ALC Game #24: Hammurabi/Babylon

I feel the need to join the "go Domination and kill Ragnar next" chorus. Domination isn't really all that far off. You're halfway there already. Ragnar's resources make him the logical candidate for your next victim.
 
Taking out darius / ragnar / justian should give you enough land for the dom win no? also send a missionary to izzy to warm her up...
 
aye ... Domination win is straight ahead ... go eat Rangar and Darius first since they're behind on tech, few/no friends and got good Resouces for Sushi
 
Yet another war against a supposedly superior army where Sis literally crushes all opposition.

In the interests of making this series exciting, you really should consider starting your wars a bit sooner... ;) (Or I should learn from you to start mine later...?)

Congrats on another solid win (you have almost double the production capacity of any of your rivals - go kill them! They will fall easily and quickly...) :)
 
Let's kill Ragnar next. He has a big ole jumbo pile O seafood. The land you have is absolute poop. It wilol take forever to cottage it and work them up to towns. So SE all the way baby. Scientists and spies. Research and steal. With the mega pile of seafood you have and can aquire from raggy you can run mucho mucho scientists and spies. Representation and Bureaucracy.

Be careful, that's a lot of cities that are far enough away from your capital to cause some serious economic hurt to your empire. Oh, wait. What? Ragnar just built Versailles for you and it's smack in the middle of his empire?

BAM!

Target acquired. Tracking. SOD deployed... VICTORY!

The only thing that I would suggest caution on is the acquisition of resources. You have plenty of fish and metals to make Mining Inc and Sid's Sushi useful already. Don't go grabbing so much more fish that you end up losing enormous amounts of money with each new city. Make sure that you check the corporate costs vs. the money you get back in the headquarters.
 
Spread some Sushi and Mining to the other continent. You'll probably lose out on the resources you're currently trading for, but they'll help pay the huge amounts of maintainance you'll be paying.

And kill Ragnar, that jerk always attacks me...
 
Spread some Sushi and Mining to the other continent. You'll probably lose out on the resources you're currently trading for, but they'll help pay the huge amounts of maintainance you'll be paying.

And kill Ragnar, that jerk always attacks me...

The majority ogf the AI are in SP. Plus Sis' main advantage is sid's and mining inc. Why give that away?
 
Oh, wait. What? Ragnar just built Versailles for you and it's smack in the middle of his empire?
Actually, it was Hannibal who built Versailles. He's the most advanced civ, so he would make a tough target.

On the other hand, regarding maintenance, I haven't built the FP yet. I could save that for an overseas location.
 
The majority ogf the AI are in SP.
I'm not one who notices the details much. :lol:

Plus Sis' main advantage is sid's and mining inc. Why give that away?

because a) Corporations are expensive. Spreading them to other AI makes them more profitable for Sis, and hurt the other civs with maintainance.
b) Sis should be getting more food/hammers from his corps than the AIs from theirs.
 
I'm not one who notices the details much. :lol:



because a) Corporations are expensive. Spreading them to other AI makes them more profitable for Sis, and hurt the other civs with maintainance.
b) Sis should be getting more food/hammers from his corps than the AIs from theirs.

I have never found the cost of corps to outweigh the benefits
 
I have never found the cost of corps to outweigh the benefits

But the AI won't use corps as efficiently, and will probably run Enviromentalism on top of it. Spreading them to the AI helps Sis more that it helps the AIs. (not that I have numbers to back that up, but past experience has generally shown that a corporation in the hands of an AI hurts them more than it helps)
 
On the other hand, regarding maintenance, I haven't built the FP yet. I could save that for an overseas location.
Actually I would make the palace in a overseas location ;)

I gave a small look at the save..... there is a small detail that it looks to passed unnoticed : Mehemed has a city in Darius land ;)

This means 2 things: Darius has no SoD now ( otherwise Mehemed city would not be there, given the relations between both ;) ) and it is building one.... Too bad that you can't take advantage of this now.

