Since the change from version 11 the bonus (gold, food, hammers) that Goods gave have been removed. Too many voices "squawking" over making Too much Gold and not enough maintenance costs (we must be poor empires to play CIV IV BtS right!

); Rogues, Thieves, Assassins, Rangers all changed or reduced; Sea hazards removed (ie Monster fish). Jungle Camps no longer work and the AI only chops Jungles down for hammers now. All these just off the top of my head. I'm sure I can find more.
The Mod Has changed significantly from versions 10 thru 12. Even with out AND's renewed influence and Afforess' return. So I wonder if the Vision for the mod is to keep it in a constant state of flux and change? Does it have a goal? I'm just speaking out some of my concerns here. Because I guess I really don't know if it does have a goal.
As for Afforess and AND, I know when he came back and I've been playing his 1.76betas too. I just hope that you don't adopt everything he has done. Why? Because if you do the Only difference then between C2C and AND will be the Pre Historic Era and Hydro's Goods and C2C will only really be an AND ModMod again. Sure Afforess has some good new ideas in AND, but C2C doesn't need all or even most of them. Just my opinion and take on what's happening here. And only really meant to be a cautionary note. Besides what do I really know about C2C's future.
I just want this Mod to stay on course to become the Greatest BtS Mega Mod.
I really Do have Major concerns over the Jungle Camp (it's really broken and doesn't even come close to Vincentz original vision for Jungle tiles) and the upcoming Maintenance Costs (history repeating itself).
JosEPh