FfH Divine Intervention?

Dumanios

Hakugyukurou Gardener
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I had the idea to have a FfH Divine Intervention in the Story section.It works by having a player play the game and several other forumers being Gods or Goddesses and taking things to Worldbuilder level.

I'm up for suggestions if you'd like to help.

You can do things slightly outta character as long as it's not against anything they stand for.(Thanks kenken244)

You can be

Lugus-Angel of Light
Sirona-Angel of Wisdom
Nantosuelta-Angel of Faith
Sucellus-Angel of Life(Formerly Nature)
Amatheon-Angel of Fertility
Junil-Angel of Justice-PaulusIII

Arawn- Angel of Death-Methuselah
Oghma- Angel of Knowledge-Koria
Danalin- Angel of the Water-lade
Dagda- Angel of Balance
Kilmorph- Angel of the Earth-Honor
Tali- Angel of the Air-Thomas.berubeg
Cernunnos- Angel of Growth-civ king

Camulos- Angel of War-mknn
Aeron- Angel of Rage-Iceciro
Ceridwen- Angel of Magic-MasterofDisasta
Mammon- Angel of Greed-Seon
Esus- Angel of Deception-Brugarin
Agares- Angel of Despair-Kenken244
Bhall- Angel of Fire-Taalen
 
I'd rather not have the gods be limited in what they do. It might be more fun if you allowed the gods to do things that would be somewhat out of character, but nothing extreme like junil spreading hell terrain.
 
I agree. The fun of divine intervention was that the gods were allowed to be out of character and poke fun at themselves, with creative uses of their precept. Rather than straight abilities only, Perhaps just the precept would work better.

For example. Say I'm Oghma. Instead of just giving techs, I have the precept of knowledge. So, why not place a Mind Mana Node underneath your city if I favor you? Perhaps I could persuade Bhall to slap a desert tile in your BFC to reduce the commerce on it, and thereby your research rate. Maybe I could close down your Academy, or give you a free GSage.

Precepts give the players all the tools under that domain. Restricting Agares to just unhappiness, or Tali to JUST Ship speed, is kind of limiting. But I would LOVE to sign up for this, probably as Dagda or Oghma, or even as the player. What faction should we have for the player anyway. Amurite?
 
Don't forget to add Kilmorph to the list, and replace Nemed with Sucellus (and add Mulcarn if you will, but technically he's dead so you could leave him out ;) )

I'd say use the gods in a broad sense. It allows for a lot more fun if you're going to throw the Compact out of the window anyway. ;)

Take for instance Tali; apart from being associated with Air, he is also associated with carelessness and irresponsibility. Thus, whoever plays Tali can do a lot more than just controlling the wind; he would also do completely random (but not destructive) things.
 
I knew I was missing someone!
 
I agree, you should definitely give each person free reign to play their god as long as they explain their actions through their god's precept. I would definitely want to participate in a game like that - combining all the fun of divine intervention with the already rich lore of ffh.

As for the player's team, what about the Grigori. It seems silly at first, but the fact that they don't follow one god above others or even respect the gods at all could make for a interesting experience. We would have to explain why they are willing to work with the gods though, even if they don't worship them.

I don't think many other factions would work since most teams seem fairly baised towards one god or another. I would agree that the Amurites might work and would add the Grigori, possibly the Hippus or Kuriorates (although they might be more loyal to whatever god Eubrates is an agent of.) Maybe Decius, he seems like an adaptable fellow who would use whichever god suited his purposes.

Maybe it would be best to use a generic developing faction that would start with a traitless leader and no UUs or UBs. This would not only allow for an explanation of why this leader is willing to play the "god market" for their own benefit, but would also allow the gods to provide the main effect in shaping the civ's playstyle as opposed to that civ's usual strategy. UUs and UBs of other civs could be gifted by the gods and used to develop the player nation.
 
I agree, you should definitely give each person free reign to play their god as long as they explain their actions through their god's precept. I would definitely want to participate in a game like that - combining all the fun of divine intervention with the already rich lore of ffh.

As for the player's team, what about the Grigori. It seems silly at first, but the fact that they don't follow one god above others or even respect the gods at all could make for a interesting experience. We would have to explain why they are willing to work with the gods though, even if they don't worship them.

