Suggested Improvements for KSP

hobbsyoyo

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Jul 13, 2012
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So I'd like to talk about some things that could make life easier for KSP players. The great thing about this game is the way they strike a balance between realism and 'easy/fun to play'. They do want to keep it realistic, but at the same time, the developers have stated being fun will always trump realism.

In that vein, I have a few suggestions to make:

-When docking, if you have selected a target spacecraft, are close to it and have <30m/s of velocity relative to it, there should be a button that you can press that will use the RCS thrusters to kill all of your relative velocity. This would save a lot of time and effort on docking.

-Docking mode should automatically lock all of your RCS buttons to a standard attitude. What I mean is that when you are coming in to dock, it's easy to forget that you may have rolled a bit so that the 'up' RCS button actually nudges you left or right. When you are in docking mode, the 'up' button should always push you up, regardless of which way your craft is orientated.

-Docking clamps should have stronger magnets that work at a farther distance, say, 5 meters.

-Different parts sorely need better documentation. For instance, there are several types of docking clamps and the game doesn't say which ones will work with each other. There is a Clamp-o-tron Jr, but even this part's description doesn't tell you it won't work with other docking parts (IIRC). This goes for all the parts. There needs to be an in-game encyclopedia that explains the parts and documents and explains the different features. For instance, I have no clue what the docking mode button actually does and it took forever to figure out the difference between SAS and ASAS.

-More training scenarios for things like docking.

-A 'testing mode' that allows you to test spacecraft in different scenarios. It sucks having to lug your lander all the way across the solar system only to find that it's engines are powerful enough to land on an airless world, for example. Just let us select the spaceship, the manuever and the planet to do it on to let us test the craft.

-There should be a 'hover mode' button. If you press this button when you are at the surface, it will throttle your engines to the point that cancels out gravity after boosting into the air a meter or two. This would save a ton of micromanaging for certain rover designs. However, this cannot be used when you are already off the ground as it would make landing too easy.
 
Some of us aren't on the KSP forums, one of you guys that are can go post all our ideas there and act all super-cool about it.
 
Yeah I'm not on the KSP forums and I don't really want to join.

I also don't see how this thread, which is about a specific aspect of KSP, really fits into a general 'neat-o!' thread about everything KSP. I could ask the same thing about the community space station, why isn't it in the KSP thread?
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Also, seriously, I think that this game should get it's own subforum as it's only going to get more users/posters/topics/threads as we get closer to release and get more cool stuff to do. It's only in .18 and it gets some attention.

Certainly more attention than that dead Spore subforum. :D Who's with me in trying to get it a subforum?

Just think: a how-to thread, a cool screenies thread, a 'post your rockets design .rar' thread, an EAT IT ANTILOGIC YOU CAPITALIST DOG thread, etc...
 
The community space station is something that needs its own thread without interrupting or being interrupted by other conversations. The general KSP thread hasn't exactly been busy with a particular conversation that would be horribly interrupted by someone starting a new discussion about suggestions.

Also, seriously, I think that this game should get it's own subforum as it's only going to get more users/posters/topics/threads as we get closer to release and get more cool stuff to do. It's only in .18 and it gets some attention.

The last thing this section needs is yet another rarely used (if at all) subforum. We already have way too many of them as it is and the admins are too lazy to do anything about it.
 
This game seriously needs better in-game documentation.

You'd think that'd be the easiest task in making a game.
 
Alright, thought of some others:

Tethers for Kerbonauts

Tethers/grapples to secure a ship to an asteroid

A docking arm to grab ships and pull them in

A 'payload' bay where you could place spare struts, antennas, truss and stuff in and then send out your Kerbals on EVA to grab them and place them on a ship or station
 
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