Underwater cites àla "Call to Power"?

mcookie83

Warlord
Joined
Feb 19, 2010
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117
Hey, guys...

I just have a (maybe) simple question:

I liked to play "Call to Power I+II" long time ago. And I'm very glad and looking forward for the Galactic Era to be playable. (btw - great job so far, guys!!!) What I wished - and still do wish - for Civ was that you're able to colonize the oceans. I've looked through the mods but I still don't know if there is any way to implement that option to Civ 4.

So, what do you think, is there a way to build cites under water and colonize the deep oceans... do you like that idea as much as me?

Greets from "east under"! :crazyeye:
 
I've been championing the idea of underwater cities for awhile here on C2C.
Please share your love for them.

The Planetfall mod uses them.
http://forums.civfanatics.com/forumdisplay.php?f=278
The Genetic Era mod (long since dead) developed them differently I believe.
http://forums.civfanatics.com/showthread.php?t=184182
the other ideas and code here is probably somewhat useful as well.
There is a lot of potential in developing the oceans, from underwater zoos, to sea colonies, to harvesting methane, rare minerals, to growing kelp, algae for food, exploring the depths, like the television series Seaquest DSV.
http://en.wikipedia.org/wiki/SeaQuest_DSV

I would suggest some other good sources to pull ideas.
The Millennial Project: Colonizing the Galaxy in Eight Easy Steps
www.amazon.com/Millennial-Project-Colonizing-Galaxy-Eight/dp/0316771635
Great book by the way. I own it.
The material here would be fascinating to use for the Transhuman through Galactic eras.
The Aquarius sea colonies alone are interesting for the Transhuman era.
The OTEC or Ocean -Thermal -Energy - Conversion technology shows great promise in changing energy and food production for the world. Darpa is currently building a major project with the technology today.
http://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion
http://nextbigfuture.com/2010/11/ocean-thermal-energy-conversion-otec.html
Most of the ideas in the Millennial project are based in real science.

Here are some other good sources:
http://en.wikipedia.org/wiki/The_Millennial_Project:_Colonizing_the_Galaxy_in_Eight_Easy_Steps
http://tmp2.wikia.com/wiki/Main_Page
https://www.google.com/search?tbm=i...l6437l0l6679l21l19l0l0l0l0l190l1597l17.2l19l0

Why we are on that subject. Here are some other great sources to consider:
http://www.thevenusproject.com/
https://www.google.com/search?q=the...QWzn9nmAQ&sqi=2&ved=0CGMQsAQ&biw=1920&bih=728

http://oceania.org/
http://en.wikipedia.org/wiki/The_Zeitgeist_Movement
http://www.amazon.com/Rifts-Underseas-World-Book/dp/091621172X
http://www.amazon.com/Deep-Underwater-Sourcebook-Roleplaying-Supplement/dp/1932374124
http://www.sjgames.com/gurps/books/atlantis/
I only have so much time,
Can anyone help me go through these for good ideas for C2C?
 
They are in te early versions of RoM but the AI could not handle them. Joseph_II should be able to tell us if they are in the currently available versions. Other than that I will need to trawl through my archive to see if I still have a copy.
 
I have also championed this, but think it should wait until after v21, as there seems to be consensus that the Nomad system suggested by Thunderbird and Hydro is going to be added soon.

Adding underwater cities and the associated content would be a lot of work, but it would be very fun, if I ever reach the Transhuman era.:mischief:
 
RoM had Submerged Towns, in 2.0 to 2.2, iirc. But the STs were Not full cities. They were built in costal and ocean tiles in the fat X of a Land based coastal city. RoM 2.3 might still have them in it.
They became very useful for small island cities and cities in the polar regions. But any coastal city could eventually use their ocean tiles. They generally produced gold/commerce and food, iirc.

That was back when BtS' Offficial patch was 3.13.

