jok
Chieftain
LeaderMod for Civilization IV from Jok
v1.61
Supported Languages: English and German
Changes from the original Game:
===============================
The well-known MGL (Military Great Leader) from Civ III are now integrated in Civ IV. Here they are called "General".
Installation:
=============
Copy the Folder "LeaderMod" in the archive with all sub-folders in the Mod-folder of Civ IV (e.g. C:\Program Files\Sid Meiers Civilization IV\Mods\ )
Starting a Game with this Mod:
==============================
After starting the Game, you can run this Mod from the main menu. After the mod has loaded, you can start a game as you are used to.
Promotion of a Unit to General:
===============================
A unit can be promoted to General in a Fight. When you fight against barbarians or animals, no unit can be promoted. Only land units can be promoted. The bigger the level of the vitorious unit is, the bigger is the chance to become the promotion to General. A unit, that is already promoted to General, can not be promoted again.
Chancen to become the General Promotion:
========================================
Level of the victorius unit / Chance
1 (0 Promotions) / 0%
2 (1 Promotion) / 1%
3 (2 Promotions) / 3%
4 (3 Promotions) / 5%
5 (4 Promotions) / 10%
6 (5 Promotions) / 20%
>6 (more than 5 Promotions) / 30%
What can a General do:
======================
A General can be moved with the fastest land units in Civ IV in a Stack. He has "1" Combat Strength and is only defensive. A General gives land units on the same plot a Combat Promotion of 25%. A General can also hurry up city production, you lose the unit in this case.
The AI fortifies their Generals in cities. Other options i didn't, where the AI uses the General in a good way.
History:
======
v1.61
The Mod can be played with patch 1.61
v1.0
First released version, can be played with patch 1.52
Credits:
========
- Ideas from the RealFort-Mod of Bhuric (www.civfanatics.com)
- Thanks to Sansi and Octavian (www.civforum.de) for the Python help.
- Big thanks to Arne (www.civforum.de) for the unit skin and the unit button.
- Thanks to all Members from www.civforum.de for the help to find the unique names for the Generals.
v1.61
Supported Languages: English and German
Changes from the original Game:
===============================
The well-known MGL (Military Great Leader) from Civ III are now integrated in Civ IV. Here they are called "General".
Installation:
=============
Copy the Folder "LeaderMod" in the archive with all sub-folders in the Mod-folder of Civ IV (e.g. C:\Program Files\Sid Meiers Civilization IV\Mods\ )
Starting a Game with this Mod:
==============================
After starting the Game, you can run this Mod from the main menu. After the mod has loaded, you can start a game as you are used to.
Promotion of a Unit to General:
===============================
A unit can be promoted to General in a Fight. When you fight against barbarians or animals, no unit can be promoted. Only land units can be promoted. The bigger the level of the vitorious unit is, the bigger is the chance to become the promotion to General. A unit, that is already promoted to General, can not be promoted again.
Chancen to become the General Promotion:
========================================
Level of the victorius unit / Chance
1 (0 Promotions) / 0%
2 (1 Promotion) / 1%
3 (2 Promotions) / 3%
4 (3 Promotions) / 5%
5 (4 Promotions) / 10%
6 (5 Promotions) / 20%
>6 (more than 5 Promotions) / 30%
What can a General do:
======================
A General can be moved with the fastest land units in Civ IV in a Stack. He has "1" Combat Strength and is only defensive. A General gives land units on the same plot a Combat Promotion of 25%. A General can also hurry up city production, you lose the unit in this case.
The AI fortifies their Generals in cities. Other options i didn't, where the AI uses the General in a good way.
History:
======
v1.61
The Mod can be played with patch 1.61
v1.0
First released version, can be played with patch 1.52
Credits:
========
- Ideas from the RealFort-Mod of Bhuric (www.civfanatics.com)
- Thanks to Sansi and Octavian (www.civforum.de) for the Python help.
- Big thanks to Arne (www.civforum.de) for the unit skin and the unit button.
- Thanks to all Members from www.civforum.de for the help to find the unique names for the Generals.