FfH2 0.30 Bug Thread

Got a chance to play a partial .30g game tonight...

Roads are awfully difficult to see on Broken Lands (when zoomed so that you're looking pretty much straight down on the world).

I attacked a city with Infernal Longbowmen, and they responded by shooting red blobs at me. :-P

Entropy Mana seems to cause your HN units to not heal unless they're in your cultural boundaries.

I got a message that Rosier the Fallen was too afraid to attack, but he attacked anyway... killing Hyborem (screenshot of the ingame log attached).

Had a CtD, but assets were locked, and I couldn't remember exactly what I'd done and couldn't repeat it... *shrug* I'd just changed religions from AV to RoK (with Rosier, who would abandon me), last thing I heard was the marching sound of a unit being produced, I believe... anyway, not very useful there, sorry ;-)
 

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I don't know if this a bug or a feature, or whether it's already been reported, but a persistant issue with the three dragons is that they won't stop roaring whenever you have the camera in their general vicinit. It gets old pretty quickly, and is a little odd when Hyborem (who seems to use the same sound file) only roars when selected.
 
The getHero(pPlayer) define in the SpellInterface wasn't updated when the getHero(self, pPleyer) define in CustomFunctions was; therefore, although the Malakim, Svartalfar, etc., can build the Shrine of the Champion correctly, they cannot use the resurrection spell (or in the Malakim case, the spell lets them resurrect the Empyrean Hero instead of their National Hero).
 
patch 30g, playing sureshots no-settlers map

had an event where my stonewarden was invited on a pilgrimage to the malakim capital. The problem was, i was running always-war, so the warden couldn't get in the capital. Instead, it was dropped outside my borders, on an unclaimed patch of land. It still got attacked by malakim units though (in the malakim capital, even though the stonewarden himself wasn't even there!). When trying to get back to my own city, the warden was attacked by gilden, and the game CTD'd.
 
.30g

Entropy Mana seems to cause your HN units to not heal unless they're in your cultural boundaries.

I second that . I had a nightwatch in the neutral territory . as soon as i have finished the entropy mana , he can't heal anymore except within my cultural border .

We have tried to play a MP game , (small map ,7 players) . In 1/4 game , as soon as we pass the first turn , we get an OOS . We reinstalled all .30g + media pack , the OOS still occured . Even with restart and reloading , there is still an OOS when passing the turn . However , i wasn't able to find a reason for that .

Got a strange bug in SP games . Found both overconsil and underconsil (with the wonders ) . I've adopted underconsil ( 2 players ) and be elected . I've passed some resolution but after a moment , i've got the choice to choose resolutions for overconsil . None were passed and 4 players are in the overconsil .

Tcho !
 
After patch "g" Ljosalfar workers still can't build an elven versions of buildings over forest tiles. I hope, it's not that this ability is removed from elven nations intentionaly?
 
Hi
This is not really a serious bug but a little strange:
The quest "Calabim refugees fleeing the crulety blabla... seeking sanctuary .... accept -> +1 city population , deny -> nothing" also happens when you are the calabim yourself.
 
Twice now my game has crashed when it tries to autosave for the first time after I switch to Hyborem. Any ideas why?
 
Moin,

building the new added (patch g) centaurs (horse archer and knight replacements for lorda) crashes my games. right at the moment i give the building order i get a btd without phyton error. adding one of the two units via worldbuilder works fine.
 
I'm wondering if Loki isn't a bit too powerful, especially vs. AI...

It was a small game, all 4 civs on one continent and not a whole lot of distance between us. Playing on Noble difficulty.

I created Loki and sent him out towards one of my enemies to see what was going on. I see a Settler moving out of his capital, so I follow him and camp in his new city. Three turns or so later it rebels to me, I destroy it. I then send Loki to another enemy. He also just made his second city, I park Loki on top... Few turns later, one more city flipped and razed. Sent him to enemy #3, same thing.

And then I sent him back to enemy #1 who had by now rebuilt the same city in the exact same spot... I think in the end I did this to each enemy at mleast 3 times... By that time I had 3 cities myself...

Now, I know, once the city has an Obelisk, it's over for Loki. But he certainly ruined the AIs that game...
 
Does anyone notice when playing as Hyborem the turns end automatically instead of when you press end? It is rather dangerous for war.

An Falc that's balance mate. Try playing on immortal ! ;)
 
To fix the mind mana bug I changed:

Code:
GET_PLAYER(getOwnerINLINE()).changeCommerceRateModifier(COMMERCE_RESEARCH, GC.getBonusInfo(eBonus).getResearchModifier() * iChange);

to

Code:
changeCommerceModifier(COMMERCE_RESEARCH,GC.getBonusInfo(eBonus).getResearchModifier() * iChange);

in CvCity::processBonus


I also think I fixed another potential bug (still trying to verify it) that should have given you an amazing healing rate in your borders and a great chance to find new resources when you had more cities:

Code:
    if (GC.getBonusInfo(eBonus).getDiscoverRandModifier() != 0 )
    {
        GET_PLAYER(getOwnerINLINE()).changeDiscoverRandModifier(GC.getBonusInfo(eBonus).getDiscoverRandModifier() * iChange);
    }
    if (GC.getBonusInfo(eBonus).getHealChange() != 0)
    {
        GET_PLAYER(getOwnerINLINE()).changeHealChange(GC.getBonusInfo(eBonus).getHealChange() * iChange);
    }
    if (GC.getBonusInfo(eBonus).getHealChangeEnemy() != 0)
    {
        GET_PLAYER(getOwnerINLINE()).changeHealChangeEnemy(GC.getBonusInfo(eBonus).getHealChangeEnemy() * iChange);
    }

to

Code:
    if (GC.getBonusInfo(eBonus).getDiscoverRandModifier() != 0 && isCapital())
    {
        GET_PLAYER(getOwnerINLINE()).changeDiscoverRandModifier(GC.getBonusInfo(eBonus).getDiscoverRandModifier() * iChange);
    }
    if (GC.getBonusInfo(eBonus).getHealChange() != 0 && isCapital())
    {
        GET_PLAYER(getOwnerINLINE()).changeHealChange(GC.getBonusInfo(eBonus).getHealChange() * iChange);
    }
    if (GC.getBonusInfo(eBonus).getHealChangeEnemy() != 0  && isCapital())
    {
        GET_PLAYER(getOwnerINLINE()).changeHealChangeEnemy(GC.getBonusInfo(eBonus).getHealChangeEnemy() * iChange);
    }

in CvCity::processBonus again.

I addded "&& isCapital()" to the if statements to make sure it gets called only once (since you should only have one capital city and you need mana connected to your capital city anyway).
 
Confirming building centaur archer or charger breaks when you try to build them in city. Upgrading works fine. Tracked error down to CIV4ArtDefines_Unit.xml

ART_DEF_UNIT_CENTAUR_ARCHER and ART_DEF_UNIT_CENTAUR_CHARGER

<Button>,Art/Interface/Buttons/Units/Centaur Charger.dds</Button>

extra comma corrected to and doesnt crash _.

<Button>Art/Interface/Buttons/Units/Centaur Charger.dds</Button>

ART_DEF_UNIT_CENTAUR_ARCHER, Fixing this allows me to build them.
 
Switching to hyborem resets your settings from the options menu. you just have to re-check the "wait at end of turn" box

Or, if you already had that option selected (likely), just save, exit, and reload. It happens with Basium too.
 
I can't find Host of the Einherjar anywhere in the world editor's units. As it is there's nothing between the Horsemen (Wolf Rider) and Hunter (Acrobat).
 
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