King of the World #13: Asoka

Given that you're not in an isolated island, I'd say you'll want to at least get up to infantry before shutting down research. So at that point, I'd shut down science at Mass Media.

The few times I've gone culture, I've basically gone to Liberalism, then to rifling, then shut off science. Rifles are at least decent in holding off a few stray people. My strategy that game was my 3 culture cities built pretty much all culture stuff, other cities build temples (to open cathedrals), and military. Nothing else. Just in case someone wants to attack you, having 15, 20 rifles/infantry/cannons/cavalry in your culture cities can defend decently enough.
 
I wouldn't worry about Babylon's culture battles. I haven't looked at the save, but I'd guess you will be more limited by health/happiness in the # of tiles you can work rather than culture borders. Once you start laying down culture buildings, swap to Free Speech, and turn on the slider you will have no problems. I'd vote for settling Mr. Artist in the (re-)new(ed) city.

Though really I'm not sure it matters very much, as you will have a fair amount of room to adjust things in picking where you put cathedrals, which order they go in, the hermitage location, etc. You have good land and plenty of cottages, so you shouldn't need to bulb at the moment to stay with the tech pace. Plus in Earth maps there are plenty of lagging techers to use to trade your way back to parity. I'd strongly advise settling the GA, but where isn't as big of an issue. If you head to music it's great trade bait as soon as you are secure in building Sistine's. You can probably leverage Music + Compass (or something similar) for CS even.
 
How many religions do you have? I don't recall you spreading any but Hinduism. Are there any left at Philosophy and Divine Right to snag?
 
Since you don't have marble, get Music early enough to build the Sistine Chapel (very powerful in culture games). Music is great trade bait as well.

I definitely wouldn't shut down research before rifling - there are usually 2 large religious blocks on the earth18 maps (east-west split), and Qin will turn his greedy eye on India eventually (in most games). Lucky for your Cath isn't in the game. ;) Justinian is very easy to please if you can adopt his religion. Getting Qin and Justinian in the same religion would be great, and would simplify the diplo enormously (but might be quite hard to accomplish).

I think settling Virgil will be the most powerful move in the long term.
 
How many religions do you have? I don't recall you spreading any but Hinduism. Are there any left at Philosophy and Divine Right to snag?

Yeah, try to get a few more religions to spread around (you don't necessarily have to found them, just get them). Cathedrals (and Stuppas etc.) are the key to a cultural victory. build temples in all your cities (preferably while your still in slavery) so you can build one of all the religions' cathedrals in your three culture cities.
 
First post, but just played a cultural victory game (noble though). A good reminder is to build 12 missionaries of each.

If you don't have time for building monasteries everywhere, just pump 12 missionaries of each religion with state religion. Although monasteries are good i found that they are time consuming to build, you can always backfill produce them later, just make sure you get them before scientific method.
 
It will be quite hard to bring more religions to Neal's land. The only unfounded religion is Islam and Neal only has 2 religions in his land ( Hindu in almost all cities and tao in one of them ). Izzy founded Budhism and I bet that Justinian or Charlie founded other, and all of this people are, for various reasons , people that Neal doesn't want to OB with ( and even that he opens, waiting for a AI to spread a non-state religion is almost waiting for Godot .... ) and i wouldn't discard that one or two of the religions were founded on the Americas or in England ( meaning that you won't have acess to it for a while ). So Neal, with luck, will have 4 religions to play with and it is not unlikely that he doesn't get more than the 2 he already has.

Anyway I would be far more concerned with the fact that Justinian, that has the double of Neal's power, is with hands full and having Neal as worst enemy..... but that is just me :p ( really... Neal, you definitely should take more attention to this stuff ;) )
 
It will be quite hard to bring more religions to Neal's land. The only unfounded religion is Islam and Neal only has 2 religions in his land ( Hindu in almost all cities and tao in one of them ). Izzy founded Budhism and I bet that Justinian or Charlie founded other, and all of this people are, for various reasons , people that Neal doesn't want to OB with ( and even that he opens, waiting for a AI to spread a non-state religion is almost waiting for Godot .... ) and i wouldn't discard that one or two of the religions were founded on the Americas or in England ( meaning that you won't have acess to it for a while ). So Neal, with luck, will have 4 religions to play with and it is not unlikely that he doesn't get more than the 2 he already has.

Anyway I would be far more concerned with the fact that Justinian, that has the double of Neal's power, is with hands full and having Neal as worst enemy..... but that is just me :p ( really... Neal, you definitely should take more attention to this stuff ;) )

I didn't check the save. Neal should build some troops. Now.
 
re: Techs- From what I understand, the usual time to shut Research down is either around Music (if you're absolutely swimming in religions and can afford to be wielding Longbows in the endgame) or Mass Media (for all the +50% Culture stuff). I'm thinking the latter. I don't want to be too juicy a military target. And besides, Free Speech is hard to pass up...

