OCC Club Bullpen: Bride of OCC Club

happyturtle

Mrs GrumpyOldCivver
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:queen: Welcome to the OOC Club Mk 3: Bride of OOC Club. :queen:

(Boilerplate shamelessly stolen from dalamb's Noble Club :mischief:)

Welcome to the OCC Club, the third time around. This thread is for discussing the series as a whole and planning which leaders to do when, and this message is for summarizing what has happened so far; it will get edited as needed.

The purpose of the club is to have some fun playing the One City Challenge, where the human player gets a single city. That's it. You can't build a settler, and any cities that you conquer or culture flip are automatically razed. To make up for this, you can have five National Wonders in your city instead of only two, and buildings and wonders that require a certain number of buildings to be built (Statue of Zeus, Cathedral, Oxford) will only need one. All victory types are available to the solo player except for Culture and Domination. If you enter a Permanent Alliance, even these two are available.

Games:
June 6, 2012 Suleiman of Ottoman



Boilerplate for anyone who wishes to create a game:
Spoiler :
Our next leader is Leader of Civ, whom we last played in NC num; we last played the Civs under Leader in OCC num. The Civs start with tech1 and tech2.
IMG link for leader

Traits: Leader is trait1 and trait2.
The UB: The UB, a base building with improvement.
IMG link for UB

The UU: The UU, a base unit with improvement.
IMG link for UU

About Permanent Alliances: If you play with Permanent Alliances on, you might be able to ally with an AI later in the game. This is the only way to get a Culture or Domination win. They'll need to really really like you, and you need to have shared a war or a defensive pact with them for a while. If you make the Alliance, all of your techs are automatically shared. They'll give you any resource you ask for. Your workers can improve their land. Their cities count as yours for healing or upgrading troops. You are essentially one shared team for the rest of the game. One odd thing I saw in a game, is that when I gifted some Fast Workers to my Ally, they remained as Fast Workers rather than becoming bog standard Workers. I don't know if that happens with all UUs or if it was just a bug. Also, if you are warring with your Ally, remember, if you take the city, it will be razed. You can soften it up and leave it with one badly wounded archer still there, but if you want the city to stand, you have to let your Ally make the kill.

And the start:
IMG link for starting position

Spoiler map details :
What map script and options were used.
Spoiler edits :
What edits were made.


Finally, a cut and paste of our standard doctrine:

There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.

Tentative posting updates are suggested at:

Suggested by VoU said:
Here are the research milestones I think are interesting
1) Pyramids - which is as good a proxy as any for the end of the opening
2) Education
3) Biology
4) Rocketry

There are also some production milestones that could be announced
1) 100/200/500/1000 / turn
2) 25/50/100/150 / turn

What to write at these points? The date/turn number, of course, but I'd also like to see a "state of the state" report - research rate, hammer rate, gp production.

Borrowed from Nobles Club said:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met)
500 AD or so (possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or highest score)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.

We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.

The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Custom Scenario", and look for "OOC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!

>>> Be sure and select One City Challenge in the options, or you will be playing a normal game!!!<<<

Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.

For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :

  1. Zoom in all the way so you can't see the rest of the map.
  2. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
  3. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
  4. Select the "Technologies" tab in the box on the left.
  5. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
  6. Exit the worldbuilder.
  7. Zoom out again after the map fades, and start playing.

Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.


Previous OCC iterations:
Spoiler :

By MadScientist:

By cas:
Greetings.

Original bullpen/thread here by madscientist:
OCCC (One City Challenge Club) Bullpen

MadScientist let the series die...if there is any interest in starting it back up, I can revive it for ~10 games...1 per week. Probably 2/ea noble-prince-monarch-emporer. Then 1/ea imm-deity.

I'd like to choose a preferred VC for some of the games so we can have a little competition/comparison at the given difficulty. But all VC will be enabled in case you want to go a different route. First setup would be Gandhi / Fractal / Normal / space preferred VC...something easy to get back into the OCC groove.

Let me know if you have any suggestions for the series. I'd like to gauge interest before starting it up (again).

First game up: Gandhi-India-Noble-Fractal-SPACE preferred VC
Second game: Boudica-Celts-Prince-Global Highlands-CONQUEST preferred VC
Third game: Bismark-Germany-Prince-Lakes-DIPLO preferred VC

cas
 
The first game will be Suleiman on an Inland Sea map. I intend to have it up this weekend (June 9-10).

Any requests or suggestions for future games, this is the thread for it!
 
Thanks for starting this series; I once contemplated doing so but NC is enough on my plate at the moment. Speaking of "NC" -- I you need to change the orange "NC" in the boilerplate to "OCC" and possibly change the color to green like you did in the Sulieman game -- or is it your intent to change the color to something resembling the leader's color?
 
In future games, I'd suggest that you included one normal save file with those wb-files. That save would have some specific difficulty (probably something between noble and immortal), suitable other options (speed, no huts, no events, etc.) and possibly some general mod (maybe BUFFY as it's the thing needed already when you play GOTMs) so that most people would play the game with same options. It would greatly increase comparability between games and help people play better. Of course those wb-files could be there for those who can't yet handle noble or want some challenge with deity.

Now, if there are for example 10 players who play the game, maybe 2-3 of those end up playing with same speed/difficulty. It's rather hard to compare noble game with an emperor one or normal speed with epic.
 
If I ran the zoo....

I'd like to see players reporting their milestones/strategic choices better, and wonder if changing the reporting guidelines (which aren't particularly well suited to an OCC game anyway) would have that effect.

