Lands of the Galaxy: Circuitria (A CircuiNES)

YAAAAAAAAAAAAY! Can't wait :D
 
Turn 1: The First Grabs

My name is Peterr Machiavicho, Imperial historian for our Great and Holy Emperor Sadaru III, entrusted with recording the history of the planet Circuitria. May the Emperor's greatness, rather than my own, be highlighted with these historical documents.

Near the beginning of the Fifth Period of 3488 A.E., many of the factions inhabiting the plains of Guardanetaria, having established their settlements, began expansion activities. For most factions, the obvious target of expansion was the ruins, the source of wealth on Circuitria. But although nearly all factions attempted to gain control of ruins, a couple managed to secure ruins earlier than the others, giving them the clear advantage. With few ruins up for rent and archaeologists eager to explore the Guardanetarian plains, locked away for so long due to the fearsome Holeata that roamed the jungles and plains. While the other factions are not out of the game (if it can be called that), the two factions that have managed to gain control of ruins already have high hopes set upon them.

The first faction that managed to gain control of a ruin was Jaggonite, under the shrewd leadership of Sakin Alool. Sakin Alool, rather than producing regular troops with standard armaments, chose rather to levie lightly-armed units, making them cheaper, easier and quicker to raise, and faster than a standard military unit. He then ordered the majority of his new army to seize the nearby ruins to the west, the ancient Circuitrian gardens. The operations were a success. The land surrounding the gardens were secured by the military, placing the gardens under Jaggonite control. The promise, of course, was great future wealth for Jagadoon and a leading spot in the region early. Another detachment headed east along the Great Guardanetarian beaches to another ruin, what appears to be the base of a pyramid.

Alool, of course, would not allow his people to forget that it was he who was responsible for the recent successes. Alool began to more closely align himself and his government with the Eshoertuvian clergy in Jagadoon. He upgraded the church in Jagadoon, and expanded the size of the clergy, recruiting new clerics who were friendly to the Jaggonite government. The clerics were instructed to praise Sakin Alool for his achievements, and to claim that it was by "divine providence" that Jaggonite has been able to expand as rapidly as it has. The clergy, of course, complied, blessing him from the pulpit and citing verses from the Book of the Canon that seemed to support obedience to Sakin Alool's government. Also, the Circuitrian gardens became known in Jagadoon as "Sakin's Divine Ruin", a "divine gift" and a sign of blessing. Many of the citizens of Jagadoon bought into the propaganda, and support for Sakin Alool has only risen. The Galactic Church of Eshoertu never made a comment either for or against Alool's courting with the clergy; it seems that the Church, while pleased with Alool's expansion of the clergy, are unsure about how he's used the clergy for political gain. But the matter is of little importance to the local Church authority, let alone the Holy See.

However, while Jaggonite's successes have placed them in a strong position in the region, their success have not been remarkable. House Indigo also seized a nearby ruin, along with making extensive land claims. Borsch Milfeulle levied the largest army in the region to date, purely of lightly-equipped fast militia. It's quite clear that the purpose of the militia is not combat or to confront another faction in the region (at this point). The purpose, clearly, is grabbing land rapidly. The Leotus ordered his militias south, east and west, to claim property quickly. The sunken ruin directly to the east of New Indigis was claimed by the militias. The beach to the east was taken, and Milfeulle also was the first to send units into the Guardanetarian jungles, and discover for themselves whether the feared Holeata was, indeed, extinct. While their was light desertion (swiftly punished by execution, of course), the militias did enter the jungles, and did not encounter a single Holeata. It seems that the fearsome creature is, indeed extinct.

Borsch Milfeulle, continuing along the doctrine of "fast first", levied even more militias for rapid expansion. While the doctrine so far appears to be working, some military analysts warn that rapid expansion without guns to back it up may lead to bloated success, that will easily crumble when a better equipped enemy dares to challenge House Indigo. Those military analysts, of course, are under the employ of greater House Indigo. The Leotus's superiors, while congratulating Milfeulle for appearing much shrewder than his predecessor, expressed their concerns to him, but the Leotus, of course, said that he would not be reckless with his expansion, and that this was merely an early strategy that would offer the chance of greater profit...meaning greater armies. The greater House was satisfied with that.

