CivFanatics has a list of difficulty level differences for Vanilla:
http://www.civfanatics.com/civ5/difficulties
I am curious what has changed in G&K.
In particular, if you notice the technologies that the AI gets:
King: Pottery
Emperor: Pottery + Animal Husbandry
Immortal: Pottery + Animal Husbandry + Mining
Deity: Pottery + Animal Husbandry + Mining + The Wheel
Is this still correct for G&K?
Because I was checking the tech tree and remembered that in G&K, the Wheel now requires both Animal Husbandry *and* Archery (in Vanilla it does not need Archery). So does the Deity AI in G&K get The Wheel even if it does not have the pre-requisite Archery? Is it getting Archery too? Or is it getting something different?
http://www.civfanatics.com/civ5/difficulties
I am curious what has changed in G&K.
In particular, if you notice the technologies that the AI gets:
King: Pottery
Emperor: Pottery + Animal Husbandry
Immortal: Pottery + Animal Husbandry + Mining
Deity: Pottery + Animal Husbandry + Mining + The Wheel
Is this still correct for G&K?
Because I was checking the tech tree and remembered that in G&K, the Wheel now requires both Animal Husbandry *and* Archery (in Vanilla it does not need Archery). So does the Deity AI in G&K get The Wheel even if it does not have the pre-requisite Archery? Is it getting Archery too? Or is it getting something different?