KingTux
Ruler of the Free World
Hello there and welcome to my in-depth guide on how to modify religions within Civ4. I have divided this thread into several phases based upon depth that civvers might go into. For the most part, you'll probably start with phase 1 and continue onward to more complex modding. So, let's start with phase 1.
Phase 1: Modifying religions with text only.
All files for this phase will be found in assets/xml/text. There's nothing too fancy here, we're just changing names for the moment. These are the files that we'll be working with:
Essential Files:
CIV4GameTextInfos_Objects.xml
CIV4GameText_Civilopedia_CivicsReligion.xml
CIV4GameText_Strategy.xml
CIV4GameText_Civilopedia_BuildingsProjects.xml
Non-Essential Files:
CIV4GameTextInfos.xml
CIV4DiplomacyText.xml
CIV4GameText_Help.xml
CIV4GameText_Misc1.xml
CIV4GameText_Civilopedia_Concepts.xml
Let's start with CIV4GameTextInfos.xml:
CIV4GameTextInfos.xml
Purpose of describing this file:
This file sets up a lot of variables that will be used later and contains most of the game's text. For all tags within this phase, I will not explain how to edit them, as it's fairly self explanatory, but I will note new variables and which tags are important or not.
Essential Tags:
None
Optional Tags:
TXT_KEY_ACTION_CANNOT_SPREAD_NON_STATE_RELIGION
TXT_KEY_ACTION_ONLY_HOLY_CONSTRUCT
TXT_KEY_MISSION_SPREAD
TXT_KEY_UNIT_CAN_SPREAD
TXT_KEY_UNIT_REQUIRES_HOLY_CITY
TXT_KEY_CIVIC_BUILD_MISSIONARIES
TXT_KEY_CIVIC_GREAT_PEOPLE_MOD_RELIGION
TXT_KEY_CIVIC_GREAT_PEOPLE_MOD_STATE_RELIGION
TXT_KEY_CIVIC_NO_STATE_RELIGION
TXT_KEY_CIVIC_NO_NON_STATE_SPREAD
TXT_KEY_CIVIC_STATE_RELIGION_HAPPINESS
TXT_KEY_CIVIC_RELIGION_HAPPINESS
TXT_KEY_CIVIC_NON_STATE_REL_HAPPINESS_NO_STATE
TXT_KEY_CIVIC_NON_STATE_REL_HAPPINESS_WITH_STATE
TXT_KEY_CIVIC_REL_TRAIN_BONUS
TXT_KEY_CIVIC_STATE_REL_TRAIN_BONUS
TXT_KEY_CIVIC_REL_BUILDING_BONUS
TXT_KEY_CIVIC_STATE_REL_BUILDING_BONUS
TXT_KEY_CIVIC_REL_FREE_XP
TXT_KEY_CIVIC_STATE_REL_FREE_XP
TXT_KEY_VOTE_FREE_RELIGION
TXT_KEY_RELIGION_HOLY_CITY
TXT_KEY_RELIGION_ALL_CITIES
TXT_KEY_RELIGION_FOUNDED_FIRST
TXT_KEY_RELIGION_FOUNDER_RECEIVES
TXT_KEY_RELIGION_BUILDING_PROD_MOD
TXT_KEY_RELIGION_UNIT_PROD_MOD
TXT_KEY_RELIGION_FREE_XP
TXT_KEY_RELIGION_BIRTH_RATE_MOD
TXT_KEY_BUILDING_RELIGION_HAPPINESS
TXT_KEY_BUILDING_FROM_ALL_REL_BUILDINGS
TXT_KEY_BUILDING_STATE_REL_BUILDINGS
TXT_KEY_BUILDING_SPREADS_RELIGION
TXT_KEY_BUILDING_REQUIRES_HOLY_CITY
TXT_KEY_RELIGION_CONVERT
TXT_KEY_RELIGION_SCREEN_TITLE
TXT_KEY_RELIGION_SCREEN_NO_STATE
TXT_KEY_RELIGION_SCREEN_HOLY_CITY
TXT_KEY_RELIGION_SCREEN_DATE_FOUNDED
TXT_KEY_RELIGION_SCREEN_NOT_FOUNDED
TXT_KEY_RELIGION_SCREEN_INFLUENCE
TXT_KEY_VICTORY_SCREEN_PERCENT_RELIGION
TXT_KEY_ANGER_RELIGION_FIGHT
TXT_KEY_ANGER_STATE_RELIGION
TXT_KEY_ANGER_RELIGIOUS_FREEDOM
TXT_KEY_HAPPY_STATE_RELIGION
TXT_KEY_HAPPY_RELIGIOUS_FREEDOM
TXT_KEY_TRADE_CONVERT
TXT_KEY_POPUP_RELIGION_SPREAD
TXT_KEY_POPUP_CONVERTING_EFFECTS
TXT_KEY_POPUP_LIKE_TO_CONVERT
TXT_KEY_POPUP_CONVERT_RELIGION
TXT_KEY_POPUP_NO_CONVERSION
TXT_KEY_MISC_FIRST_DISCOVER_FOUNDS
TXT_KEY_MISC_NO_STATE_REL
TXT_KEY_MISC_CONVERT_TO_REL
TXT_KEY_MISC_NO_STATE_RELIGION
TXT_KEY_MISC_CANNOT_CONVERT_TO
TXT_KEY_MISC_ALREADY_STATE_REL
TXT_KEY_MISC_NEW_REL_DISCOVERED
TXT_KEY_MISC_RELIGION_SPREAD
TXT_KEY_MISC_REL_FOUNDED
TXT_KEY_MISC_REL_FOUNDED_UNKNOWN
TXT_KEY_MISC_PLAYER_CONVERT_RELIGION
TXT_KEY_MISC_RELIGION_FAILED_TO_SPREAD
TXT_KEY_MISC_HELP_PROD_RELIGION
TXT_KEY_TRADE_CONVERT_RELIGION
TXT_KEY_MISC_REL_IS_FOUNDED
TXT_KEY_MISC_HELP_RELIGION_COMMERCE
TXT_KEY_MISC_ATTITUDE_SAME_RELIGION
TXT_KEY_MISC_ATTITUDE_DIFFERENT_RELIGION
TXT_KEY_DENIAL_MINORITY_RELIGION
TXT_KEY_MEMORY_RAZED_HOLY_CITY
TXT_KEY_MEMORY_ACCEPTED_RELIGION
TXT_KEY_MEMORY_DENIED_RELIGION
TXT_KEY_MISC_HELP_GREATPEOPLE_RELIGION
New variables within this file and what they do:
[SPACE] A cheap way of adding a space.