House Hartain and the Sciuridae Collective of Circuitria were not as impressive as Jaggonite and House Indigo in terms of expansion. Neither faction had large militias like Jaggonite or House Indigo. Both houses seemed to initially prefer better equipped, more expensive units. The result, of course, was slower expansion. House Hartain sent a regular division from the Capitol (the common name for Milaria and a clear statement as to what Milar Hartain's intentions for the region are) to the west, with the intention of beginning to secure the area around two great towers and claim them. And that was the extent of Hartainian expansion. The sciuridae, using remotely-pilotted fleshsuits rather than clones for their military, sent a regular division from SET-x001 to the southwest and an AAV division to the east, beginning to secure the area surrounding a very tall tower in the jungle near the Guardanetarian coast. After the uneventful push into the jungles by House Indigo, the Sciuridae also braved the jungles with the AAV, and encountered no serious threat, thus making it more apparent that the Holeata is extinct.

Noting the rapid success of Sakin Alool and Borsch Milfeulle's "fast first" doctrine, Milar Hartain and A-001 felt that they may have underestimated the abilities of fast militias. Both factions built more militias, but not nearly to the extent that Jaggonite and especially House Indigo have. While it appears that both factions may claim their first ruins within another Period, the slower expansion may put them at a disadvantage.

The Red Raiders, ironically the only faction not yet to have a military, was unable to undergo any expansion and claim any ruins. Matthias Schmidt created a small military of regulars, along with an AAV unit. The inactivity of the Red Raiders earned Matthias Schmidt a call from the greater Red Raiders, requesting an explanation. Schmidt pointed out that although he did not have the military that many of the other factions had (yet), the income from the Bloodmoney spaceport would easily make up the difference and lead to the Red Raiders having the finest army for hire soon. It's a prediction worth noting, considering that to date, the Red Raiders are easily the wealthiest faction in the region. It was enough to get Schmidt's superiors off his back, but before braking connection, Sammosa Pietrova (Schmidt's superior) warned Schmidt that if he did not claim a ruin soon and start raking in profits, she would have to inform the Rouge Corporation...and they would not be pleased.

Much like in other regions on Circuitria, no combat took place initially after settlement, and the efforts of the factions have been purely on claiming ruins able to earn a proft. But if history's any predictor, when most of the ruins have been claimed, then lives will become assets that could lead to fortune...dead or alive.

Map:

Spoiler :


Uploaded with ImageShack.us


OOC:
@Matt: Units cannot be given orders upon construction. You can only give orders to units that appear on the current map, not units you will be building, if that makes sense.

I've made the maps larger. I won't be modifying unit appearance at this time, though.

If any of you are wondering, all clergy, unless stated otherwise, are aligned with the Galactic Church of Eshoertu, the "official" religion of the Galactic Imperium.

Orders are due Tuesday, January 4th. Once again, if all orders come in early, the update may come sooner.
 
How come we haven't heard back from deals about our ruins?
Also, I not have 5 Clerics and a Temple.. thusly my economy should be 250...
 
Great update! : )

What's the little x in the Red Raider and Sciridae bases, a customs broker? Also, what's the T in the Jaggonite base?
Also, is the stuff about news from home, jungle dangers and our jungle ruins being the first on the market story fluff or does it impact our morale, possibility for losing units in the jungle or other risky hexes and lastly initial ruin rent prices?
Thanks.

BTW... if there's peace for any long period of time (that is even a few dozen turns), I predict real estate will easily become the most valuable asset, unless the ruins turn out to have special mid-term benefits beyond that of income. But with roads and rails wars will become quick and ugly too, so maybe things won't get too bloated. :'D
Rawr... carnage!!! Lol, nawh, I just wants peace. I'm already negotiating 'n stuff, making agreements.
 