It seems to me that there are a bunch of "when did you...?" questions that would help less experienced players better understand how the game unfolds. A reporting checklist might encourage the players to report when they reached these milestones.


I'm with dalamb -- I love the idea of everybody playing the same game, but have learned that just won't happen; which means generating a save file is unnecessary work.
 
My experience with the Nobles' Club is that there's no point trying to post a "standard" save file; everybody wants something different, and nothing is directly comparable.
When it comes to comparability, I'd say that most XOTM games without huts & events are very comparable. Of course AIs play little differently from time to time but having the same game settings is best that we can get here. Also, I think that OCCs tend to play more similarly from game to game as there's no freedom in expanding your empire.

My main idea behind some kind of standard save is that then people would have "preferable" choise if they're not certain about what difficulty to play with. I believe there are more players like me who don't really care if the game is on monarch or emperor (or immortal or prince or noble). They rather want to play the game with same settings as others to compare games.

Actually, there's even no need to make the actual standard save if it feels too time-consuming. It would be enough to give the preferred options and difficulty level in the starting post of a game. Now people pick their own options to each game, play it through and then tell how it went. At that point they may notice that everybody else has used some different settings and there's nothing to compare to. I quickly checked through the current game and found 10 posted games: 1 noble, 2 monarch, 5 emperor and 2 immortal. Some of these games also had different settings.
 
If I ran the zoo....

I'd like to see players reporting their milestones/strategic choices better, and wonder if changing the reporting guidelines (which aren't particularly well suited to an OCC game anyway) would have that effect.

It seems to me that there are a bunch of "when did you...?" questions that would help less experienced players better understand how the game unfolds. A reporting checklist might encourage the players to report when they reached these milestones.


I'm with dalamb -- I love the idea of everybody playing the same game, but have learned that just won't happen; which means generating a save file is unnecessary work.

What sort of checkpoints / questions did you have in mind?
 
Actually, there's even no need to make the actual standard save if it feels too time-consuming. It would be enough to give the preferred options and difficulty level in the starting post of a game. Now people pick their own options to each game, play it through and then tell how it went. At that point they may notice that everybody else has used some different settings and there's nothing to compare to. I quickly checked through the current game and found 10 posted games: 1 noble, 2 monarch, 5 emperor and 2 immortal. Some of these games also had different settings.

Yes, just give preferred settings in the game thread if you want people to have a choice to compare.

PA versus no-PA makes a large difference. So if you go this route, you need to specify all options.

cas
 
My experience with the Nobles' Club is that there's no point trying to post a "standard" save file; everybody wants something different, and nothing is directly comparable. Nevertheless, people do learn from seeing what people do at higher levels, and can find useful advice to give to those at lower levels.

you always have at least 1 save (the one you generated from) no reason to not post that one...

Immortal University does that and we can always play from Immortal normal speed no huts, events save and not bother with adding barbs techs (which not everyone knows perfectly and is annoyance etc)
 
Besides preferred settings you could also give preferred victory condition. That way you could also decide whether that preferred game should have PAs on or off. I think cas did something like this in his hosted OCCC games before, liked them a lot. :goodjob:

My suggestion for "standard" settings:

- Difficulty: Noble-immortal depending on the preferred victory condition and other things.
- Speed: Normal (could use epic too occasionally)
- Basic settings: No huts, no events. PAs on if the preferred victory condition requires them. Other settings off.
- Mods: BUFFY (way better than no mods and everybody playing BOTMs has it).

Did I miss something?

About checkpoints:

I'm with VOU here. I think that checkpoints based on some fixed game turns (years) aren't that good. Build dates for library, Oracle, Mids, Oxford, etc. could be better. This again could be changed depending on the preferred victory condition. For a space game you probably want to compare Apollo dates but for a conquest game with continents the Astro date would be better.
 
Anyone have any preferences for the next (or future) games? I have an idea for a naval game, with William van Orange, but other ideas are welcome. :)
 
The same idea expressed more broadly - I'd like to see participants encouraged to report on execution, in addition to reporting on story.

I'm with VOU here. I think that checkpoints based on some fixed game turns (years) aren't that good. Build dates for library, Oracle, Mids, Oxford, etc. could be better. This again could be changed depending on the preferred victory condition. For a space game you probably want to compare Apollo dates but for a conquest game with continents the Astro date would be better.

I tend to be a bit tunneled on space victories, so adjustment is likely in order.

Here are the research milestones I think are interesting
1) Pyramids - which is as good a proxy as any for the end of the opening
2) Education
3) Biology
4) Rocketry

There are also some production milestones that could be announced
1) 100/200/500/1000 :science: / turn
2) 25/50/100/150 :hammers: / turn

What to write at these points? The date/turn number, of course, but I'd also like to see a "state of the state" report - research rate, hammer rate, gp production.
 
Thanks, VoU, I've added your suggestions to the boilerplate text for future games. :)
 
I'm with VOU here. I think that checkpoints based on some fixed game turns (years) aren't that good. Build dates for library, Oracle, Mids, Oxford, etc. could be better. This again could be changed depending on the preferred victory condition. For a space game you probably want to compare Apollo dates but for a conquest game with continents the Astro date would be better.

Yes, it varies quite a bit.

happyturtle, when you decide on the settings for the next game, we can come up with report date/milestone suggestions for it based on the VC/difficulty. I think we can come up with someting general if there is an announcement here and a day or two before the game posts.

my 2:commerce:

cas
 
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