[COLOR_WARNING_TEXT] This tag is always accompanied by a [COLOR_REVERT] tag, which signifies the end of highlighting. This specific one uses a color specifically for warnings.
[COLOR_BUILDING_TEXT] This tag is like [COLOR_WARNING_TEXT] in which it is accompanied by a [COLOR_REVERT] tag at the end. This specific highlighter colors text so that you know it's a building.
[COLOR_TECH_TEXT] - This tag is like [COLOR_WARNING_TEXT] in which it is accompanied by a [COLOR_REVERT] tag at the end. This specific highlighter colors text so that you know it's a tech.
[COLOR_HIGHLIGHT_TEXT] This tag is a generic version of [COLOR_WARNING_TEXT], and like it, is accompanied by a [COLOR_REVERT] tag at the end. This highlighter covers everything else.
[ICON_BULLET] This is a bullet. You've probably seen it before, but don't realize it, as it's very subtle
[ICON_RELIGION] This is the praying hands that you see in popup screens.
[ICON_GREATPEOPLE] This is the greatpeople icon.
[ICON_PRODUCTION] A production icon.
[ICON_UNHAPPY] An unhappy icon.
[ICON_HAPPY] A happy icon.
%D1_Mod%% - This is a decimal value usually used for percentages. It's usually used within popups, where it covers lots of different things.
%D1_Change A multipurpose variable that is used for finding out what the difference is between what you could do and what you currently have. It's in quite a few places, like the civic screen, popups, buildings, and many other spots.
%D1_XP This decimal holds experience values and can usually be spotted on the civic screen.
%D1%% - A general decimal number that usually has a + accompanying it. It usually is a percentage.
%D2_Mod%% - Like %D1_Mod%%, this is a decimal value, but is usually spotted on the civic screen. It's an extra value to be used when just using %D1_Mod%% would be too cumbersome and clumsy.
%F1_RelIcon This will show a specific religion's icon. It is usually used only in popups.
%F2 Seen rarely and is a general placeholder. Most likely a percent sign, as it's usually seen in help dwellovers.
%F2_Religion This is a civic screen religious icon. It returns your current state religion, and the praying hands if you don't have one.
%F2_HappyOrUn Returns either the happy face or the unhappy face. Found almost everywhere.
%F2_RelIcon - This is like %F1_RelIcon, except that it usually is found in the civic screen.
%F3_RelIcon This is like %F1_RelIcon, except that it usually is found in the civic screen. It usually is your current state religion.
%s1_Building This is a string value that returns the name of a building. It's usually used in popups.
%s1_TechName This string returns a tech's name. It's found in several places.
%s1_UnitName This string returns a unit's name. It's also found in several places.
%s1_RelName This string is a religion's name. Found all over.
%s1_PlyrName String that return's a Civilization's leaders name. Found in a couple of spots.
%s1_Religion String that contains a religion's name. Found less frequently than %s1_RelName.
%s2_CityName This returns a city name. Found in several places.
%s2_RelName Similar to %s1_RelName, but usually seen in your upper left corner, where messages pop up.
%s2_religion A religion string that's not used very often.
%s3_CityName Yet another city name. Usually used in regards to religious incitings.
Last minute notes:
Before I continue on, I'd like to tell anyone who is also thinking of modifying techs, that you can find the tech quotes in this file. In fact, it contains almost all of the game's text within here. The next file that I'll cover,
CIV4GameTextInfos_Objects.xml, sends it's contents to this file. So, if you've gone through with this file, then
CIV4GameTextInfos_Objects.xml is much easier to understand.
CIV4GameTextInfos_Objects.xml
Purpose of describing this file:
This file contains the religion names, their units, and their buildings, along with other text that is then transferred to CIV4GameTextInfos.xml.
