Request: Nukes that Annihilate Cities

NutJob

Chieftain
Joined
Jun 27, 2004
Messages
12
Would it be possible to beef ICBMs up a bit so that they completely eliminate the cities they hit. This may not be particularly realistic but could certainly spice up the race to the atom bomb which could almost act as a victory condition in itself (think space race victory but with extra Armageddon). I'm not sure how the AI would take to this so I'm assuming the mod would be used between humans in a LAN/Internet environment rather than in strict single player.

I'm hoping that with all the veteran modders and elite coders doing the rounds these days someone would be able to whip this up :D

Any thoughts?
 
NutJob said:
Would it be possible to beef ICBMs up a bit so that they completely eliminate the cities they hit. This may not be particularly realistic but could certainly spice up the race to the atom bomb which could almost act as a victory condition in itself (think space race victory but with extra Armageddon). I'm not sure how the AI would take to this so I'm assuming the mod would be used between humans in a LAN/Internet environment rather than in strict single player.

I'm hoping that with all the veteran modders and elite coders doing the rounds these days someone would be able to whip this up :D

Any thoughts?

C:\Documents and Settings\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\xml Copy this file from your main directory to this location. File GlobalDefines.xml

Find these entries and mod to your hearts content
Code:
<Define>
		<DefineName>NUKE_FALLOUT_PROB</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_UNIT_DAMAGE_BASE</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_UNIT_DAMAGE_RAND_1</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_UNIT_DAMAGE_RAND_2</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_NON_COMBAT_DEATH_THRESHOLD</DefineName>
		<iDefineIntVal>60</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_BUILDING_DESTRUCTION_PROB</DefineName>
		<iDefineIntVal>70</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_POPULATION_DEATH_BASE</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_POPULATION_DEATH_RAND_1</DefineName>
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUKE_POPULATION_DEATH_RAND_2</DefineName>
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>GLOBAL_WARMING_PROB</DefineName>
		<iDefineIntVal>10</iDefineIntVal>
	</Define>
 
A cunning strategy ;) but what's the gist of how one might do this in python? What are the particular functions that would be involved?
 
This may not be particularly realistic...
Any thoughts?[/QUOTE]

? What&#8217;s not realistic about a nuke that wipes out a city? last I checked the soviets largest test drop was of a 50 megaton bomb, and the Americans are suppose to have boombs almost twice that powerful.

Considering that I always thought the pathetic nukes in civ 3/4 were a joke.

(BTW for comparison the bombs that hit Japan at the end of ww2 were in the kiloton range... in today&#8217;s terms they were tactical weapons, were as the nukes on the subs today are city smashers ).
 
morikaweb said:
This may not be particularly realistic...
Any thoughts?

? What&#8217;s not realistic about a nuke that wipes out a city? last I checked the soviets largest test drop was of a 50 megaton bomb, and the Americans are suppose to have boombs almost twice that powerful.

Considering that I always thought the pathetic nukes in civ 3/4 were a joke.

(BTW for comparison the bombs that hit Japan at the end of ww2 were in the kiloton range... in today&#8217;s terms they were tactical weapons, were as the nukes on the subs today are city smashers ).[/QUOTE]
The USSR developed and tested a 100 meg ton nuke. The US never even tested a 50 meg ton one. How do I know, US Army weapons secialist school 1996, Nukear Biological Chemical(NBC) Defence school 2002. Watch the movie Trinity And Beyond. And I totaly agree with you that CIV game nukes are a joke. But, Firaxis programers are leftist leaning.
 
Dead Men said:
And I totaly agree with you that CIV game nukes are a joke. But, Firaxis programers are leftist leaning.

I think they just wanted to try to balance out the game a bit for multiplayer. Otherwise it would be to easy to build a quick nuke stockpile and then wipe your opponent off the map. If you could completely dominate your enemy with 10-15 nukes, no matter how small or pathetic your nation was, it would kind of unbalace everything. Who needs a cultural victory when you can just nuke 'em?

Of course that is really how the real world works, I suppose. Culture isn't important as long as you can blow them up first. :confused: :lol:
 
One way to balance out more powerfull nukes would be to make all nukes in the targeted civ automatically attack the attacker's cities during the attacker's turn- kinda how it would play out for real. It would make you think twice before attacking.
 
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