I don't think many other factions would work since most teams seem fairly baised towards one god or another. I would agree that the Amurites might work and would add the Grigori, possibly the Hippus or Kuriorates (although they might be more loyal to whatever god Eubrates is an agent of.) Maybe Decius, he seems like an adaptable fellow who would use whichever god suited his purposes.

Maybe it would be best to use a generic developing faction that would start with a traitless leader and no UUs or UBs. This would not only allow for an explanation of why this leader is willing to play the "god market" for their own benefit, but would also allow the gods to provide the main effect in shaping the civ's playstyle as opposed to that civ's usual strategy. UUs and UBs of other civs could be gifted by the gods and used to develop the player nation.


I know that if you start a custom game with "Random Good/Neutral/Evil" leader you end up having no traits, except for the alignment. But I dont think that there is a generic civ. Maybe, but I'm not too sure.

I do agree that it would be better that way. But adding in traits as the game goes on could get... complicated should we end up breaking the saves. The Grigori aspect could be pooled as "Working for the One", I suppose.
 
I know that if you start a custom game with "Random Good/Neutral/Evil" leader you end up having no traits, except for the alignment. But I dont think that there is a generic civ. Maybe, but I'm not too sure.

I do agree that it would be better that way. But adding in traits as the game goes on could get... complicated should we end up breaking the saves. The Grigori aspect could be pooled as "Working for the One", I suppose.

Yeah I see your point. While my idea wouldn't be too difficult to mod, it would be difficult to coordinate everyone using the same mod files. Plus, that would make it more of a chore to participate and these kind of games thrive on community participation. Anything that makes it difficult for new participants join should probably be discouraged. In short, I now completely disagree with my earlier idea. :crazyeye:

I guess what is left is for someone to come up with a compelling story for why a current faction would work with so many different gods without being prejudiced against any one of them (no fun to play a god who is ignored just because of lore.)
 
If thats the case, we need a civ that isnt vehemently for one religion (IE: Bannor) but not completely opposed (IE: Illians). Grigori could work because of the multitude of people and the fact that they dont worship, but rather acknowledge their presence.

Heres a list:

Amurites, Grigori, Balseraph, Doviello, and Hippus.

They dont have any particular religious lore synergy, and they are all able to follow religions save the Grigori. We could make a case for any of them.
 
I do think Grigori seem perfect for this, they are certainly not prejudiced for one religion or anything but are pragmatic enough that if a god directly or clearly but indirectly contacted them they would probably be willing to listen. Hippus would also be a nice fit, their mercenary theme fits well with fighting for whatever god happens to be giving them the nicest deal at the time, and Balseraphs don't exactly have a conflict beyond the fact that Perpentach is completely insane and Keelyn is pretty much deranged. Any other civ, though, I can see having some problems.

BTW, who is the orcs' favored god?
 
Bhall, I believe. After all, they do have that "It is a fragment of Bhalls heaven, keep it to remind us of his power" Option if you get the Meteor event.
 
BTW, who is the orcs' favored god?

The orcs are the descendents of humans who were loyal to Bhaal. Her fall corrupted them into the species they are now.

I definitely agree with your point about the Hippus, their nature as mercenaries leaves them predisposed to see working with a god as a mutually beneficial contract that when completed, can be discarded in favor of a better one.

I'm starting to really think the Amurites could also work well. Their search for magical knowlege makes the gods attractive allies, since each god is the complete master of a precept. I think their lust to gain new magical abilities would make them the most willing to ally themselves with the gods.

However, I'm not sure about the Balseraphs. I think the insanity theme of their tow established leaders would make it extremely difficult for meaningful alliances and diplomacy to occur between them and the gods. A lot of this game will be based on player - god interaction, so it will be important that the player interacts with the gods on a reasonable level.
 
So, Amurites, Hippus, or Grigori seem to be the final list for how this would work. Any particular favorites?

I'm in favor of the Hippus, under Tasunke. Seems to be a good fit for this particular game. A really good mercenary type leader for a game that has the potential to shift wildly.
 
Tasunke would be good, Grigori seem like they would be rather unwilling to listen to the Gods.

