TH2 - Honorable Egyptian Culture - Emperor

T-hawk

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Joined
Feb 14, 2002
Messages
2,579
Location
Hoboken NJ / NYC
EDIT: Roster here for easy reference:
T-hawk
Architect
Jersey Joe
Sirp
Exsanguination

With LK not starting new games now, and my own first game having died, I'll try starting another.

Culture is fun. The goal for this game is to achieve the 100k cultural win, which many players have never done. HOWEVER, culture forcibly imposed on the pagans has no meaning. Therefore, we will hold to the Honorable way of conducting our civilization. You can read the Honorable rules at the Realms Beyond:

http://www.realmsbeyond.net/civ/etactics.html

There will be one further stipulation: Even in an honorable war (which is one that the opposing civilization declares), we will capture or raze no more than FIVE cities of that civilization. (The idea is to not simply conquer the world and then build culture.)

We will be Egypt, for several reasons:

1. We rather need one of the cultural-enhancing attributes to have a chance.

2. Babylon would be too easy.

3. Industrious is a good trait, especially in SGs, which often build fewer workers. Plus you get to see worker projects completed on your turn.

4. Personally, I've played most of the other religious civs enough. :)

Difficulty - Emperor (yes!)
Map - Standard size, Continents, 60% water, 3 opposing civs (so we'll have ample land)
Civilization - Egypt
Opponents - random, but will restart if Babylon is among them (checking via F11), or if none of the opponents have a cultural-enhancing trait.
Victory condition - All except Diplomatic enabled, but we will go for none other than 100k civ-wide culture. I'm hoping it will turn into a race between our culture and another civ's spaceship.

Turn length - Every player may always play anywhere from 10 to 20 turns at their discretion. Sometimes in a builder game, just not much happens, while other times we may bogged down in war.

Only experienced Emperor players should apply. (Sirian, LKendter, can you fit this one in?) If nobody is interested on Emperor, I will drop it to Monarch, but I'd like to play the harder version.

So who's interested?
 
@T-hawk

Sorry, but no. I want to get to ZERO active games for a bit to reset civ SG BURNOUT.
 
Going for a culture win on Emperor, hmm...

I tried one as the Babs on Monarch a little while ago, and it got a little boring after a spell. Theres a long wait for 100k to amass even with alot of conquest cities.
Early wonder building is totally crucial.

I might be interested, T-Hawk. Lets see who else wants to join.
Monarch would be more my speed for this kind of challenge, but I would go Emperor if outvoted.
 
I'd join but I am a far cry from an experienced Emperor player (GOTM9 is my first emperor-level game). Sorry TH1 fell apart, but I'm back.
 
Hang on - RL is busy, and I haven't patched yet. I'll get to this probably Sunday night.

As for ICS - a dense build is certainly required for a 100k culture win, but ICS is un-fun. Let's specify this: no pairs of cities at 6-tiles or more of overlap(which is a 3/0 or 3/1 distance on the grid) except to fill in along a coastline. That gives each city right around 12 tiles, which is optimal.

We've got four - do you want in, joespaniel? I can put you last on the roster, so I'll inherit and fix your :smoke: s :)
 
Thanks for your patience, guys. I'm installing the patch right now, and will start the game. Here's the roster:

T-hawk
Architect
Jersey Joe
Sirp
Exsanguination

I tried to space out those who I know are experienced Emperor players and have them followig the less-experienced. If anyone wants to move around, please feel free to say so. :)
 
*jaw drops*

This is one of the most ludicrous starts I've ever seen.

Our opponents are India, China, and Russia. Good mix - they represent all six civ traits! :)
 

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I know the farmers gambit is dead with 1.29.
However, can you say settler factory!

City #2 better become a military factory.
I got creamed with Emporer and 1.29 - you need military ASAP!
My first to research - Bronze worker if I don't have it.
 
my goodness; I thought I had seen some good starts...but I think that has to top just about everything :)

only downer is that irrigating that cattle will take a teensy bit of time, because it's not right on the river - but we're industrious! If we don't win this game, we should all be lined up and shot :)
 
For once, I don't research Pottery first. Instead, it's Bronze Working.

The worker frenziedly starts irrigating all that food! Food food food food food!

I built FIVE warriors to start; two to stay in the capital for badly needed police duty, and defense. One popped a hut and got killed. :(

Checking on F11, our city hit size 4 before any AI city hit 3!

We're absolutely drowning in food - this is the first time I EVER saw an Industrious civ outrace its worker for improved tiles!

I played 20 turns to 3000 BC. Thebes will build a spear this turn - it could switch to something else but there's a barb approaching. I would of course suggest a settler next, and I'd probably even whip it out since Thebes will otherwise grow to size 7, where it would waste food upon dropping to 5.

I'm not sure what to research next - Bronze came this past turn so we have nothing in on anything. It's set to Pottery (other than our ludicrous start, it actually looks pretty dry).

One other thing to consider is starting the Pyramids very soon, like after two settlers and maybe a temple. We're going for culture, after all; and we'll have a ton of cities (60% water, only four civs) that will need granaries. Plus it'll be a Golden Age - and an early Golden Age is not wasted for a bunch of cities working one-shield plains. If we do that, mine some plains to help it along.

th2-dotmap.jpg


Here's a tentative dotmap. We are planning on a dense build, but let's not totally go ICSing. The one SW of Thebes is okay to fill in along the coast, and it can also share one of the cows at times when Thebes doesn't need it. First priority is probably the one due north of Thebes. That river to the north looks like it might go a long way... one more city up that river - try N-N-NE from the one there already - might make for a perfect Forbidden Palace location and we should consider beelining there.

http://www.civfanatics.net/uploads/th2-3000bc.zip

Architect <<<< UP NOW
Jersey Joe <<<< On Deck

Remember, play anywhere from 10 to 20 turns, your choice.

EDIT: Actually, another idea is to move that north dot one NE to pull in the shield grasslands right away, and start the Pyramids instantly as soon as the city's founded, having Thebes build workers to help it out. Can't see any other good spot besides the capital to build the Pyramids, though.
 
hmm...I was thinking you could only irrigate "through the city" if the city was next to irrigation; I forgot you could do it just because it was next to some fresh water. Lucky I didn't start :)

Yeah, the variant will still be challenging. I think I recall someone from Firaxis saying he thought a 100k culture win was very hard on regent, and something about almost being impossible on higher levels :)

Also, wouldn't you want that dot on the floodplains in the north to be north-west one, on the plains? Then it gets an extra floodplains square for fast growth, but isn't on floodplains itself, so no disease (I think this is right...if you're not *on* floodplains, you don't get affected by disease, right?)
 
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