UnnamedPlayer
Chieftain
- Joined
- Jul 4, 2007
- Messages
- 54
the articles on this site speak of making granaries to get settler factories. this approach doesn't seem to work very well at all especially with the patch and costlier pottery... either you must be an expansionist civ for pottery or you get pottery late and are even more behind. either way, you need to have a great starting location and even if you do, by the time you start making settlers you have already lost the race.
what i find works much better is just making settlers asap from each city. by the time you get your granary all set up you can make a settler every 4 turns if you have a lucky spot. this is not advantageous since in the same time period you could have set up at least 5 or more cities. 1 settler coming out every 14-20 turns from just 5 cities is better than one settler factory.
if you wait until 2500 bc or later to make settlers the diety usually has taken lots of your good spots anyways.
the fastest way to keep up pace (or close to it against the luckier enemies) is to have your starting worker join your city and make a settler right away. your scouting is slower (no warriors initially) but this strategy works best with compact city placement since you only need a minimum of 2 grassland (1 bonus) to spam settlers (warrior, settler OR warrior, warrior, settler = settler in 20). the strategy works fine with spacier city placement but you might have to guess a bit with your settlers.
if you have a starting high in food it's usually best to keep the worker since you can irrigate and stuff, but if you just have grassland or something, irrigation does nothing so the worker is useless since we focus on cities, not production.
this strategy is just for the most recent patched civ III without conquests or play the world or anything. also, if you are looking for some magical early military rush this strategy isn't best since you're focusing on cities, not shields. in the long run, more cities = more shields though. also, this is for sedentary barbarians, possibly roaming. not higher since you have nothing defending cities early on.
what i find works much better is just making settlers asap from each city. by the time you get your granary all set up you can make a settler every 4 turns if you have a lucky spot. this is not advantageous since in the same time period you could have set up at least 5 or more cities. 1 settler coming out every 14-20 turns from just 5 cities is better than one settler factory.
if you wait until 2500 bc or later to make settlers the diety usually has taken lots of your good spots anyways.
the fastest way to keep up pace (or close to it against the luckier enemies) is to have your starting worker join your city and make a settler right away. your scouting is slower (no warriors initially) but this strategy works best with compact city placement since you only need a minimum of 2 grassland (1 bonus) to spam settlers (warrior, settler OR warrior, warrior, settler = settler in 20). the strategy works fine with spacier city placement but you might have to guess a bit with your settlers.
if you have a starting high in food it's usually best to keep the worker since you can irrigate and stuff, but if you just have grassland or something, irrigation does nothing so the worker is useless since we focus on cities, not production.
this strategy is just for the most recent patched civ III without conquests or play the world or anything. also, if you are looking for some magical early military rush this strategy isn't best since you're focusing on cities, not shields. in the long run, more cities = more shields though. also, this is for sedentary barbarians, possibly roaming. not higher since you have nothing defending cities early on.