RickiusMaximus
Chieftain
I think the game currently lacks a realistic drawback to war when it comes to capturing enemy cities.
When you take an enemy city half of the population is ejected randomly into the surrounding squares as refugees- basically a unit that cannot fight or defend or build but still retain their nationallity.
The refugees still belong to the defending nation and when an enemy unit attempts to enter their square they get the option to attack or capture, this means that the refugees effectively blockup roads etc around the city and hamper operations just by being in the way.
If they attack the refugees then the unit is destroyed and your reputation is harmed. If they capture then the refugee become theirs (which has its own disadvantages).
The refugees can be added to other cities just like a worker or settler but when they do they automatically become unhappy citizens reguardless of luxuries. (not forgetting that as they retain their nationallity they will be agains the war anyway)
Any refugees belonging to you that are inside your borders but outside the radius of a city or outside your borders loses one health per turn until they enter a city or a city radius. Obviously if they die you get a serious reputation hit.
Any square inside a city radius that contains a refugee produces no resources- representing the refugees feeding themselves by living off the land. Additionally each refugee in a stack requires two food, if the terrain is only capable of producing 4 food then it can only support two refugees- any additional refugees suffer the same health loss they would outside the city.
Any refugees inside a city (but not joined) consumes two food from the cities food supply.
Your workers can build concentration camps (not to be confused with nazi death camps) which can hold a number of refugees without causing them to lose health but the square you build this on produces no resources and the number of refugees it can hold depends on its location- outside your borders 2 refugees, inside your borders 4 refugees, inside a city radius 6 refugees. If you put more than the allowed number of refugees then the weekest one loses one health as normal. You take a serious reputation hit for any refugee that dies in a concentration camp.
Ok thats the how done, now the why-
I want attackers to be forced to deal with refugees as a major burden. On the battle field choking up supply lines and accidently being hit by bombers etc. attacking hidden squares. Off the battlefield suffering increased war weriness if they join them to cities or a drain on resources if they keep them outside.
The defender can just move the refugees to another city- he will suffer a short term loss of happyness but as they are their own people then theres no war weriness in the long run.
This should hamper the attacker and bolster the defender meaning that long term wars or total distruction attacks are very difficult to fight.
Additional rules will probably be needed to stop the refugees being used as 'human shields' such as defenders lose any defence bonuses while stacked with refugees and attackers having a random chance of hitting the refugees when attacking stacks.
Also the resulting hits to your reputation increase following the invention of tv, printing press etc.
Any thoughts?
When you take an enemy city half of the population is ejected randomly into the surrounding squares as refugees- basically a unit that cannot fight or defend or build but still retain their nationallity.
The refugees still belong to the defending nation and when an enemy unit attempts to enter their square they get the option to attack or capture, this means that the refugees effectively blockup roads etc around the city and hamper operations just by being in the way.
If they attack the refugees then the unit is destroyed and your reputation is harmed. If they capture then the refugee become theirs (which has its own disadvantages).
The refugees can be added to other cities just like a worker or settler but when they do they automatically become unhappy citizens reguardless of luxuries. (not forgetting that as they retain their nationallity they will be agains the war anyway)
Any refugees belonging to you that are inside your borders but outside the radius of a city or outside your borders loses one health per turn until they enter a city or a city radius. Obviously if they die you get a serious reputation hit.
Any square inside a city radius that contains a refugee produces no resources- representing the refugees feeding themselves by living off the land. Additionally each refugee in a stack requires two food, if the terrain is only capable of producing 4 food then it can only support two refugees- any additional refugees suffer the same health loss they would outside the city.
Any refugees inside a city (but not joined) consumes two food from the cities food supply.
Your workers can build concentration camps (not to be confused with nazi death camps) which can hold a number of refugees without causing them to lose health but the square you build this on produces no resources and the number of refugees it can hold depends on its location- outside your borders 2 refugees, inside your borders 4 refugees, inside a city radius 6 refugees. If you put more than the allowed number of refugees then the weekest one loses one health as normal. You take a serious reputation hit for any refugee that dies in a concentration camp.
Ok thats the how done, now the why-
I want attackers to be forced to deal with refugees as a major burden. On the battle field choking up supply lines and accidently being hit by bombers etc. attacking hidden squares. Off the battlefield suffering increased war weriness if they join them to cities or a drain on resources if they keep them outside.
The defender can just move the refugees to another city- he will suffer a short term loss of happyness but as they are their own people then theres no war weriness in the long run.
This should hamper the attacker and bolster the defender meaning that long term wars or total distruction attacks are very difficult to fight.
Additional rules will probably be needed to stop the refugees being used as 'human shields' such as defenders lose any defence bonuses while stacked with refugees and attackers having a random chance of hitting the refugees when attacking stacks.
Also the resulting hits to your reputation increase following the invention of tv, printing press etc.
Any thoughts?