Hi, first I want to say I reckon this mod is really cool, and much much more interesting to play than normal civ. Thanks to everyone who put time in to making it, it's great!
But I am finding starting a new game a little onerous and frustrating cuz I keep getting crappy maps where player start positions are really unbalanced - using Erubius map, or however it's spelt, the one that comes with the mod.
One thing that makes this process a real drag is that I have to set the same options time and time again while trying to get a decent map. Can it be made to save them in the ini file or somewhere, so they don't have to be set each time? This would be a real time and patience saver IMHO.
Secondly, from the 4 or so games I've had, the thing I think that would improve it most would be if there was a way to quickly and easily see what the promotions enemy units have do. There are so many promotions and effects, I don't know if I will ever be able to recognise them all, and finding the little icons in the 'pedia is very slow (and boring). If a unit with more than 5 or so comes, it is way too much work to be bothered working out what it's got, so I just think, 'oh no, probably a tough one' continue without a clue what it's abilities and weaknesses might be. Would it would be possible to make it so you can select enemy units and stacks, without showing their orders, so that the promotions tips can be shown the same way as they are for my units?
P.S if anyone can direct me to a map script or something that improves on the original it would be much appreciated. What I wanted was one where you start somewhere easy to defend, like how Erebus has the mountains and passes, and for start locations to be reasonably fair. Not with a player blocked by another player with like 20 total tundra plots to use and no chance to expand, but with each player with some space and ok start spot, and with the dwarfs in hills etc, or whatever the races affinity for terrain is - I haven't played enough to know. Thanks again
But I am finding starting a new game a little onerous and frustrating cuz I keep getting crappy maps where player start positions are really unbalanced - using Erubius map, or however it's spelt, the one that comes with the mod.
One thing that makes this process a real drag is that I have to set the same options time and time again while trying to get a decent map. Can it be made to save them in the ini file or somewhere, so they don't have to be set each time? This would be a real time and patience saver IMHO.
Secondly, from the 4 or so games I've had, the thing I think that would improve it most would be if there was a way to quickly and easily see what the promotions enemy units have do. There are so many promotions and effects, I don't know if I will ever be able to recognise them all, and finding the little icons in the 'pedia is very slow (and boring). If a unit with more than 5 or so comes, it is way too much work to be bothered working out what it's got, so I just think, 'oh no, probably a tough one' continue without a clue what it's abilities and weaknesses might be. Would it would be possible to make it so you can select enemy units and stacks, without showing their orders, so that the promotions tips can be shown the same way as they are for my units?
P.S if anyone can direct me to a map script or something that improves on the original it would be much appreciated. What I wanted was one where you start somewhere easy to defend, like how Erebus has the mountains and passes, and for start locations to be reasonably fair. Not with a player blocked by another player with like 20 total tundra plots to use and no chance to expand, but with each player with some space and ok start spot, and with the dwarfs in hills etc, or whatever the races affinity for terrain is - I haven't played enough to know. Thanks again
