Trade-peror
UET Economist
Here is a radical but interesting idea for Civ 4:
ALL military troop units should cost a population point (obviously special units such as spies, if they return to the game, are exempt). Of course each point of population would have to be toned down and become easier to obtain, but clearly all military troop units are made of large numbers of humans, so how can the drain of population going off to war be completely ignored?! This may turn out to be the major factor balancing the potential of Civ easily becoming both a builder's and a warmonger's game. To make the population factor even more interesting, citizens that are unhappy with the war can refuse to join a regularly constructed unit, forcing a draft to use those population and creating more unhappiness...suddenly propaganda becomes absolutely vital (as it is in real wars) to any complete war strategy.
This would actually go very well with the Integrated Interface / Physical Population idea.
Any comments, suggestions, and questions are welcome!
ALL military troop units should cost a population point (obviously special units such as spies, if they return to the game, are exempt). Of course each point of population would have to be toned down and become easier to obtain, but clearly all military troop units are made of large numbers of humans, so how can the drain of population going off to war be completely ignored?! This may turn out to be the major factor balancing the potential of Civ easily becoming both a builder's and a warmonger's game. To make the population factor even more interesting, citizens that are unhappy with the war can refuse to join a regularly constructed unit, forcing a draft to use those population and creating more unhappiness...suddenly propaganda becomes absolutely vital (as it is in real wars) to any complete war strategy.
This would actually go very well with the Integrated Interface / Physical Population idea.
Any comments, suggestions, and questions are welcome!