Mesquite Thorn
Chieftain
I think I'm going to disable cultural conversions in the future.
It's not that they are severely debilitating my civ's progress [I'm the Hittites this time], but I'm tired of the randomness and arbitrariness of the event.
Other posts in this forum would lead one to believe that flips are somewhat predictable, but I'm not seeing that in practice.
Proximity to foreign capital...nope, the last remaining Babylonian city is the last one they built, and it's 16 tiles away from the flipped city...and it's about to be captured.
Unhappy population...nope, the two citizens were "Happy"...and so were lots of my peeps as there were two or three celebrations in my honor just prior to the flip.
Presence of enemy units...OK, there was a bleeding galley passing through trying to make its way back to the last remaining city, but I had more than enough "strong" military units in and around the city. Besides, I reloaded the autosave to see if the citizens were "unhappy" (they were NOT--they were "happy") and ended the turn...well, that city did not flip even with the bleeding galley there, but another captured Babylonian city even farther away from the surviving city did flip and I had MY galleys next to it as well as "strong" units in and around it.
Go figger...this is very frustrating for a linear thinker.
It's not that they are severely debilitating my civ's progress [I'm the Hittites this time], but I'm tired of the randomness and arbitrariness of the event.
Other posts in this forum would lead one to believe that flips are somewhat predictable, but I'm not seeing that in practice.
Proximity to foreign capital...nope, the last remaining Babylonian city is the last one they built, and it's 16 tiles away from the flipped city...and it's about to be captured.
Unhappy population...nope, the two citizens were "Happy"...and so were lots of my peeps as there were two or three celebrations in my honor just prior to the flip.
Presence of enemy units...OK, there was a bleeding galley passing through trying to make its way back to the last remaining city, but I had more than enough "strong" military units in and around the city. Besides, I reloaded the autosave to see if the citizens were "unhappy" (they were NOT--they were "happy") and ended the turn...well, that city did not flip even with the bleeding galley there, but another captured Babylonian city even farther away from the surviving city did flip and I had MY galleys next to it as well as "strong" units in and around it.
Go figger...this is very frustrating for a linear thinker.