Well, for me, if you want to go military, taking Darius is a necessary step, but you probably will need flight for a full fledged attack. If you want a war before that... well, ragnar is definitely a good target for a warmup. His army should be trashed by Justinian and he's the weakest civ around besides micro Pacal and colony Izzy. My only problem with that is that would put as sole target of Justinian ( besides that small city that was from sal ) and the guy is not trustwhile.

before giving a deeper look, a small question: why are you running a engineer in Mecca? A merchant would be much better... and the utility of a Jail is also discussible, especially when you still have a levee to do that would give you 7 hammers ?
 
Is the Corporation payments part of the Maintenance mouseover in the city screen bugged? It doesn't seem to match the summary in F2, nor does it match what I would expect.

(For example in Akkad, I would expect the 13G shown in the Mining Inc mouseover, modified by -25% Free Market and possibly +55% inflation, rather than the 26G shown under Maintenance.)
The only maintenance-related bugginess for corps is that you only ever see the pre-inflation amounts. Other than that, it all matches; the discrepancy is that the city screen mouseover shows pre-courthouse numbers and the advisors show post-courthouse numbers. Note that the civics modifiers are all already handled in the initial calculation of the base corp maintenance and are thus never broken down for you. For Akkad, the base corp maintenance is 26.33 but since it has a courthouse, the true pre-inflation amount is really only 13.

One assumes that the city screen displays it this way so that you can see exactly how much a courthouse is saving you there while still getting a feel for the percentage breakdown. On the other hand, the advisors are just giving you the bottom line.
 
the discrepancy is that the city screen mouseover shows pre-courthouse numbers and the advisors show post-courthouse numbers.

The corp mouseovers in the top right of the city screen are also post-courthouse.

Thanks.
 
CivCorpse said:
I have never found the cost of corps to outweigh the benefits

Certainly for Sushi or Mining Inc I'd agree with that as long as you're not running Enviromentalism. When I spread a corp to other civs I'm really after the HQ gold more than trying to damage the AI economy with maintenance costs. If the AI has few resources the benefit/cost is negligible either way, and if they've got a lot of resources I probably want to keep the corporation away from the civ so I can trade for them.

It probably comes down to my approach - I'd much rather I get 12 gold and the AI also get 12 gold than none of us getting it. I generally reckon I can put it to better use than the AI will. In any case, if you pick resource poor civs the AI benefit is minimal, and you get exactly the same boost.

I'd definitely say go for Ragnar at this point - it looks like he's an easy target, and it'll be more land to push towards domination victory. Push on to assembly line and flight in the tech tree, and the AI won't have a hope against you. Maybe put the forbidden palace on his island if you take it over. Alternatively vassalize him, and saturate his land with corps - you can still trade for the resources and get the best of both options.

With Mining and Sushi you should be able to out produce the AI even more than you are already, and it'll be great for dealing with those awkward plains areas. Sushi will help shove those foreign borders back as well - 46 culture per turn is not to be sneezed at, and that can be pushed higher.
 
Validator said:
I was under the impression that the 3.13 patch changed things so that corp costs are not subject to inflation.

Technically the corporation maintenance is adjusted so inflation has no net effect (as of 3.13). However, the way it does this is by reducing the base maintenance in the city to compensate for the cost of inflation at the current percentage.

Basically, the amount shown in the city screen is not the total cost of the corporation to you. The additional cost from inflation has to be added to this, so you can only figure out the net cost of the corporation branch in the economic advisor screen. It's just the amount in the city screen decreases as inflation increases, so the real cost of the branch stays constant as the inflation rate goes up. You just have to remember that the value sshown anywhere in the city screen aren't the full story.
 
@ rolo, the jail in Mecca is a good idea because Mecca has a Scotland Yard, though it is going to be the Wall street city, max :espionage: buildings is a good plan there. Sis is behind in ep's so he needs some to monitor the other AI. i for one would like to know Mehmed's power ranking.
Kill raggy because it will be easier and can be some soon while an air force is developed.
Then Justinian because he is close and can be swamped with troops.
Then Pacal, that eliminates a tech trading partner for hannibal and mehmed. Then Mehmed because you can use Pacal's former cities as a staging area. Mehmed's core cities are lined up linearly on a penninsula which means a single SOD can take them all in short order.
RE: corp costs. Just set one or two cities building wealth with mining inc. Once Sis has bombers he can just use his massive production andvantage to swamp the enemy with troops.
 
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