Hi! this is my first post on civfanatics. I've been around for quite a while reading articles and am glad that I finally have something to contribute.
I've done an analysis of the beaker output of scientist cities. People seem to be locked into the cottage spam, so I'm curious to see if going the scientist route is a viable option.
My analysis is in the word document attatched. Just to warn you, you may have a hard time understanding of my analysis unless you have a solid footing in algebra and know a little calculus.
But for those few hardcore math types who like to know if if they're getting the bang for their buck, take a look!
View attachment scientist city calculations.doc
If people find this useful, maybe I'll try to analyze cottages too.
Oh, and if someone would be willing to make an excel format of the final equation so that it can be useful to people, I would be grateful. My excel skills are sub par
Well Good Luck and Good Civin
I've done an analysis of the beaker output of scientist cities. People seem to be locked into the cottage spam, so I'm curious to see if going the scientist route is a viable option.
My analysis is in the word document attatched. Just to warn you, you may have a hard time understanding of my analysis unless you have a solid footing in algebra and know a little calculus.
But for those few hardcore math types who like to know if if they're getting the bang for their buck, take a look!
View attachment scientist city calculations.doc
If people find this useful, maybe I'll try to analyze cottages too.
Oh, and if someone would be willing to make an excel format of the final equation so that it can be useful to people, I would be grateful. My excel skills are sub par

Well Good Luck and Good Civin
