happyturtle
Mrs GrumpyOldCivver
- Joined
- Dec 7, 2009
- Messages
- 860


(Boilerplate shamelessly stolen from dalamb's Noble Club

Welcome to the OCC Club, the third time around. This thread is for discussing the series as a whole and planning which leaders to do when, and this message is for summarizing what has happened so far; it will get edited as needed.
The purpose of the club is to have some fun playing the One City Challenge, where the human player gets a single city. That's it. You can't build a settler, and any cities that you conquer or culture flip are automatically razed. To make up for this, you can have five National Wonders in your city instead of only two, and buildings and wonders that require a certain number of buildings to be built (Statue of Zeus, Cathedral, Oxford) will only need one. All victory types are available to the solo player except for Culture and Domination. If you enter a Permanent Alliance, even these two are available.
Games:
June 6, 2012 Suleiman of Ottoman
Boilerplate for anyone who wishes to create a game:
Spoiler :
Our next leader is Leader of Civ, whom we last played in NC num; we last played the Civs under Leader in OCC num. The Civs start with tech1 and tech2.
IMG link for leader
Traits: Leader is trait1 and trait2.
The UB: The UB, a base building with improvement.
IMG link for UB
The UU: The UU, a base unit with improvement.
IMG link for UU
About Permanent Alliances: If you play with Permanent Alliances on, you might be able to ally with an AI later in the game. This is the only way to get a Culture or Domination win. They'll need to really really like you, and you need to have shared a war or a defensive pact with them for a while. If you make the Alliance, all of your techs are automatically shared. They'll give you any resource you ask for. Your workers can improve their land. Their cities count as yours for healing or upgrading troops. You are essentially one shared team for the rest of the game. One odd thing I saw in a game, is that when I gifted some Fast Workers to my Ally, they remained as Fast Workers rather than becoming bog standard Workers. I don't know if that happens with all UUs or if it was just a bug. Also, if you are warring with your Ally, remember, if you take the city, it will be razed. You can soften it up and leave it with one badly wounded archer still there, but if you want the city to stand, you have to let your Ally make the kill.
And the start:
IMG link for starting position
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Custom Scenario", and look for "OOC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
IMG link for leader
Traits: Leader is trait1 and trait2.
The UB: The UB, a base building with improvement.
IMG link for UB
The UU: The UU, a base unit with improvement.
IMG link for UU
About Permanent Alliances: If you play with Permanent Alliances on, you might be able to ally with an AI later in the game. This is the only way to get a Culture or Domination win. They'll need to really really like you, and you need to have shared a war or a defensive pact with them for a while. If you make the Alliance, all of your techs are automatically shared. They'll give you any resource you ask for. Your workers can improve their land. Their cities count as yours for healing or upgrading troops. You are essentially one shared team for the rest of the game. One odd thing I saw in a game, is that when I gifted some Fast Workers to my Ally, they remained as Fast Workers rather than becoming bog standard Workers. I don't know if that happens with all UUs or if it was just a bug. Also, if you are warring with your Ally, remember, if you take the city, it will be razed. You can soften it up and leave it with one badly wounded archer still there, but if you want the city to stand, you have to let your Ally make the kill.
And the start:
IMG link for starting position
Spoiler map details :
What map script and options were used.
Spoiler edits :
What edits were made.
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
Suggested by VoU said:Here are the research milestones I think are interesting
1) Pyramids - which is as good a proxy as any for the end of the opening
2) Education
3) Biology
4) Rocketry
There are also some production milestones that could be announced
1) 100/200/500/1000 / turn
2) 25/50/100/150 / turn
What to write at these points? The date/turn number, of course, but I'd also like to see a "state of the state" report - research rate, hammer rate, gp production.
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.Borrowed from Nobles Club said:4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met)
500 AD or so (possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or highest score)
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Custom Scenario", and look for "OOC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
>>> Be sure and select One City Challenge in the options, or you will be playing a normal game!!!<<<
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
Previous OCC iterations:
Spoiler :
By MadScientist:
At one point I had started a One City club, here are the links
Peter: http://forums.civfanatics.com/showthread.php?t=354202
Rameses: http://forums.civfanatics.com/showthread.php?t=355117
Gengjhis: http://forums.civfanatics.com/showthread.php?t=356030
Pericles: http://forums.civfanatics.com/showthread.php?t=356998
Darius: http://forums.civfanatics.com/showthread.php?t=357977
Ashoka: http://forums.civfanatics.com/showthread.php?t=359094
Justinian: http://forums.civfanatics.com/showthread.php?t=360463
Feel free to start a new one or continue these.
By cas:
Greetings.
Original bullpen/thread here by madscientist:
OCCC (One City Challenge Club) Bullpen
MadScientist let the series die...if there is any interest in starting it back up, I can revive it for ~10 games...1 per week. Probably 2/ea noble-prince-monarch-emporer. Then 1/ea imm-deity.
I'd like to choose a preferred VC for some of the games so we can have a little competition/comparison at the given difficulty. But all VC will be enabled in case you want to go a different route. First setup would be Gandhi / Fractal / Normal / space preferred VC...something easy to get back into the OCC groove.
Let me know if you have any suggestions for the series. I'd like to gauge interest before starting it up (again).
First game up: Gandhi-India-Noble-Fractal-SPACE preferred VC
Second game: Boudica-Celts-Prince-Global Highlands-CONQUEST preferred VC
Third game: Bismark-Germany-Prince-Lakes-DIPLO preferred VC
cas