An Emperor start - how would you play it?

goraemon

Warlord
Joined
Dec 10, 2005
Messages
218
I played this game last night. It's standard-size continents, with all standard settings, 7 civs, random opponents, normal speed, temperate etc., with all victory conditions enabled. I'm a monarch player but have been wanting to give emperor a shot for a while now and chose Catherine because I've had a lot of success with her at monarch. I didn't have a specific victory in mind - I would've been happy to get any victory.

Starting position looked somewhat fair, less than stellar:
Kat-4000BC.JPG

I don't want to give too much away atm because I'd like to know how some of you would play out this start...but I will say I found myself with some irritating terrain and was dead last in score all the way throughout the middle ages and beyond. Didn't even attempt any early wonders as I kept getting messages upon messages of other civs getting them and pumping out GP's.

I'd appreciate it if some of you experienced in higher levels could play out this start for a bit (as long or short as you want) and kind of explain your strategy/progress, maybe post a savegame to compare and discuss. I think it'll be an educational experience. Thanks and good luck :)
View attachment 111242
 
Always like a challenge :) , but for the sake of comparing savegames later it's nice to have a few dates to compare:

2000 BC (50 turns)
375 BC (100 turns)
for starters?

I also look forward to seeing other player's games/strategies...
 
This looks like it could be a good production city. Found the city on the plains hill where you started and leave the plains forest and the one not next to the river for the health bonus. Farm everywhere else. Starting city locations pretty much always have at least two resources, so some should show up when the borders expand or you get the techs to make them visible, so you'll have even more help out of this city.

Send your scout out and find a place that would make a good commerce city, since your beginning one is focusing on production, so that's going to slow your research down and you need to get that settler out quickly to have that city up and running.

For research (I forget what Catherine starts with), you have corn, so you'll want Agriculture early. Also get Animal Husbandry and Bronze Working to see if you have horses or copper in the area. If you have horses and no copper, it's worth it to get Horseback Riding for the Horse Archers, which are a deadly early unit and upgradable to your Cossacks later. Pop/chop rush a few units for protection. I find that 5 Horse Archers are generally enough to attack a neighbour and kill one of his small cities and pillage his resources to keep him in the backwater and this lets you have a weak guy guarding one of your flanks.

Make a beeline to Literature and get the Great Library - I find that's the only way to not get too far behind the AI in tech on the higher levels. Ignore all the other early Wonders, since you won't get them anyways (except maybe Stonehenge). Don't try and get a religion, either. Get 4 or 5 cities of your own and then focus on military and expand through the AI.

I'll try your save game this weekend and see how my strategy there works.
 
Oh, I guess anything before and up to 1AD is good for starters..personally I didn't start saving the game until much later than that but have a rough memory of how my early games went (not good). :p Look forward to your and others' trials..
 
I've played out the first 100 turns of this game (roughly, I forgot to save so I'm up to 325BC), and I doubt I'm in a winning position, but here's what I did:

Spoiler :


I founded Moscow on the starting spot, and went exploring. I got some gold from a few huts, and found out I was alone very quickly, which meant that I'd have to lean heavily to commerce to stand any chance at all of keeping up with the other AIs, which meant that an early wonder was probably going to be useful, to get my economy going. The Oracle wouldn't give too much benefit in that position, neither would Stonehenge. The Pyramids would be very useful, but are also a huge gamble, without being industrous or having stone.

So I settled for the Great Lighthouse, having an extra two commerce from internal trade routes would help keep the science slider up, and with the size of the island almost all of my cities were likely to be coastal. So after finishing Agriculture/BW I went for Sailing and Masonry. I completed it in 850BC, with some chopping involved. One mistake I did make was leaving getting Pottery too long, and not having enough commerce from cottages early on, and that might be impossible to recover from.

Because of the lack of iron and horses any sort of military victory is probably going to be very hard, unless an AI is willing to trade them, so I'd probably end up going for a SS win from here, and once all the jungle's cleared thbly be a lot of commerce available.

http://img75.imageshack.us/img75/787/russia325bc6xr.jpg
 

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I tried this start position, and I think it is particulary bad :-)
I managed to get 3 cities + 1 settler on the way, stonehenge (which isn't very useful for cathy, since she is creative, but I like it for the early great prohet, which makes a very good citizen), 3 workers and almost every resource hung up and the jungle mostly cut, and the great libray starting in a few turns (which i doubt I will finish) until 375 BC.
And I think I am loosing.
But, it's a small island (continent?), covered mostly by jungle, some wood in the captial for rushing, only 2 food and 1 luxury resource. This is not enough to last til astronomy, so you will have to conquer cyrus nearby, which will be not easy, since you lack iron and horses. And even if you manage that, you will be far behind in tech, when you met the others, which will have been trading a lot, no doubt. I'm not saying, it is impossible to win, but surely it's impossible for me :-)

You seem to be playing on the same level as I do, I usually manage to win in monarch, but get beaten on emperor. For me, there seems to be a huge step between those 2 difficulties. I suspect, the starting positions for your capitals get worse as the difficulty increases, and this is a good example.
 