I think shutting down research after liberalism (for FS as you mentioned) and hopefully rifling for riflemen would be just as good of an alternative. I think MM is too deep in the tech tree for what you would actually get from it.
 
The only reason I could see teching to MM would be to build broadcast towers, and you don't even need to do that if you can build the Eiffel Tower which requires only radio. But even then, I'm not so sure how good an investment the ET would be for just three cities. Personally, I'd tech liberalism for FS and rifling for some amount of protection. You shouldn't need to go much further than that.
 
The KotW series is one of the most enjoyable threads on these boards! Every day, I come looking for updates. Keep up the good work, Neal!

I am but a humble Prince-level player, so I don't feel I have any real advice to offer. How about a question instead: How will you know when to decide what three cities will become your "legendary" culture cities?

I look forward to seeing their development!
 
Anyway I would be far more concerned with the fact that Justinian, that has the double of Neal's power, is with hands full and having Neal as worst enemy..... but that is just me :p ( really... Neal, you definitely should take more attention to this stuff ;) )

Having just stumbled upon this thread with little to no prior knowledge of the game, this bit stuck out to me...you really should enter spam-as-many-troops-as-possible-in-every-city-possible-while-attempting-to-bribe-anyone-and-everyone-into-a-pre-emptive-war mode.
 
International relations were becoming tiresome. The world had become divided into two spheres: Hindu and Buddhist. Siding with the Hindu Saladin and Suryavarman only made sense, given their proximity, but the Buddhist bloc was nothing to scoff at. Asoka needed two things: The war machinery to protect himself against "diplomacy through other means" from the increasingly belligerent Justinian and his allies, and a way to harvest India's abundant natural resources to mollify an increasingly disgruntled populace.

Genghis Khan, Lord of War, was eager to provide the former:

Civ4ScreenShot0000-2.jpg


In exchange for modernizing the nomads' primitive barter economy, and teaching them the finer points of art, Khan agreed to outline the construction of Bridges and Catapults, as well as the signature Mongol "Battle-Trance." Asoka had little interest in such bloodthirst, but, when applied to religion, it could form the basis of the monastic life. As the stoic warrior-city of Persepolis and the miners of Tehran churned out Catapults and foot soldiers to protect the borders, the civilian cities away from the front lines built Monasteries to preserve and advance knowledge.

With Construction in hand, the next step was to visit the mysterious Khmer, whose jungle homeland was second only to India in terms of abundance:

Civ4ScreenShot0001-3.jpg


The deal was hardly fair, but Suryavarman was a friend, and he had little else to offer. Indian wise men learned the secrets of the Plantation, as well as some bizarre planetary lore that proved that India's place on the globe was much smaller than anyone had thought. The Great Khan, upon learning of the deal made with the Khmer, asked for Calendar as a friendly gesture. Asoka was a generous man, and, though it pained him to give away what little he had as the rest of the world conspired against him, he complied with the request.

Virgil, the wayward Scientist who dedicated his life to art, was sent to Vishakhapatnam to bring enlightenment to the people and lay the groundwork for the city's future Legendary status:

Civ4ScreenShot0003-2.jpg


As he spread Culture, he also earned a good deal of Gold which bolstered India's tenuous cash reserves.

Relations with the Chinese continued to deteriorate:

Civ4ScreenShot0004-3.jpg


Asoka once again regretted throwing in with Qin Shi Huang. He had been deceived those years ago, but it was likely too late to repair relations with the Koreans, who were now seen to be a virtuous people.

Asoka, though, was eager to at least begin building bridges:

Civ4ScreenShot0005-2.jpg


One of India's most eloquent speakers travelled to Wang Kon's far-off Palace, apologizing profusely and promising years of future peace. Seeing that no blood had been shed between Indian and Korean, Wang Kon relented, even offering a small gift of gold to prove his goodwill. Advisor Rorschach grumbled about the move being "soft" and "weak," but his mental stability had long been questioned in the Imperial court.

Furious at seeing the Hindu bloc united in friendship, and doubtless eying the riches of the Indian empire, Justinian made his move in 370 A.D.:

Civ4ScreenShot0007-3.jpg


He brought the usually peacable Mansa Musa and, half a century later, the zealot Isabella. Of course, these lackeys were just that. Only Justinian presented any sort of credible military threat. Mansa Musa sent a Scout who was killed outside Karachi, and Isabella skirted a Spearman around the borders. Before he could be chased, he disappeared from the scene.