Essential tags:
TXT_KEY_UNIT_JEWISH_MISSIONARY
TXT_KEY_UNIT_CHRISTIAN_MISSIONARY
TXT_KEY_UNIT_ISLAMIC_MISSIONARY
TXT_KEY_UNIT_HINDU_MISSIONARY
TXT_KEY_UNIT_BUDDHIST_MISSIONARY
TXT_KEY_UNIT_CONFUCIAN_MISSIONARY
TXT_KEY_UNIT_TAOIST_MISSIONARY
TXT_KEY_RELIGION_JUDAISM
TXT_KEY_RELIGION_CHRISTIANITY
TXT_KEY_RELIGION_ISLAM
TXT_KEY_RELIGION_HINDUISM
TXT_KEY_RELIGION_BUDDHISM
TXT_KEY_RELIGION_CONFUCIANISM
TXT_KEY_RELIGION_TAOISM
TXT_KEY_BUILDING_JEWISH_TEMPLE
TXT_KEY_BUILDING_JEWISH_MONASTERY
TXT_KEY_BUILDING_JEWISH_CATHEDRAL
TXT_KEY_BUILDING_JEWISH_SHRINE
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL
TXT_KEY_BUILDING_CHRISTIAN_SHRINE
TXT_KEY_BUILDING_ISLAMIC_TEMPLE
TXT_KEY_BUILDING_ISLAMIC_MONASTERY
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL
TXT_KEY_BUILDING_ISLAMIC_SHRINE
TXT_KEY_BUILDING_HINDU_TEMPLE
TXT_KEY_BUILDING_HINDU_MONASTERY
TXT_KEY_BUILDING_HINDU_CATHEDRAL
TXT_KEY_BUILDING_HINDU_SHRINE
TXT_KEY_BUILDING_BUDDHIST_TEMPLE
TXT_KEY_BUILDING_BUDDHIST_MONASTERY
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL
TXT_KEY_BUILDING_BUDDHIST_SHRINE
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL
TXT_KEY_BUILDING_CONFUCIAN_SHRINE
TXT_KEY_BUILDING_TAOIST_TEMPLE
TXT_KEY_BUILDING_TAOIST_MONASTERY
TXT_KEY_BUILDING_TAOIST_CATHEDRAL
TXT_KEY_BUILDING_TAOIST_SHRINE
Optional tags:
TXT_KEY_SPECIALIST_PRIEST
TXT_KEY_SPECIALIST_GREAT_PRIEST
TXT_KEY_UNIT_GREAT_PROPHET
TXT_KEY_CIVIC_PAGANISM
TXT_KEY_CIVIC_ORGANIZED_RELIGION
TXT_KEY_CIVIC_THEOCRACY
TXT_KEY_CIVIC_PACIFISM
TXT_KEY_CIVIC_FREE_RELIGION
TXT_KEY_CIVICOPTION_RELIGION
TXT_KEY_TRAIT_SPIRITUAL
TXT_KEY_SPECIALBUILDING_TEMPLE
TXT_KEY_SPECIALBUILDING_CATHEDRAL
TXT_KEY_SPECIALBUILDING_MONASTERY
TXT_KEY_CONCEPT_RELIGION
TXT_KEY_TRADE_RELIGIONS
TXT_KEY_PEDIA_CATEGORY_RELIGION
New variables within this file and what they do:
None
Last minute notes:
Note that this file contains most of the references that string variables in CIV4GameTextInfos.xml. This is intentional, and it also contains civic names, tech names, and so forth. Next, I'll go to CIV4GameText_Strategy.xml and talk about dwellover messages.
CIV4GameText_Strategy.xml
Purpose of describing this file:
This file contains all dwellover messages. It also contains the hints that you see on startup. If you've modified a religion, then you probably would want to change the unit and building dwellovers also. It's not absolutely necessary to do these, but to have a finely crafted mod, these would be essential.
Essential tags:
TXT_KEY_UNIT_JEWISH_MISSIONARY_STRATEGY
TXT_KEY_UNIT_CHRISTIAN_MISSIONARY_STRATEGY
TXT_KEY_UNIT_ISLAMIC_MISSIONARY_STRATEGY
TXT_KEY_UNIT_HINDU_MISSIONARY_STRATEGY
TXT_KEY_UNIT_BUDDHIST_MISSIONARY_STRATEGY
TXT_KEY_UNIT_CONFUCIAN_MISSIONARY_STRATEGY
TXT_KEY_UNIT_TAOIST_MISSIONARY_STRATEGY
TXT_KEY_UNIT_GREAT_PROPHET_STRATEGYY
TXT_KEY_BUILDING_JEWISH_SHRINE_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_SHRINE_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_SHRINE_STRATEGY
TXT_KEY_BUILDING_HINDU_SHRINE_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_SHRINE_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_SHRINE_STRATEGY
TXT_KEY_BUILDING_TAOIST_SHRINE_STRATEGY
Optional tags:
TXT_KEY_CIVIC_PAGANISM_STRATEGY
TXT_KEY_CIVIC_ORGANIZED_RELIGION_STRATEGY
TXT_KEY_CIVIC_THEOCRACY_STRATEGY
TXT_KEY_CIVIC_PACIFISM_STRATEGY
TXT_KEY_CIVIC_FREE_RELIGION_STRATEGY
TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY
TXT_KEY_BUILDING_JEWISH_MONASTERY_STRATEGY
TXT_KEY_BUILDING_JEWISH_CATHEDRAL_STRATEG
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_TEMPLE_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_MONASTERY_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_HINDU_TEMPLE_STRATEGY
TXT_KEY_BUILDING_HINDU_MONASTERY_STRATEGY
TXT_KEY_BUILDING_HINDU_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_TEMPLE_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_MONASTERY_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_TAOIST_TEMPLE_STRATEGY
TXT_KEY_BUILDING_TAOIST_MONASTERY_STRATEGY
TXT_KEY_BUILDING_TAOIST_CATHEDRAL_STRATEGY
New variables within this file:
None
Last minute notes:
This file can be lots of fun, as you can make hints for whatever you'd like here. If you like, you could change the hints that show when starting up, or even give your own hints on techs or wonders. These are more likely to be seen than the Civilopedia, as they're easy to access and are a much quicker read. This file covers most dwellovers, and CIV4GameText_Help.xml covers all of the other dwellovers.
CIV4GameText_Help.xml
Reason for describing this file:
This is a really small file and has two tags within it that may interest some people. However, if you don't have a reason for editing this file, then you can skip over it.
Essential tags:
None
Optional tags:
TXT_KEY_ACTION_SHOW_RELIGION_SCREEN_HELP
TXT_KEY_MISSION_SPREAD_HELP
New variables within this file:
None
Last minute notes:
As you can see, there's not much in this file that concerns a religious modder. So, next I will be covering CIV4GameText_Civilopedia_CivicsReligion.xml, which is one of several XML files devoted to the Civilopedia exclusively. For the rest of phase 1, I will be covering files that are either optional or can be skipped over.