Yeah I heard somewhere that the starting positions tend to get worse as the difficulty level increases and wouldn't be surprised if it were true.

Thanks to those who tried (and plan to try) it out. I was underwhelmed by the starting position, and it didn't get that much better as I explored onward.

I found myself researching fishing pretty early on to explore my surroundings with a workboat and also made iron working somewhat of a priority..I built a few settlers, neglected all early wonders, and tried to settle, clear fogs, and clear the myriad of jungle from the ground up. A lot of turns were spent just to be able to develop workable resources because most of them were entrenched within the jungles, so not only did I have to research the resource-specific techs, but also iron working, and build an army of workers to both do the clearing...and developing...and connecting...and it's not as if there were plenty of different resources to begin with. And every other turn some civ was building wonders or pumping out GP's.

I did meet a couple civs via workboat towards the west but could not get to the eastern portion of the world (ocean distance was too great) and I felt that early war was out of the question. Let me know, though, if someone disagrees and pulls it off :p :D
 
Here's my attempt. Played up to 1100AD without thinking too much; initial scouting says I am isolated so I think building a core empire is crucial, then going to war a little later with maybe the lesser powers to expand. Doing OK up to this point; any criticism or pointers welcome. Probably going to lose in the long run to space race (Cyrus) but it's that kind of map. Maybe I should warmonger with Cyrus hmmm.
 
Just played up to 700AD

Spoiler :

I met Hatshepsut off to the East, and Cyrus and Mao to the North-West. I also got a message in the last few turns I played that the Indians had actually been wiped out:eek: . The tech situation when I met the other civs wasn't too bad, although if I was playing again I'd have made sure to send out work boats sooner (I didn't notice that I could reach theother islands for a while:blush: ).

Mao and Cyrus are at the same tech level, and currently have Construction, Machinery, Code of Laws, HBR and Compass, and IIRC Monarchy too, although that could be wrong. All I have to offer them is Alphabet (both), Meditation/Priesthood (Cyrus) and Metal Casting (Mao). Taoism has been founded too, but I don't know who by yet. Hatshepsut has Theology/Construction/Monarchy/Music and maybe Compass. All I have to trade with her is Metal Casting, except that she refuses to trade anything anyway. Mao and Cyrus will trade, but only with very one sided deals.

ATM I'm building the Great Library in Moscow, as I need the science, but I might not even get it. I might end up going for a Diplo victory, after an invasion of Egypt with Macemen/Catapults (I dread to think of how many galleys I'll need for that though) to boost my pop. I doubt I'll be able to pull off a SS victory, simply due to a lack of practice at it. The general tech speed does seem to be quite slow though, for the AIs I've met, so there could still be some hope of a win.


drhirsch said:
You seem to be playing on the same level as I do, I usually manage to win in monarch, but get beaten on emperor. For me, there seems to be a huge step between those 2 difficulties. I suspect, the starting positions for your capitals get worse as the difficulty increases, and this is a good example.

I'm stuck between the two levels as well, Monarch is generally too easy (unless I start on an isolated island), and Emperor is very tough to win on. To me the gap between Monarch and Emperor seems to be massive compared to the same jump in C3C (It seems more like moving to Demi-God from Emperor to me personally).
 
I'll try this out when I get home from work tonight.

I can tell you already that I'll settle in place, and if one of those two unrevealed river tiles to the south is open grasslands without jungle/forest, I'll research Pottery first through Agriculture (for that wheat, rather than through Fishing which is the faster route I think?) and then Bronze. Build warrior, worker and chop/cottage those river tiles right off the bat (probably even the riverside hill). If both of those river tiles aren't already bare, it'll be Bronze first to clear that river.

Err unless there's a coastal resource, then fishing instead of agriculture. ;)
 
We should start a club I figure,
for players stuck in limbo between monarch and emperor.
Ever trying to paddle upstream we go,
yet only maintaining the status quo. ^^

--> The Stuck In Limbo Between Royalty Club
 
mutax2003 said:
We should start a club I figure, for players stuck in limbo between monarch and emperor. Ever trying to paddle upstream we go, yet only maintaining the status quo. ^^

--> The Stuck In Limbo Between Royalty Club

Probably be a surprisingly popular club as well. 3 members of it already:p

Actually I think the increase in difficulty I have is mainly caused by only being able to get to size 4 in your capital before you get unhappy citizens. Maybe I need to start using the whip more.
 
