Azurian
The Azurian
I use XMLMarker v1.1 at
GET IT HERE:
vERSION 1.1 is the freeware version and all you need.
http://xml-marker.en.softonic.com/
I use XMLMarker v1.1 at
GET IT HERE:
vERSION 1.1 is the freeware version and all you need.
http://xml-marker.en.softonic.com/
One resource i have NOT seen in quite a LONG time is potatoes?? They are badly need right away in the Prehistoric Era, because of the Pygmy warrior and Papuan cannibal which i have never seen in any game (has anyone made these yet??), but you have to have Potatoes, which in my current Giant map has none??
GET IT HERE:
vERSION 1.1 is the freeware version and all you need.
http://xml-marker.en.softonic.com/
getting it right now
Just a heads-up, but installing that program from that site also installs AOL toolbar and makes AOL your browser's "homesite". This is done automatically and without asking (at least if you use IE).
HERE is a link for the download without going through softonic.
Dont know i they are the same or not, but the one you just put in there only has a 30 trial period????
One thing, I think it might be too difficult to build Rosetta Stone because I've had a game where I didn't have any ancient relics and none of my AI competitors did either.
I want to apologize to everyone, CFC is acting very HICCUPY/SLUGGISH/SLOWISH, not our fault, as such i get tired of waiting for the page(s) to load recently for the last 2 weeks or so, and if some of your questions dont get answered i again apologize. sorry , but its not C2C its CFC.
ThunderFalls himself is aware of the problem, cant do much better than the main man himself.
Yeah, it's been that way for quite a while now, but today was the worst. Everytime I check downforeveryoneorjustme it says CFC is down as well.
its because of the front paged "the guy whos been playing the same Civ 2 game for 10 years" Reddit post..im sure at least 100,000 people stopped by at CivFanatics in the last 12 hours.
http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/
A second feature can be put on the plot without either destroying or be destroyed by what is already there. It can be purely graphical and controlled by scripting (the functions are exposed to Python).@rightfuture I have been thinking on similar lines. Ship wrecks and explorer's exploring ruins. The main problems are putting hidden stuff on the plot which does not destroy a resource or is destroyed itself by working the plot. The multiple features on a plot may solve the second but not the first.
Hi guys i realy feel like sharing some thoughts with you.
First of all i did not really play that many C2C games so far, i do not have the time for it but more importantly, i really don´t like C2C.
Don´t get me wrong it is well programmed with many maaaaaaaany good ideas and thats my problem with the mod, there are to many good ideas.
There is just so much stuff, so many buildings so many resources, i found it to be nearly unplayable at some point.
In my last game i ragequited after i could not get a trireme, i was missing rope.
Now i know i have to build some building to get it but i couldn't build it, i have no idea why, maybe i was lacking some other resources(think its either cloth or leather but i should have had them at this point :S), i kinda lost track of it somewhere in the civopedia and using the city screen to see what i am lacking to build the rope building was not an option as i could not find the building in the list due to the dozens of other buildings i could have build instead.
Not only is this kinda frustrating but it also kills the "feel" of civ for me, i am the king/queen/goodemperor/commerad chairman ect. i tell my people to build a ship and they do it, it really shouldn't be the one who runs errands fetching rope.
Speaking of buildings, do we really need that many?
We have a cat and dog breeder(maybe even more i don't know atm), wouldn't an animal breeder work just as well?
We have about a bazillion early game hut related buildings made of a lot of different materials, wouldn't one type of hut, buildable with any resource, be able to fill the same role?
Getting to the point, i would suggest this:
-Get rid of some buildings that fulfill the same or very similar roles as others and/or combine them into one building.
-Cut down the resource chains and the number resources used per building/unit.
-Try to cut down the micro management part, the emperor does not need to take care of building candy shops.
-Keep the Civopedia absolutely up to date, make sure all links work the way they should.( unfortunately i did not keep track of it but some links would bring me to wrong pages)
-Get a new layout for the Civopedia, its hell to find anything plus some things like culture are found in the wonder category.
-Get a new layout for the city screens building GUI, something like MoM did with theirs.
-Maybe a "light" version that is closer to vanilla Civ.(might not be worth the work)
MY 2 cents, enjoy!