doublecross said:
Thanks baruch and geofelt.
I still don't quite understand the relationship between happiness, numbers of military units in cities, and type of government. Is there any advantage happiness-wise of stationing more than one military unit in a city for any type of government? Will a settler do in an emergency or does it have to be a proper offensive units?
Sorry If I wasn't very clear, I'll attempt to address the entire happiness issue. There are many factors that affect happiness, and an order in which they are applied (which is critical). You can view the order of processing by going to the city view screen and clicking "happy" in the lower right-hand corner. If I recall correctly, this is the order in which they are applied (I'm not at home and can't pull up a screen).
First - Difficult level - At deity, the first citizen will be content and every other citizen will be unhappy (red). At emperor, the first two citizens will be content, and the rest unhappy. At King, the first three will be content, and so on.
Second - Riot factor. The number of cities effect goes in here. As I've mentioned before, for a normal map the limits are -
Despotism - 4
Monarchy - 6
Republic - 8
Democracy/Fundamentalism - 10 (Yes, this matters for fundy, and the point will be made clear soon.)
Every time you EXCEED a multiple of the riot factor, SOME of your cities will experience one additional unhappy citizen. In the event that all citizens are already unhappy, citizens begin starting very unhappy (black). This means that at 5,6,7, or 8 cities, in Despotism, at Deity (normal map), some cities will experience one more unhappy citizen, which means all of them will be unhappy. At 9, 10, 11, or 12 cities, under despotism, deity, some will experience two additional unhappy people. Since all citizens were already unhappy after the first (5-8 cities) unhappy person was added, this means the first citizen will be very unhappy (black).
EXCEPTION - Communism has no riot factor.
Third - Luxuries - Any trade in the city devoted to luxuries takes effect. The very unhappy citizens (if present) get the luxuries first. Two luxuries will make a very unhappy citizen happy. Then the content citizens are processed, they are each given two luxuries to make them happy. Unhappy citizens (red) are processed last. Each unhappy citizen is first given two luxuries to make him content, and then two more luxuries to make him happy.
NOTE - A city of size N can only use 2N luxuries, any additional have no effect. (This is what it looks like from a quick glance at my current GOTM).
Fourth - Temple/Cathedral/Colosseum/Courthouse Effects. A temple, with mysticism, has the power to make two unhappy citizens content (one without mysticism, and four with the oracle. On a related note, I actually don't know what happens in the unlikely event you capture the oracle without having the mysticism tech. I presume it makes two content then?). Cathedrals make three unhappy citizens content, theology increases this by one, and communism decreases it by one. Colosseums make three people content (four after electronics). If there are any very unhappy citizens left, they are processed first, and require twice as much to make content. This means that while a Temple, with mysticism, will normally make two unhappy (red) citizens content, it will make only one very unhappy (black) citizen content. After all very unhappy citizens are processed, remaining "Temple/cathedral/colosseum Power" is applied to the unhappy (red) citizens to make them content. Excess has no other effect (i.e. A Temple in a city whose citizens are all already happy or content at this step does nothing.) Courthouses and Palaces, under a democracy, upgrade one citizen at this point, usually a content to happy.
Note - Since Michelangelo's Chapel counts as a cathedral in every city, it's effect is processed at this step as a cathedral normally would.
EXCEPTION: FUNDAMENTALISM - Temples/Colosseums, Cathedrals, and JS Bach's Generate TITHES at this step. They have no effect on happiness.
Fifth - Martial Law - In despotism, monarchy, or communism, up to three military units can institute martial law. If I recall correctly, only units with a non-zero attack can institute martial law, so a settler won't help. As with everything else, very unhappy citizens (black)are processed first, followed by the unhappy citizens (red). In despotism and monarchy, each military unit that enforces martial law causes one very unhappy citizen (black) to be unhappy (red), or one unhappy citizen (red) to be content. In Communism, every military unit that enforces martial law causes one very unhappy citizen (black) to be content, or two unhappy cititzens (red) to be content. (I'm not completely certain here, as I never use communism, but I know martial law is twice as effective, so I'm just assuming that's how it's processed).
Sixth - Unhappiness due to unit away from cities/Bombers/Nukes - Only in republic or democracy. In republic, the first military unit (non-zero attack) out of a city causes no problem. Every other military unit out of a city which is not fortified in a fortress within three squares of one of your cities causes one citizen to be unhappy. (Note, t doesn't matter whether the citizen was happy or content beforehand, he jumps immediately to unhappy (red). In democracy, EVERY military unit out of the city, not fortified in a friendly fortress within three squares of a city causes TWO unhappy citizens (One if you have a police station). Additionally, Certain units (I believe bombers, nukes, helicopters, and cruise missiles) Cause the same unhappiness just by their existence (it doesn't matter where they are).
NOTE - fifth and six are mutually exclusive. There is no martial law in democracy or republic, and no unhappiness from units in despotism, monarchy, or communism. Both are absent from fundamentalism.
Seventh - Fundamentalism - any remaining unhappy or very unhappy citizens are made content.
Eighth - Wonders -J.S. Bach's Cathedral, Hanging gardens, Cure for Cancer, and Shakespeare's Theater -
Bach's - Makes two unhappy citizens content. This is the reason Why Bach's is so powerful for a democracy. With Women's Suffrage, it allows every city to support two military units in the field with no unhappiness. By itself, it allows size two cities to support unlimited military units in the field (limited only by production).
Hanging Gardens - Same effect as 2 luxuries in all other cities, unsure about exact effect in the city it's built (Is it 6 luxuries? or just three happy citizens?)
Cure for cancer - If there are any citizens left who aren't happy in any city, one of them is made happy (I think this is how it works).
Shakespeare's Theater - Any remaining unhappy or very unhappy citizens are made content.
EXCEPTION: FUNDAMENTALISM - As noted above, JS Bach's generates tithes in Fundamentalism, and has no effect on happiness. Everything else has the same effect.
Finally, you can see by #3 That the riot factor DOES matter for fundamentalism, as it effects how many happy citizens one gets, critical for we love the high priest day.
So I hope that has made it a little more clear for you, I attempted to be as comprehensive as I could, although I'm not quite certain about one or two of the issues (somebody please correct me if I'm wrong). So the short answer is, yes, It helps to have up to three military units enforce martial law, but I am pretty sure zero attack units (like settlers) do nothing. Let me know if there's anything else with which I can help