I whip whenever I am over the happiness cap in my early game, quite useful for getting that barrack, granary, forge up fast, and pumping out extra soldiers. Of course, I also wait until the unhappiness goes away first before I whip again. Listen to the whip, you lazy bum slaves, get to work. :whipped:
 
I should be able to give this a try on saterday / sunday.
From the looks of it , the capitol looks very nice for a emperor start , with 3 hills and fresh water it will be a great production + commerce city in the early game.
 
colony said:
Probably be a surprisingly popular club as well. 3 members of it already:p
Make that four.

Actually I think the increase in difficulty I have is mainly caused by only being able to get to size 4 in your capital before you get unhappy citizens.
I agree completely. With that population cap, you just can't work enough cottages to keep up in the Classical Era. My games seem to go OK in Ancient Times - it's somewhere around turn 100 where I start to seriously fall behind. By far my best games have been those where I build the Pyramids to overcome that, but I don't think that's always possible. And even if it is, I'd like to not be totally bound to a single strategy. Early Monarchy or Drama seem to be the next best way to go, but I'm still experimenting there.

As for this particular start, it does look pretty ugly. At least there are a few breaks in the jungle - I was playing a map last night where the jungle made this map look open and breezy. But even so, that jungle is a big pain. I think coastal strategies are going to be the way to go here. Build the Great Lighthouse, get early Sailing, and save on workers and worker moves by not needing too many early roads. Cover the edges of the island and backfill the jungle-y center later.

But at the moment I'm focusing my energies on playing "traditional" continents maps where I have neighbors on my continent, so I'll sit this one out. Looks plenty challenging, though...
 
Actually, the map is not bad, rather playable. I have played it so far to 25AD and am at tech parity more or less, may be slightly behind. Philosophy had just been discovered and I'm a few turns away from music. Terrain is rather good and there are extra resources and AI is rather cooperative, willing to trade both some techs and resources. I've made a few wrong moves but overall, it looks very nice. There is no chance for a military win because of lack of iron and no available trades (horses can be traded though) but otherwise, very playable map for Emperor. For details see attached save at the bottom.

I have mostly built cottages and did not found religions. No wonders as well. Only viable plan for military win might be in the industrial age. Trade now for horses, build chariots, catapults and warriors/axemen in numbers, discover gunpowder/chemistry and military tradition and then upgrade a few units to cavalry/grenadiers. Probably would be battling against riflemen but still quite possible to win. Cultural victory seems like the most reasonable one despite the lack of religions if there would be possibility to grab Eiffel tower.
 

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up to 2000 BC
Spoiler :

Settled on the starting spot and went for Agriculture -> Wheel -> Pottery to make iimmediate use of those grasslands river tiles.

Got 102 gold from a hut (scored!), then a map in 3720 BC which pretty much revealed I was on an island. The most obvious course of action upon discovering this seemed to be making a play for the Great Lighthouse and settling all around the island's coast.

After Pottery I went Bronze Working, Writing, Fishing, Sailing, Masonry (still in progress)

I first built a Warrior, then a worker at size 2, then 4 more warriors for sentry duty to keep barbarians away.

After the Warriors I began to chop a library.


375 BC
Spoiler :

My worker chopped the library, then lighthouse then great lighthouse in Moscow.

AFter the Great Lighthouse, I chopped my first Settler, then finished a granary.

Founded St. Petersburg along the river, on the coast, next to the 3 gem sources.

Research went Masonry, Iron Working, Mathematics, Currency (7 turns left)

Gems are hooked up, and Moscow is going to pump out settlers/workers. Right now I"m finishing a work boat for the next city, while Moscow grows to it's new happyness limit (from the gems). The next new city is going to build a ship first, then pump out warriors to garrison.

Switched to Slavery so my new citiess will be able to whip out a lighthouse, library, market as well as some more workers.

The save is 350 BC, since I was in Anarchy the turn before. I put labels with numbers where I plan to settle my island.

To be honest, I don't think this map is bad at all. Once those jungles are cleared, you'll have loads of grasslands, which can be liberally sprayed with cottages for fast research. There are also a few hills around and after you get workshops as well it won't be hard to have a decent production city to kick out military.
 
Hey this map gets good just before 1AD. :goodjob:

Spoiler :

Cyrus showed up from the northwest with a settler. I wasn't expecting visitors until Optics!

I was lucky to have just placed my third city on that corner of the island, to pick up the fish. My borders pushed him back. If those fish hadn't been there, I'd be going nuts right about now. :crazyeye:
 
Spoiler :
Yeah it's possible to meet Mao and Cyrus to the NW before they come to you, I did it with a workboat early on and traded for tech once I got Alphabet. I couldn't meet the others until later. I got no religion and no early wonders, but tried to focus on cottages instead which took a fair bit of time. So although scorewise and landwise I was way behind I started to catch up in tech during the Middle Ages through careful trading and research of unique techs.
I'll discuss the Middle Ages, and what I tried to do to stay in the game later :D
 
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