CIV4GameText_Civilopedia_CivicsReligion.xml
Reason for describing this file:
After editing CIV4GameText_Civilopedia_CivicsReligion.xml, you should have all of the main religious texts that you'll see in the game. This is the first Civilopedia file that we'll be editing, as you'll find the religious buildings in CIV4GameText_Civilopedia_BuildingsProjects.xml. Also, if you're replacing religions with something else, CIV4GameText_Civilopedia_Concepts.xml may be of some interest for you. As with CIV4GameText_Strategy.xml, this is mainly done for quality, and can be seen as optional to some people.
Essential tags:
TXT_KEY_RELIGION_JUDAISM_PEDIA
TXT_KEY_RELIGION_CHRISTIANITY_PEDIA
TXT_KEY_RELIGION_ISLAM_PEDIA
TXT_KEY_RELIGION_HINDUISM_PEDIA
TXT_KEY_RELIGION_BUDDHISM_PEDIA
TXT_KEY_RELIGION_CONFUCIANISM_PEDIA
TXT_KEY_RELIGION_TAOISM_PEDIA
Optional tags:
TXT_KEY_CIVIC_PAGANISM_PEDIA
TXT_KEY_CIVIC_ORGANIZED_RELIGION_PEDIA
TXT_KEY_CIVIC_THEOCRACY_PEDIA
TXT_KEY_CIVIC_PACIFISM_PEDIA
TXT_KEY_CIVIC_FREE_RELIGION_PEDIA
New variables within this file:
[*TAB*] Inserts a tab. Remove the asterisks as CivFanatics also recognizes this tag.
[PARAGRAPH:N] This denotes that you're changing paragraphs, where you substitute N for the paragraph number.
Last minute notes:
This file is your first Civilopedia file. So, since they all follow similar principals, I'm going to describe the rest as one subsection. I'm doing this because after editing this one, you should be able to see the general patterns already.
The Other Civilopedia Files
CIV4GameText_Civilopedia_BuildingsProjects.xml
Essential tags:
TXT_KEY_BUILDING_JEWISH_SHRINE_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_SHRINE_PEDIA
TXT_KEY_BUILDING_ISLAMIC_SHRINE_PEDIA
TXT_KEY_BUILDING_HINDU_SHRINE_PEDIA
TXT_KEY_BUILDING_BUDDHIST_SHRINE_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_SHRINE_PEDIA
TXT_KEY_BUILDING_TAOIST_SHRINE_PEDIA
Optional tags:
TXT_KEY_BUILDING_JEWISH_TEMPLE_PEDIA
TXT_KEY_BUILDING_JEWISH_MONASTERY_PEDIA
TXT_KEY_BUILDING_JEWISH_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY_PEDIA
TXT_KEY_BUILDING_ISLAMIC_TEMPLE_PEDIA
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_ISLAMIC_MONASTERY_PEDIA
TXT_KEY_BUILDING_HINDU_TEMPLE_PEDIA
TXT_KEY_BUILDING_HINDU_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_HINDU_MONASTERY_PEDIA
TXT_KEY_BUILDING_BUDDHIST_TEMPLE_PEDIA
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_BUDDHIST_MONASTERY_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_TAOIST_TEMPLE_PEDIA
TXT_KEY_BUILDING_TAOIST_MONASTERY_PEDIA
TXT_KEY_BUILDING_TAOIST_CATHEDRAL_PEDIA
CIV4GameText_Civilopedia_Concepts.xml
Essential tags:
None
Optional tags:
TXT_KEY_CONCEPT_RELIGION_PEDIA
CIV4DiplomacyText.xml
Reason for describing this file:
This file can give your religions character, as this is most of the text seen on the diplomacy screen. It is entirely optional, and if you don't want to, this file can be left alone.
Essential tags:
None
Optional tags:
AI_DIPLO_RELIGION_PRESSURE_WEAKER_1
AI_DIPLO_RELIGION_PRESSURE_WEAKER_2
AI_DIPLO_RELIGION_PRESSURE_WEAKER_3
AI_DIPLO_RELIGION_PRESSURE_EQUAL_1
AI_DIPLO_RELIGION_PRESSURE_EQUAL_2
AI_DIPLO_RELIGION_PRESSURE_EQUAL_3
AI_DIPLO_RELIGION_PRESSURE_STRONGER_1
AI_DIPLO_RELIGION_PRESSURE_STRONGER_2
AI_DIPLO_RELIGION_PRESSURE_STRONGER_3
AI_DIPLO_RELIGION_DENIED_WEAKER_1
AI_DIPLO_RELIGION_DENIED_WEAKER_2
AI_DIPLO_RELIGION_DENIED_WEAKER_3
AI_DIPLO_RELIGION_DENIED_EQUAL_1
AI_DIPLO_RELIGION_DENIED_EQUAL_2
AI_DIPLO_RELIGION_DENIED_EQUAL_3
AI_DIPLO_RELIGION_DENIED_STRONGER_1
AI_DIPLO_RELIGION_DENIED_STRONGER_2
AI_DIPLO_RELIGION_DENIED_STRONGER_3
USER_DIPLO_CONVERT_1
USER_DIPLO_NO_CONVERT_1
New variables within this file:
[OUR_STATE_RELIGION] This is the computer's state religion.
[CT_NAME] This is your leader's name.
Last minute notes:
This file can be lots of fun, as you can make the AI say whatever you want, or change your responses. If you're replacing religions, this file can be essential (or not, if you want it to sound cheezy). Now, there's just one more file left: CIV4GameText_Misc1.xml
Phase 1: Modifying religions with text only.