If you do base it off of the Divine Intervension in the Stories section, it would probably be good to allow the gods to interfere more often (every 25 turns or so), especially given the amount we would have.
 
If you pick the Hippus under Tasunke expect Sirona to be quietly sobbing in a corner while Camulos has a field day. :p

I'm definitely joining this one as well. Not yet sure what angel I'm picking, though.
 
If you pick the Hippus under Tasunke expect Sirona to be quietly sobbing in a corner while Camulos has a field day. :p

:lol: True, true...

of course it would be funny if the Sirona player gives the best quests and the Hippus end up peaceful rancher... that's what I like about Divine Intervention games, you never know what to expect!
 
All right heres my personal preference of leaders.

1st Choice: Amurites

The Amurites have a society based on seeking magical knowlege and each god can offer them the power of his or her respective precept. Right there we have the Amurites' motivations for dealing with the gods. Since they seek to master all precepts, the Amurites have equal reason to barter with the good gods as to sign a pact with the evil gods. Furthermore, this desire to learn every precept will encourage them to interact with many gods at once, allowing a lage amount of players to actively participate as gods. With a manipulative leader like Valledia, this could lead to some very interesting diplomacy; each god must offer enough power to convince the Amurites to serve him/her, without giving them so much power that they feel they can control that god's sphere on their own. Also, I have to admit I'm pretty partial to this because the exchange of service for magical prowess reminds me of the FFH backstory of Kylorin and Cerdiwen that I enjoyed so much. I think this most readily lends itself to a Fall From Heaven, dark fantasy type of game.

2nd Choice: Hippus

I think there is a lot of potential for interesting interactions here as well, although I see it more as the Hippus' typical mercenary-style contracts. Hippus serve, a god rewards. Seems fairly basic at first but could eventually get very interesting. I'm drawn to this one less than the option of an Amurite player because I feel it lacks some of the morality-play, trade-your-soul-for-unlimited-arcane-power appeal of the Amurites. Perhaps too cliche, but I like that type of story.

3rd Choice: Grigori


While I initially thought this might be the best choice, I think it is too hard to justify the Grigori's willingness to work with the gods. For the game to go well the player has to work with the gods not just grudgingly, but actively, and I don't think the Grigori would seek out the gods' help as the other two nations would.
 
All right heres my personal preference of leaders.

1st Choice: Amurites

The Amurites have a society based on seeking magical knowlege and each god can offer them the power of his or her respective precept. Right there we have the Amurites' motivations for dealing with the gods. Since they seek to master all precepts, the Amurites have equal reason to barter with the good gods as to sign a pact with the evil gods. Furthermore, this desire to learn every precept will encourage them to interact with many gods at once, allowing a lage amount of players to actively participate as gods. With a manipulative leader like Valledia, this could lead to some very interesting diplomacy; each god must offer enough power to convince the Amurites to serve him/her, without giving them so much power that they feel they can control that god's sphere on their own. Also, I have to admit I'm pretty partial to this because the exchange of service for magical prowess reminds me of the FFH backstory of Kylorin and Cerdiwen that I enjoyed so much. I think this most readily lends itself to a Fall From Heaven, dark fantasy type of game.

2nd Choice: Hippus

I think there is a lot of potential for interesting interactions here as well, although I see it more as the Hippus' typical mercenary-style contracts. Hippus serve, a god rewards. Seems fairly basic at first but could eventually get very interesting. I'm drawn to this one less than the option of an Amurite player because I feel it lacks some of the morality-play, trade-your-soul-for-unlimited-arcane-power appeal of the Amurites. Perhaps too cliche, but I like that type of story.

3rd Choice: Grigori


While I initially thought this might be the best choice, I think it is too hard to justify the Grigori's willingness to work with the gods. For the game to go well the player has to work with the gods not just grudgingly, but actively, and I don't think the Grigori would seek out the gods' help as the other two nations would.

I would agree with these choices. Also, when this gets off the ground, I call Agares.
 
I'm fine with any of the choices. I would like to reserve either Dagda or Oghma, if that would be alright.
 
All three do sound good, thoguh I do have a slight preference for the Amurites above the others.

As for my pick, I'd prefer Junil. Bring on the holy wars!
 
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