CivIVMonger
Emperor
Hello. Just a quick question here. I am rather dissapointed with Civ IV and what seems to be Civ V's military system. After buying Europa Universalis III, I discovered many flaws that should be noted. I will list a few of my complaints and add yours if you want to.
1.) Military units are named after the weapon they carry?
I think a centeralized "Militia" unit named after some aspect of a trait. In real history, (Which Civ has never lived up to...
) the regiments especially the early ones supplied their own weapons and didn't carry all the same type.
2.) No attrition and supply limit?
EU3 has this and it makes great sense. Also the fact that per se a lsevere winter can effect the total value of this. It makes much more sense and I think fans wouldn't be too dissapointed. If Firaxis wanted to get rid of the SoD this is a far better idea than making one army span hundreds of square miles.
3.) Manpower, manpower, and more manpower...
The extreme dissapointment that I have is the fact that you have to 'build' units with production? It costs no population and what the hell is the 'production' for? Building the weapon? I think it is really annoying how production is the staple of a strong military when in reality not a whole spanking lot of 'production' is really needed. Sure, I think it should be *part* of the equation, but I think some affect of taking population is needed. I think a manpower pool is definately needed in this respect.
1.) Military units are named after the weapon they carry?
I think a centeralized "Militia" unit named after some aspect of a trait. In real history, (Which Civ has never lived up to...

2.) No attrition and supply limit?
EU3 has this and it makes great sense. Also the fact that per se a lsevere winter can effect the total value of this. It makes much more sense and I think fans wouldn't be too dissapointed. If Firaxis wanted to get rid of the SoD this is a far better idea than making one army span hundreds of square miles.
3.) Manpower, manpower, and more manpower...
The extreme dissapointment that I have is the fact that you have to 'build' units with production? It costs no population and what the hell is the 'production' for? Building the weapon? I think it is really annoying how production is the staple of a strong military when in reality not a whole spanking lot of 'production' is really needed. Sure, I think it should be *part* of the equation, but I think some affect of taking population is needed. I think a manpower pool is definately needed in this respect.