All files for this phase will be found in assets/xml/text. There's nothing too fancy here, we're just changing names for the moment. These are the files that we'll be working with:
Essential Files:
CIV4GameTextInfos_Objects.xml
CIV4GameText_Civilopedia_CivicsReligion.xml
CIV4GameText_Strategy.xml
CIV4GameText_Civilopedia_BuildingsProjects.xml
Non-Essential Files:
CIV4GameTextInfos.xml
CIV4DiplomacyText.xml
CIV4GameText_Help.xml
CIV4GameText_Misc1.xml
CIV4GameText_Civilopedia_Concepts.xml
Let's start with CIV4GameTextInfos.xml:
CIV4GameTextInfos.xml
Purpose of describing this file:
This file sets up a lot of variables that will be used later and contains most of the game's text. For all tags within this phase, I will not explain how to edit them, as it's fairly self explanatory, but I will note new variables and which tags are important or not.
Essential Tags:
None
Optional Tags:
TXT_KEY_ACTION_CANNOT_SPREAD_NON_STATE_RELIGION
TXT_KEY_ACTION_ONLY_HOLY_CONSTRUCT
TXT_KEY_MISSION_SPREAD
TXT_KEY_UNIT_CAN_SPREAD
TXT_KEY_UNIT_REQUIRES_HOLY_CITY
TXT_KEY_CIVIC_BUILD_MISSIONARIES
TXT_KEY_CIVIC_GREAT_PEOPLE_MOD_RELIGION
TXT_KEY_CIVIC_GREAT_PEOPLE_MOD_STATE_RELIGION
TXT_KEY_CIVIC_NO_STATE_RELIGION
TXT_KEY_CIVIC_NO_NON_STATE_SPREAD
TXT_KEY_CIVIC_STATE_RELIGION_HAPPINESS
TXT_KEY_CIVIC_RELIGION_HAPPINESS
TXT_KEY_CIVIC_NON_STATE_REL_HAPPINESS_NO_STATE
TXT_KEY_CIVIC_NON_STATE_REL_HAPPINESS_WITH_STATE
TXT_KEY_CIVIC_REL_TRAIN_BONUS
TXT_KEY_CIVIC_STATE_REL_TRAIN_BONUS
TXT_KEY_CIVIC_REL_BUILDING_BONUS
TXT_KEY_CIVIC_STATE_REL_BUILDING_BONUS
TXT_KEY_CIVIC_REL_FREE_XP
TXT_KEY_CIVIC_STATE_REL_FREE_XP
TXT_KEY_VOTE_FREE_RELIGION
TXT_KEY_RELIGION_HOLY_CITY
TXT_KEY_RELIGION_ALL_CITIES
TXT_KEY_RELIGION_FOUNDED_FIRST
TXT_KEY_RELIGION_FOUNDER_RECEIVES
TXT_KEY_RELIGION_BUILDING_PROD_MOD
TXT_KEY_RELIGION_UNIT_PROD_MOD
TXT_KEY_RELIGION_FREE_XP
TXT_KEY_RELIGION_BIRTH_RATE_MOD
TXT_KEY_BUILDING_RELIGION_HAPPINESS
TXT_KEY_BUILDING_FROM_ALL_REL_BUILDINGS
TXT_KEY_BUILDING_STATE_REL_BUILDINGS
TXT_KEY_BUILDING_SPREADS_RELIGION
TXT_KEY_BUILDING_REQUIRES_HOLY_CITY
TXT_KEY_RELIGION_CONVERT
TXT_KEY_RELIGION_SCREEN_TITLE
TXT_KEY_RELIGION_SCREEN_NO_STATE
TXT_KEY_RELIGION_SCREEN_HOLY_CITY
TXT_KEY_RELIGION_SCREEN_DATE_FOUNDED
TXT_KEY_RELIGION_SCREEN_NOT_FOUNDED
TXT_KEY_RELIGION_SCREEN_INFLUENCE
TXT_KEY_VICTORY_SCREEN_PERCENT_RELIGION
TXT_KEY_ANGER_RELIGION_FIGHT
TXT_KEY_ANGER_STATE_RELIGION
TXT_KEY_ANGER_RELIGIOUS_FREEDOM
TXT_KEY_HAPPY_STATE_RELIGION
TXT_KEY_HAPPY_RELIGIOUS_FREEDOM
TXT_KEY_TRADE_CONVERT
TXT_KEY_POPUP_RELIGION_SPREAD
TXT_KEY_POPUP_CONVERTING_EFFECTS
TXT_KEY_POPUP_LIKE_TO_CONVERT
TXT_KEY_POPUP_CONVERT_RELIGION
TXT_KEY_POPUP_NO_CONVERSION
TXT_KEY_MISC_FIRST_DISCOVER_FOUNDS
TXT_KEY_MISC_NO_STATE_REL
TXT_KEY_MISC_CONVERT_TO_REL
TXT_KEY_MISC_NO_STATE_RELIGION
TXT_KEY_MISC_CANNOT_CONVERT_TO
TXT_KEY_MISC_ALREADY_STATE_REL
TXT_KEY_MISC_NEW_REL_DISCOVERED
TXT_KEY_MISC_RELIGION_SPREAD
TXT_KEY_MISC_REL_FOUNDED
TXT_KEY_MISC_REL_FOUNDED_UNKNOWN
TXT_KEY_MISC_PLAYER_CONVERT_RELIGION
TXT_KEY_MISC_RELIGION_FAILED_TO_SPREAD
TXT_KEY_MISC_HELP_PROD_RELIGION
TXT_KEY_TRADE_CONVERT_RELIGION
TXT_KEY_MISC_REL_IS_FOUNDED
TXT_KEY_MISC_HELP_RELIGION_COMMERCE
TXT_KEY_MISC_ATTITUDE_SAME_RELIGION
TXT_KEY_MISC_ATTITUDE_DIFFERENT_RELIGION
TXT_KEY_DENIAL_MINORITY_RELIGION
TXT_KEY_MEMORY_RAZED_HOLY_CITY
TXT_KEY_MEMORY_ACCEPTED_RELIGION
TXT_KEY_MEMORY_DENIED_RELIGION
TXT_KEY_MISC_HELP_GREATPEOPLE_RELIGION
New variables within this file and what they do:
[SPACE] A cheap way of adding a space.
