T-hawk
Transcend
EDIT: Roster here for easy reference:
T-hawk
Architect
Jersey Joe
Sirp
Exsanguination
With LK not starting new games now, and my own first game having died, I'll try starting another.
Culture is fun. The goal for this game is to achieve the 100k cultural win, which many players have never done. HOWEVER, culture forcibly imposed on the pagans has no meaning. Therefore, we will hold to the Honorable way of conducting our civilization. You can read the Honorable rules at the Realms Beyond:
http://www.realmsbeyond.net/civ/etactics.html
There will be one further stipulation: Even in an honorable war (which is one that the opposing civilization declares), we will capture or raze no more than FIVE cities of that civilization. (The idea is to not simply conquer the world and then build culture.)
We will be Egypt, for several reasons:
1. We rather need one of the cultural-enhancing attributes to have a chance.
2. Babylon would be too easy.
3. Industrious is a good trait, especially in SGs, which often build fewer workers. Plus you get to see worker projects completed on your turn.
4. Personally, I've played most of the other religious civs enough.
Difficulty - Emperor (yes!)
Map - Standard size, Continents, 60% water, 3 opposing civs (so we'll have ample land)
Civilization - Egypt
Opponents - random, but will restart if Babylon is among them (checking via F11), or if none of the opponents have a cultural-enhancing trait.
Victory condition - All except Diplomatic enabled, but we will go for none other than 100k civ-wide culture. I'm hoping it will turn into a race between our culture and another civ's spaceship.
Turn length - Every player may always play anywhere from 10 to 20 turns at their discretion. Sometimes in a builder game, just not much happens, while other times we may bogged down in war.
Only experienced Emperor players should apply. (Sirian, LKendter, can you fit this one in?) If nobody is interested on Emperor, I will drop it to Monarch, but I'd like to play the harder version.
So who's interested?
T-hawk
Architect
Jersey Joe
Sirp
Exsanguination
With LK not starting new games now, and my own first game having died, I'll try starting another.
Culture is fun. The goal for this game is to achieve the 100k cultural win, which many players have never done. HOWEVER, culture forcibly imposed on the pagans has no meaning. Therefore, we will hold to the Honorable way of conducting our civilization. You can read the Honorable rules at the Realms Beyond:
http://www.realmsbeyond.net/civ/etactics.html
There will be one further stipulation: Even in an honorable war (which is one that the opposing civilization declares), we will capture or raze no more than FIVE cities of that civilization. (The idea is to not simply conquer the world and then build culture.)
We will be Egypt, for several reasons:
1. We rather need one of the cultural-enhancing attributes to have a chance.
2. Babylon would be too easy.
3. Industrious is a good trait, especially in SGs, which often build fewer workers. Plus you get to see worker projects completed on your turn.
4. Personally, I've played most of the other religious civs enough.

Difficulty - Emperor (yes!)
Map - Standard size, Continents, 60% water, 3 opposing civs (so we'll have ample land)
Civilization - Egypt
Opponents - random, but will restart if Babylon is among them (checking via F11), or if none of the opponents have a cultural-enhancing trait.
Victory condition - All except Diplomatic enabled, but we will go for none other than 100k civ-wide culture. I'm hoping it will turn into a race between our culture and another civ's spaceship.
Turn length - Every player may always play anywhere from 10 to 20 turns at their discretion. Sometimes in a builder game, just not much happens, while other times we may bogged down in war.
Only experienced Emperor players should apply. (Sirian, LKendter, can you fit this one in?) If nobody is interested on Emperor, I will drop it to Monarch, but I'd like to play the harder version.
So who's interested?