Unfortunately I lost those versions to a HD crash last spring. :cry:
I did get Afforess to post the 2.3 and 2.4 versions and 2.71 in the Rise of Mankind Folder on his Sourceforge Files found here :http://sourceforge.net/projects/anewdawn/files/ .

I also still have RoM2.62Full, 2.8, 2.81Lite, 2.91, 2.92 and RoM1.03.

JosEPh
 
I bought it for my Dad a few years ago, and read it myself befoer it got to him ;) It is an excellent and interesting read.

I read that book eight years ago, and after reading this went and got it out of the dark corners of my basement. It has so many wild, wacky, yet scientifically doable ideas, and the rereading it brings back memories.
 
Well at Aquaculture (Trans-Human Era) you CAN make submerged towns in C2C. At least that's what the civpedia says.

Yes, but those are essentially underwater town improvements IIRC. What Genetic era had was full-blown cities underwater, which produced stuff and did all that a land city does.
 
Yes, but those are essentially underwater town improvements IIRC. What Genetic era had was full-blown cities underwater, which produced stuff and did all that a land city does.
The problem with underwater cities that I see is that currently the ocean terrain is really boring. So is any ocean plot as good as the other for an underwater city?
 
The problem with underwater cities that I see is that currently the ocean terrain is really boring. So is any ocean plot as good as the other for an underwater city?

That's a good point... except the water resources like fish, crab and so on, there are, by so far, no other "interesting" plots to build cities... Hm... I will look for some inspiration in other mods.

But, do you think it's possible and doable implementing underwater cities? And who's willing to work on it with me? :mischief:
 
Problem 1. BtS basicaly assumes you only have two terrains and resources. Adding other things makes problems. Not unsurmountable problems but we will need to redo kelp, reefs and coral. Or at last the latter two need to be made terrain rather than features.
 
That's a good point... except the water resources like fish, crab and so on, there are, by so far, no other "interesting" plots to build cities... Hm... I will look for some inspiration in other mods.

But, do you think it's possible and doable implementing underwater cities? And who's willing to work on it with me? :mischief:

Routes are an issue. If getting to a sea city just requires a boat link it's not a problem. If you want some sort of tunnel then there are issues because the game cannot distinguish between a unit being 'in the tunnel' or 'sailing the ocean' so you cannot easily limit attacks and moving between the two. It also makes it hard to enforce restrictions on visibility and accessability due to tech levels - as an example if you have a deep ocean undersea city a trireme certainly shouldn't be able to attack it, but it shouldn't really even be visible to the trieme owner, and they should be able to sail right over it!
 
Routes are an issue. If getting to a sea city just requires a boat link it's not a problem. If you want some sort of tunnel then there are issues because the game cannot distinguish between a unit being 'in the tunnel' or 'sailing the ocean' so you cannot easily limit attacks and moving between the two. It also makes it hard to enforce restrictions on visibility and accessability due to tech levels - as an example if you have a deep ocean undersea city a trireme certainly shouldn't be able to attack it, but it shouldn't really even be visible to the trieme owner, and they should be able to sail right over it!
What about a deep ocean map similar to what we plan for the galactic age?
 
What about a deep ocean map similar to what we plan for the galactic age?

I'd like to see that, is there anyplace currently, that i can see how this works:confused::crazyeye: Because Zelda has been using dual/triple maps since year 2000.
 
I've found the "new" Generic mod thread, but I think it's inactive again... nevertheless there are some files uploaded I attach here: some units, buildings and other xmls. If somebody could look through it and figure out, if there is something usefull, it would be cool...

I also asked primem0ver where to find the full Generic Era Mod.

For the invisibility issues, I don't know, maybe this mod could help...

I'd like to see that, is there anyplace currently, that i can see how this works:confused::crazyeye: Because Zelda has been using dual/triple maps since year 2000.

Hm... if, then this underwater map should be like the "negative" of the normal earth map... shouldn't it? And is there a way to have battles through this two maps?
 

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