[COLOR_WARNING_TEXT] This tag is always accompanied by a [COLOR_REVERT] tag, which signifies the end of highlighting. This specific one uses a color specifically for warnings.
[COLOR_BUILDING_TEXT] This tag is like [COLOR_WARNING_TEXT] in which it is accompanied by a [COLOR_REVERT] tag at the end. This specific highlighter colors text so that you know it's a building.
[COLOR_TECH_TEXT] - This tag is like [COLOR_WARNING_TEXT] in which it is accompanied by a [COLOR_REVERT] tag at the end. This specific highlighter colors text so that you know it's a tech.
[COLOR_HIGHLIGHT_TEXT] This tag is a generic version of [COLOR_WARNING_TEXT], and like it, is accompanied by a [COLOR_REVERT] tag at the end. This highlighter covers everything else.
[ICON_BULLET] This is a bullet. You've probably seen it before, but don't realize it, as it's very subtle
[ICON_RELIGION] This is the praying hands that you see in popup screens.
[ICON_GREATPEOPLE] This is the greatpeople icon.
[ICON_PRODUCTION] A production icon.
[ICON_UNHAPPY] An unhappy icon.
[ICON_HAPPY] A happy icon.
%D1_Mod%% - This is a decimal value usually used for percentages. It's usually used within popups, where it covers lots of different things.
%D1_Change A multipurpose variable that is used for finding out what the difference is between what you could do and what you currently have. It's in quite a few places, like the civic screen, popups, buildings, and many other spots.
%D1_XP This decimal holds experience values and can usually be spotted on the civic screen.
%D1%% - A general decimal number that usually has a + accompanying it. It usually is a percentage.
%D2_Mod%% - Like %D1_Mod%%, this is a decimal value, but is usually spotted on the civic screen. It's an extra value to be used when just using %D1_Mod%% would be too cumbersome and clumsy.
%F1_RelIcon This will show a specific religion's icon. It is usually used only in popups.
%F2 Seen rarely and is a general placeholder. Most likely a percent sign, as it's usually seen in help dwellovers.
%F2_Religion This is a civic screen religious icon. It returns your current state religion, and the praying hands if you don't have one.
%F2_HappyOrUn Returns either the happy face or the unhappy face. Found almost everywhere.
%F2_RelIcon - This is like %F1_RelIcon, except that it usually is found in the civic screen.
%F3_RelIcon This is like %F1_RelIcon, except that it usually is found in the civic screen. It usually is your current state religion.
%s1_Building This is a string value that returns the name of a building. It's usually used in popups.
%s1_TechName This string returns a tech's name. It's found in several places.
%s1_UnitName This string returns a unit's name. It's also found in several places.
%s1_RelName This string is a religion's name. Found all over.
%s1_PlyrName String that return's a Civilization's leaders name. Found in a couple of spots.
%s1_Religion String that contains a religion's name. Found less frequently than %s1_RelName.
%s2_CityName This returns a city name. Found in several places.
%s2_RelName Similar to %s1_RelName, but usually seen in your upper left corner, where messages pop up.
%s2_religion A religion string that's not used very often.
%s3_CityName Yet another city name. Usually used in regards to religious incitings.
Last minute notes:
Before I continue on, I'd like to tell anyone who is also thinking of modifying techs, that you can find the tech quotes in this file. In fact, it contains almost all of the game's text within here. The next file that I'll cover,
CIV4GameTextInfos_Objects.xml, sends it's contents to this file. So, if you've gone through with this file, then
CIV4GameTextInfos_Objects.xml is much easier to understand.
CIV4GameTextInfos_Objects.xml
Purpose of describing this file:
This file contains the religion names, their units, and their buildings, along with other text that is then transferred to CIV4GameTextInfos.xml.
