SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
Spoiler :
Code:
<!-- NOTE TO MODDERS: Each Civ can belong to only one of the four Start Bias categories, listed below. -->
<!-- If a Civ has entries in any of the four following tables, any entries in later tables will end up being ignored. -->
<!-- So... Coastal bias trumps River bias trumps Region Priority trumps Region Avoid. -->
<!-- The best practice is to pick only one of the four types (or none), for each civilization. -->
<Civilization_Start_Along_Ocean>
<Row>
<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
<StartAlongOcean>true</StartAlongOcean>
</Row>
<Row>
<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType>
<StartAlongOcean>true</StartAlongOcean>
</Row>
</Civilization_Start_Along_Ocean>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<StartAlongRiver>true</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<!-- NOTE TO MODDERS: Both single and multiple entries for Region Priority (per Civ) are supported! -->
<!-- If a Civ has one Priority, then on maps without a region of that type, fallback methods apply. -->
<!-- The fallback methods will match the given civ with a region that has the most tiles of the priority terrain type. -->
<!-- For instance, if Russia is set for Tundra priority but a map has no Tundra regions, they will look for a region that has some tundra. -->
<!-- If a Civ is given multiple priorities, fallbacks are not used: the bias isn't applied when a map has none of those region types. -->
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_ARABIA</CivilizationType>
<RegionType>REGION_DESERT</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
<RegionType>REGION_GRASS</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<!-- NOTE TO MODDERS: Both single and multiple entries for Region Avoid (per Civ) are supported! -->
<!-- Region Avoid only kicks in for Civs that do not have a Coast, River or Priority need. -->
<!-- If a civ cannot avoid being placed in types it tries to avoid, the Avoid has to be ignored. -->
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SIAM</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
Here's the plain-text summary:
England and Ottomans like to start coastal.
America likes to start by a river!
Arabia starts by desert, Aztec by jungle, India by grassland, Russia by tundra, and Iroquois by forest.
Egypt does not start in a forest or jungle region; Songhai does not start in a tundra region, and Siam does not start in a forest region.
How it appears to work from the description is that areas of the map are labeled by the prevalent terrain type. Then, some civs' starts are biased towards starting in them or away from them. For civs who like to start near things, if there is no region classified in that manner, it will still try to start near SOME tiles of that terrain type.