In 415, as Persian Spearmen duelled with Byzantine Horse Archers outside Persepolis, Lord Asoka was presented with a tough moral decision:

Civ4ScreenShot0011-3.jpg


The Empire was established. Cities were large, and growing larger. The death toll might be catastrophic. And the people, still weak from the battles against the Barbarians and now caught up in the horrors of war, might break from the betrayal of trust. But new influxes of Spices, Dye, and Incense might keep the citizens content, and any discoveries would benefit this and future generations. With a great sigh, Asoka consented to the tests. Though the uproar was tremendous, the anticipated breakthrough was made. Asoka was devastated, but he knew that it was the right thing to do for his people. (Besides, Asoka may be a good guy, but this ain't no RPC!)

Vishakhapatnam, the reborn City of Destiny, showed that it was truly blessed by the gods:

Civ4ScreenShot0012-3.jpg


This early on, and in a Legendary city, this was truly a boon.

In 430, Justinian made his move on Persepolis:

Civ4ScreenShot0013-2.jpg


The Byzantines sent a highly-trained cadre of Swordsmen, backed up by a state-of-the-art Catapult, defensive Axemen, and even a pair of quick-striking Chariots. Persepolis, though, was well-defended and, before the force was able to lob a single stone against the city, it was wiped out. "Justinian thinks we're locked into a war with him," grumbled advisor Rorschach. "He's locked into a war WITH ME!"

Inspired by their victory, the Persepolis garrison stormed out of the city, heading northeast to the Byzantine warcamp of Trebizond. Jeanne d'Arc, meanwhile, a mere slip of a girl (with a nasty case of hairy lip), headed west from India to settle in the Persepolis Barracks and train any new recruits:

Civ4ScreenShot0014-4.jpg


Trebizond fell easily, and was scattered to the four winds.

The army continued northward, to the city of Circassian:

Civ4ScreenShot0017-3.jpg


The Catapult stripped away the city's cultural defenses as fresh Axemen streamed northward. The odds were against the Indian heroes, especially once the trio of Axemen were supplemented by a master of the deadly new Longbow.

The gods were with us, though:

Civ4ScreenShot0018-2.jpg


The city held little of value but, being a stronghold of Confucianism, it will be most helpful in our quest for culture.

Seeing Justinian's lack of success, Mansa Musa was willing to normalize relations in exchange for a small tribute, which Asoka was happy to provide:

Civ4ScreenShot0019-2.jpg


Isabella was too fresh into the conflict to listen to reason, and Justinian, suitably chastened, was willing to call a cease fire in exchange for the return of Circassian or knowledge of Music.

Unfortunately, Buddhism became ascendant in "a far away land":

Civ4ScreenShot0020-2.jpg


So here we stand. This unfortunate war can be ended, but I think that access to Confucianism (and a near-monopoly on Music) may be worth its continuation, if only for as long as it'll take to get a Missionary out and the Tech to spread a bit. Then again, Justinian is still the big boy on the block, especially with access to the powers of the Apostolic Palace.

Here's a look at the world as we know it:

Civ4ScreenShot0021-2.jpg


Civ4ScreenShot0022-2.jpg


Technology:

Civ4ScreenShot0023-1.jpg


And the Dilpomacy Screen:

Civ4ScreenShot0025-1.jpg


Thoughts?

Here's the save:
 
Swell diplo Neal. 4 friendly AIs! Awesome.

Quit the war, give Music, and have a Music backfill.
 
What are firnds for??? Time to bribe Saladin and the King of War (that sounds good!) into attacking Justinian. A big head start on the Sistene Chapel and confuscist city are too good to pass up (as you said at least until get a Conficist missionary out of dodge).
 
What are firnds for??? Time to bribe Saladin and the King of War (that sounds good!) into attacking Justinian. A big head start on the Sistene Chapel and confuscist city are too good to pass up (as you said at least until get a Conficist missionary out of dodge).

:agree: I can't believe you didn't bribe some of your hindu friends (especially the Mighty Khan!) against Justin. :confused:
 
What about Qin? Is he a target?

Also, did they change his leader-shape or is that the BUG mod? 'Cause in vanilla he looks like this:
Spoiler :
huangdi.png


And your Qin bears a striking resemblance to Kublai Khan:
Spoiler :
pcign91305-01.jpg


Just wondering.
 
That change was made in Warlords. It was a packaging mistake.
 
Saladin closed down his borders to Byzantine troops as a favor to me, but that was about it. I don't think Genghis would do a heck of a lot of damage from half a world away, anyhow...
 
Back
Top Bottom