Essential tags:
TXT_KEY_UNIT_JEWISH_MISSIONARY
TXT_KEY_UNIT_CHRISTIAN_MISSIONARY
TXT_KEY_UNIT_ISLAMIC_MISSIONARY
TXT_KEY_UNIT_HINDU_MISSIONARY
TXT_KEY_UNIT_BUDDHIST_MISSIONARY
TXT_KEY_UNIT_CONFUCIAN_MISSIONARY
TXT_KEY_UNIT_TAOIST_MISSIONARY
TXT_KEY_RELIGION_JUDAISM
TXT_KEY_RELIGION_CHRISTIANITY
TXT_KEY_RELIGION_ISLAM
TXT_KEY_RELIGION_HINDUISM
TXT_KEY_RELIGION_BUDDHISM
TXT_KEY_RELIGION_CONFUCIANISM
TXT_KEY_RELIGION_TAOISM
TXT_KEY_BUILDING_JEWISH_TEMPLE
TXT_KEY_BUILDING_JEWISH_MONASTERY
TXT_KEY_BUILDING_JEWISH_CATHEDRAL
TXT_KEY_BUILDING_JEWISH_SHRINE
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL
TXT_KEY_BUILDING_CHRISTIAN_SHRINE
TXT_KEY_BUILDING_ISLAMIC_TEMPLE
TXT_KEY_BUILDING_ISLAMIC_MONASTERY
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL
TXT_KEY_BUILDING_ISLAMIC_SHRINE
TXT_KEY_BUILDING_HINDU_TEMPLE
TXT_KEY_BUILDING_HINDU_MONASTERY
TXT_KEY_BUILDING_HINDU_CATHEDRAL
TXT_KEY_BUILDING_HINDU_SHRINE
TXT_KEY_BUILDING_BUDDHIST_TEMPLE
TXT_KEY_BUILDING_BUDDHIST_MONASTERY
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL
TXT_KEY_BUILDING_BUDDHIST_SHRINE
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL
TXT_KEY_BUILDING_CONFUCIAN_SHRINE
TXT_KEY_BUILDING_TAOIST_TEMPLE
TXT_KEY_BUILDING_TAOIST_MONASTERY
TXT_KEY_BUILDING_TAOIST_CATHEDRAL
TXT_KEY_BUILDING_TAOIST_SHRINE
Optional tags:
TXT_KEY_SPECIALIST_PRIEST
TXT_KEY_SPECIALIST_GREAT_PRIEST
TXT_KEY_UNIT_GREAT_PROPHET
TXT_KEY_CIVIC_PAGANISM
TXT_KEY_CIVIC_ORGANIZED_RELIGION
TXT_KEY_CIVIC_THEOCRACY
TXT_KEY_CIVIC_PACIFISM
TXT_KEY_CIVIC_FREE_RELIGION
TXT_KEY_CIVICOPTION_RELIGION
TXT_KEY_TRAIT_SPIRITUAL
TXT_KEY_SPECIALBUILDING_TEMPLE
TXT_KEY_SPECIALBUILDING_CATHEDRAL
TXT_KEY_SPECIALBUILDING_MONASTERY
TXT_KEY_CONCEPT_RELIGION
TXT_KEY_TRADE_RELIGIONS
TXT_KEY_PEDIA_CATEGORY_RELIGION
New variables within this file and what they do:
None
Last minute notes:
Note that this file contains most of the references that string variables in CIV4GameTextInfos.xml. This is intentional, and it also contains civic names, tech names, and so forth. Next, I'll go to CIV4GameText_Strategy.xml and talk about dwellover messages.
CIV4GameText_Strategy.xml
Purpose of describing this file:
This file contains all dwellover messages. It also contains the hints that you see on startup. If you've modified a religion, then you probably would want to change the unit and building dwellovers also. It's not absolutely necessary to do these, but to have a finely crafted mod, these would be essential.
Essential tags:
TXT_KEY_UNIT_JEWISH_MISSIONARY_STRATEGY
TXT_KEY_UNIT_CHRISTIAN_MISSIONARY_STRATEGY
TXT_KEY_UNIT_ISLAMIC_MISSIONARY_STRATEGY
TXT_KEY_UNIT_HINDU_MISSIONARY_STRATEGY
TXT_KEY_UNIT_BUDDHIST_MISSIONARY_STRATEGY
TXT_KEY_UNIT_CONFUCIAN_MISSIONARY_STRATEGY
TXT_KEY_UNIT_TAOIST_MISSIONARY_STRATEGY
TXT_KEY_UNIT_GREAT_PROPHET_STRATEGYY
TXT_KEY_BUILDING_JEWISH_SHRINE_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_SHRINE_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_SHRINE_STRATEGY
TXT_KEY_BUILDING_HINDU_SHRINE_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_SHRINE_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_SHRINE_STRATEGY
TXT_KEY_BUILDING_TAOIST_SHRINE_STRATEGY
Optional tags:
TXT_KEY_CIVIC_PAGANISM_STRATEGY
TXT_KEY_CIVIC_ORGANIZED_RELIGION_STRATEGY
TXT_KEY_CIVIC_THEOCRACY_STRATEGY
TXT_KEY_CIVIC_PACIFISM_STRATEGY
TXT_KEY_CIVIC_FREE_RELIGION_STRATEGY
TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY
TXT_KEY_BUILDING_JEWISH_MONASTERY_STRATEGY
TXT_KEY_BUILDING_JEWISH_CATHEDRAL_STRATEG
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY_STRATEGY
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_TEMPLE_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_MONASTERY_STRATEGY
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_HINDU_TEMPLE_STRATEGY
TXT_KEY_BUILDING_HINDU_MONASTERY_STRATEGY
TXT_KEY_BUILDING_HINDU_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_TEMPLE_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_MONASTERY_STRATEGY
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_STRATEGY
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_STRATEGY
TXT_KEY_BUILDING_TAOIST_TEMPLE_STRATEGY
TXT_KEY_BUILDING_TAOIST_MONASTERY_STRATEGY
TXT_KEY_BUILDING_TAOIST_CATHEDRAL_STRATEGY
New variables within this file:
None
Last minute notes:
This file can be lots of fun, as you can make hints for whatever you'd like here. If you like, you could change the hints that show when starting up, or even give your own hints on techs or wonders. These are more likely to be seen than the Civilopedia, as they're easy to access and are a much quicker read. This file covers most dwellovers, and CIV4GameText_Help.xml covers all of the other dwellovers.
CIV4GameText_Help.xml
Reason for describing this file:
This is a really small file and has two tags within it that may interest some people. However, if you don't have a reason for editing this file, then you can skip over it.
Essential tags:
None
Optional tags:
TXT_KEY_ACTION_SHOW_RELIGION_SCREEN_HELP
TXT_KEY_MISSION_SPREAD_HELP
New variables within this file:
None
Last minute notes:
As you can see, there's not much in this file that concerns a religious modder. So, next I will be covering CIV4GameText_Civilopedia_CivicsReligion.xml, which is one of several XML files devoted to the Civilopedia exclusively. For the rest of phase 1, I will be covering files that are either optional or can be skipped over.
