More Land, Less Water

World Age

Affects plot generation: Flatlands vs. Hills/Mountains

5 Billion Years = Less Hills/Mountains
3 Billion Years = More Hills/Mountains

Temperature

Affects terrain generation

Cool = Less Desert, More Tundra, Less Grassland
Hot = More Desert, Less Tundra, Less Snow, Less Grassland

Rainfall

Affects feature generation

Arid = Less Forest, Jungle, Marsh, Oases
Wet = More Forest, Jungle, Marsh, Oases

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Legendary Start

Adds one more Luxury to start area
Adds two more Bonuses resources to the determined number needed for start area

Strategic Balance

Adds a major node of Iron, Horse, and Oil in or around each civ's start area

Abundant

Strategic: increases major and small node quantities (roughly 25-50%), increases ocean oil node quantities by 50%, and increases the number of small strategics placed on the map by 50%

Bonus: increases the number of bonuses placed on the map by 50%

Luxury: increases the number of luxuries placed on the map by 33% (not counting one-per-civ second type added to start areas) and target number per region is increased by +1

Sparse

Strategic: decreases major and small node quantities (roughly 30-50%) and decreases the number of small strategics placed on the map by 33%

Bonus: decreases the number of bonuses placed on the map by 33%

Luxury: decreases the number of luxuries placed on the map by 20%, decreases target number per region by -1, and one less luxury is placed in start areas
 
I find that Legendary Start is definitely worth it vs. Standard setting. It's not uncommon to start with 4 lux and a stone/marble as well. Doesn't mean it happens this way everytime, but I find myself restarting a game far, far less due to no resources on Legendary.

Also if single player and you don't play with 12 AI's (say 9 or 10 instead), while exploring you will often find a site where the map meant for a missing AI to start. It will be another crazy area with several lux and a couple stone/horse/marble.

Of course sometimes, Legendary will give you like 4 Copper (on tundra plains!) so it can still have a sense of humor :lol::lol:
 
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