Europa Universalis III

Magnificent One

Stetsons are cool.
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I was thinking of getting this game,but first i have a few questions about it.

Is it simple to learn how to play?
Would you call it easy?
Is it worth getting?
 
I was thinking of getting this game,but first i have a few questions about it.

Is it simple to learn how to play?
Would you call it easy?
Is it worth getting?

Simple to play? Depending on what you compare it to, it depends. I'd say it's rather complicated, but less so than some other games from the same company. But that's not saying much, since Paradox's game are a lot more complicated than games from pretty much every other company. Let's just say it's the simplest of their really really complicated games.

Easy? Depends on which nation you play as, and what difficulty level you play. Play with France on an easy setting and you can cook a stew while winning. Play as a backwater north american nation and you will have a lot of trouble achieving anything. Besides, "easy" sort of implies you are trying to win, and there isn't really any victory in this game. You just play 'til the end of the timeline and that's it. You gotta set your own objectives.

Worth getting? Yeah, but at this point I'd say it's almost imperative to get it with all the expansions. Don't bother with just getting vanilla.
 
Simple to play? Depending on what you compare it to, it depends. I'd say it's rather complicated, but less so than some other games from the same company. But that's not saying much, since Paradox's game are a lot more complicated than games from pretty much every other company. Let's just say it's the simplest of their really really complicated games.

Easy? Depends on which nation you play as, and what difficulty level you play. Play with France on an easy setting and you can cook a stew while winning. Play as a backwater north american nation and you will have a lot of trouble achieving anything. Besides, "easy" sort of implies you are trying to win, and there isn't really any victory in this game. You just play 'til the end of the timeline and that's it. You gotta set your own objectives.

Worth getting? Yeah, but at this point I'd say it's almost imperative to get it with all the expansions. Don't bother with just getting vanilla.
What he said. Be awere that HTTT was released after complete so it has to be bought separately.
 
It's not that complicated compared to say civ 4 or rts's like starcraft. It's just complicated in a... different way.

Just go to EU3 wiki and read along with a country tutorial or a noob guide for your first game. Thats what I do for my first game of most paradox games and I've never really had a hard time getting into them.

And it is definetely worth getting. In fact I demand you buy it because paradox is awesome and everyone should know about them. If they had an even bigger fanbase maybe they could have the capacity to actually polish their games before release so we no longer have to wait a couple of years for them to refine it.
 
The biggest thing they add is casus belli types. This is extremely important because, if you use the right one (*cough*Reconquest*cough*Cough*), you can annex providences from another nation for little to no cost on your BB.
 
Simple to play? Depending on what you compare it to, it depends. I'd say it's rather complicated, but less so than some other games from the same company. But that's not saying much, since Paradox's game are a lot more complicated than games from pretty much every other company. Let's just say it's the simplest of their really really complicated games.

There's a basic tutorial covering the interface and game mechanics, and there are tooltips everywhere to explain what each slider, options, decisions, etc actually do. And then there's your EUIII Wiki and the Forums to guide you through the game too.

What he said. Be awere that HTTT was released after complete so it has to be bought separately.

And the fourth expansion Divine Wind is set to be released at the end of this year. Might want to get that too. :p

Thanks for all the answers,but what exactly does HTTT add?

Apart of Casus Belli, it also adds dynasties, legitimacy, claims on thrones, trade leagues and the ability to unite the Holy Roman Empire into one nation.
 
The biggest thing they add is casus belli types. This is extremely important because, if you use the right one (*cough*Reconquest*cough*Cough*), you can annex providences from another nation for little to no cost on your BB.

How is a non-player supposed to know what any of that means?
 
How is a non-player supposed to know what any of that means?

Yeah, that was my thought too.

In Europa Universalis III, when you declare war, you sort of need a reason for it, a "casus belli", if you declare war without one, the other nations start disliking you and eventually can declare war on you or refuse to trade and whatnot. This is accounted for with "BB" or "Bad Boy points". If you declare war and annex a lot of regions without a proper Casus Belli, you accrue a lot of BB very fast.

Heir to the Throne improves the Casus Belli system quite a bit, giving you a lot more options in terms of warfare. You can go on Religious wars, Conquest or reconquest wars, etc. A list can be found here

http://www.paradoxian.org/eu3wiki/Casus_belli
 
Both of those games are infinitely less complicated than Paradox Games.

Agreed. EU3 is still awesome and as mentioned all expansions + HttT really make the game much better.

What's great about most Paradox Strategy games in that no two games are ever the same. :)
 
I've played basically every paradox game after EU2 for 10 years and they are not. They are "deeper" and imo have much more replayability and possibilities, but are not harder to understand or play successfully.

Go become a great power as Brunei in Vicky and get back to me.
 
EU3 creates a great atmosphere and is fun to play. It really gives players the feeling that there's a whole, believable, complex world around them, and there are a lot of different ways to play and enjoy the game.

The bad parts are the abysmal AI that requires strong hidden bonuses to be at least somewhat competitive, the fact that being limited to an Earth map and history limits replayability somewhat (though not as much as I expected since there are so many different starting locations you can choose from, which all play out very differently; I think I've also seen a mod for random maps), and the fact that many important gameplay elements are non-obvious to the player, and the game doesn't really do a lot to make the info accessible.
 
He should do that after he finishes the Grease one
 
I live in a glass house as far as that goes :(
 
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