CIV4GameText_Civilopedia_CivicsReligion.xml
Reason for describing this file:
After editing CIV4GameText_Civilopedia_CivicsReligion.xml, you should have all of the main religious texts that you'll see in the game. This is the first Civilopedia file that we'll be editing, as you'll find the religious buildings in CIV4GameText_Civilopedia_BuildingsProjects.xml. Also, if you're replacing religions with something else, CIV4GameText_Civilopedia_Concepts.xml may be of some interest for you. As with CIV4GameText_Strategy.xml, this is mainly done for quality, and can be seen as optional to some people.
Essential tags:
TXT_KEY_RELIGION_JUDAISM_PEDIA
TXT_KEY_RELIGION_CHRISTIANITY_PEDIA
TXT_KEY_RELIGION_ISLAM_PEDIA
TXT_KEY_RELIGION_HINDUISM_PEDIA
TXT_KEY_RELIGION_BUDDHISM_PEDIA
TXT_KEY_RELIGION_CONFUCIANISM_PEDIA
TXT_KEY_RELIGION_TAOISM_PEDIA
Optional tags:
TXT_KEY_CIVIC_PAGANISM_PEDIA
TXT_KEY_CIVIC_ORGANIZED_RELIGION_PEDIA
TXT_KEY_CIVIC_THEOCRACY_PEDIA
TXT_KEY_CIVIC_PACIFISM_PEDIA
TXT_KEY_CIVIC_FREE_RELIGION_PEDIA
New variables within this file:
[*TAB*] Inserts a tab. Remove the asterisks as CivFanatics also recognizes this tag.
[PARAGRAPH:N] This denotes that you're changing paragraphs, where you substitute N for the paragraph number.
Last minute notes:
This file is your first Civilopedia file. So, since they all follow similar principals, I'm going to describe the rest as one subsection. I'm doing this because after editing this one, you should be able to see the general patterns already.
The Other Civilopedia Files
CIV4GameText_Civilopedia_BuildingsProjects.xml
Essential tags:
TXT_KEY_BUILDING_JEWISH_SHRINE_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_SHRINE_PEDIA
TXT_KEY_BUILDING_ISLAMIC_SHRINE_PEDIA
TXT_KEY_BUILDING_HINDU_SHRINE_PEDIA
TXT_KEY_BUILDING_BUDDHIST_SHRINE_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_SHRINE_PEDIA
TXT_KEY_BUILDING_TAOIST_SHRINE_PEDIA
Optional tags:
TXT_KEY_BUILDING_JEWISH_TEMPLE_PEDIA
TXT_KEY_BUILDING_JEWISH_MONASTERY_PEDIA
TXT_KEY_BUILDING_JEWISH_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_TEMPLE_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_CHRISTIAN_MONASTERY_PEDIA
TXT_KEY_BUILDING_ISLAMIC_TEMPLE_PEDIA
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_ISLAMIC_MONASTERY_PEDIA
TXT_KEY_BUILDING_HINDU_TEMPLE_PEDIA
TXT_KEY_BUILDING_HINDU_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_HINDU_MONASTERY_PEDIA
TXT_KEY_BUILDING_BUDDHIST_TEMPLE_PEDIA
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_BUDDHIST_MONASTERY_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_PEDIA
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_PEDIA
TXT_KEY_BUILDING_TAOIST_TEMPLE_PEDIA
TXT_KEY_BUILDING_TAOIST_MONASTERY_PEDIA
TXT_KEY_BUILDING_TAOIST_CATHEDRAL_PEDIA
CIV4GameText_Civilopedia_Concepts.xml
Essential tags:
None
Optional tags:
TXT_KEY_CONCEPT_RELIGION_PEDIA
CIV4DiplomacyText.xml
Reason for describing this file:
This file can give your religions character, as this is most of the text seen on the diplomacy screen. It is entirely optional, and if you don't want to, this file can be left alone.
Essential tags:
None
Optional tags:
AI_DIPLO_RELIGION_PRESSURE_WEAKER_1
AI_DIPLO_RELIGION_PRESSURE_WEAKER_2
AI_DIPLO_RELIGION_PRESSURE_WEAKER_3
AI_DIPLO_RELIGION_PRESSURE_EQUAL_1
AI_DIPLO_RELIGION_PRESSURE_EQUAL_2
AI_DIPLO_RELIGION_PRESSURE_EQUAL_3
AI_DIPLO_RELIGION_PRESSURE_STRONGER_1
AI_DIPLO_RELIGION_PRESSURE_STRONGER_2
AI_DIPLO_RELIGION_PRESSURE_STRONGER_3
AI_DIPLO_RELIGION_DENIED_WEAKER_1
AI_DIPLO_RELIGION_DENIED_WEAKER_2
AI_DIPLO_RELIGION_DENIED_WEAKER_3
AI_DIPLO_RELIGION_DENIED_EQUAL_1
AI_DIPLO_RELIGION_DENIED_EQUAL_2
AI_DIPLO_RELIGION_DENIED_EQUAL_3
AI_DIPLO_RELIGION_DENIED_STRONGER_1
AI_DIPLO_RELIGION_DENIED_STRONGER_2
AI_DIPLO_RELIGION_DENIED_STRONGER_3
USER_DIPLO_CONVERT_1
USER_DIPLO_NO_CONVERT_1
New variables within this file:
[OUR_STATE_RELIGION] This is the computer's state religion.
[CT_NAME] This is your leader's name.
Last minute notes:
This file can be lots of fun, as you can make the AI say whatever you want, or change your responses. If you're replacing religions, this file can be essential (or not, if you want it to sound cheezy). Now, there's just one more file left: CIV4GameText_Misc1.xml