This is going to be interesting....

Circuit, can you list the income each faction has? If it didn't know otherwise, I'd look at the my stats and think I get 400 credits as income, not 300 plus 100 banked, and lay out my future plans as such. You could set it up as "Credits: 300 (Banked: 100)" :)
 
Yes, having them seperate would help.. I was scared Matt was managing to generate so much more already ;)
 
The Credits stat currently states treasury, not income. So 400 credits means that you currently have 400 credits on hand. For clarity, I will add an income feature to the stats. But keep in mind when I add it that you won't be able to spend the income portion. You can only spend the portion you actually have.

You also won't hear about deals on ruins until you actually have them under your control. And even then, as the rules say, you may not receive a contract immediately. There is no guarantee that an archaeological team will want to accept your terms to occupy a ruin. So be patient. If it's gone on too long, you may want to consider lowering the terms.

@Toteone: There's a key on the first post that tells what unit icons are. T is a transport, and ¤ is a Customs Broker.

EDIT: An income feature has been added to the stats. Realize that this is not money you have, it's money you will have, thus money that cannot be spent this turn. Only purchase with the credits you have.

A lot of stuff I write may not have a noticeable impact on your faction. But it shouldn't be ignored. Ignoring it may lead to a noticeable impact...say, a drop in Imperial Favor.
 
The rules are very unclear on these ruins.. its quite annoying. The ruin IS under my control...

So do I just pm you again with a lower price?
 
I have your price already. You don't need to PM it again.

I'll put it this way: since last turn you were taking control of the ruins and didn't actually have control, no one contacted you. Now that the ruins are under your control, teams may start responding to your terms.

I'll reexamine the rules for clarity. I do know I inserted a clause under the Hexes section stating:

rules said:
(in other words, you cannot give orders for hexes that you will take control of during the turn; you can only give orders for hexes that you do have control of).

I'll see if I can make the rules clearer. This is my first time modding, so I do have things to learn.
 
Well if I pm you something lower, will I get a response faster? What is the hold up? I don't get why everything has to wait in this NES? Everything seems to take a turn more than you'd expect.

You don't seem to realise how important these first few turns are.. getting a ruin signed and paid this turn is worth mutiple times more than the same price in two or three turns...
 
Please don't misconstrue me as rude. I am just very excited about this NES and it makes me a little aggressive when things arn't running my way (I expected the update to include the ruin deal, I expected to be able to buy and use troops straight away etc.. i'm not used to all this waiting around a turn for everything)
 
Well if I pm you something lower, will I get a response faster? What is the hold up? I don't get why everything has to wait in this NES? Everything seems to take a turn more than you'd expect.

You don't seem to realise how important these first few turns are.. getting a ruin signed and paid this turn is worth mutiple times more than the same price in two or three turns...

I'm aware of this. But patience. The same rules apply for everyone, so difficulties you encounter now others will encounter too, later on. And you're already well ahead by having a ruin in your possession.

The reason why things seem to take a little longer is because the NES runs on the principle of you use what you have, not what you're going to have. An RL example, you can't spend future paychecks; you can only spend the money you have in the bank right now. Also, you can't drink beer that's in the mail, even if you've ordered it and you're going to get it; the beer has to get to your door first. Thus, you can't use units you just bought, and no one responds to ruin terms until after you have the ruin in your possession.

It's just my style of modding. And I am looking forward to having you in my NES. I do understand your frustration. :)
 
:evil:
 
Orders sent. As warned I probably won't find much time for the internet til the 4th from tomorro..
 
Well if I pm you something lower, will I get a response faster? What is the hold up? I don't get why everything has to wait in this NES? Everything seems to take a turn more than you'd expect.

You don't seem to realise how important these first few turns are.. getting a ruin signed and paid this turn is worth mutiple times more than the same price in two or three turns...

50% per turn, if its income or immediately invested in settlements or settlement upgrades. I'm definitely not losing out on an agreement the first turn. ; )
 
The Outlaw Commune

PS. May I start with a low imperial favor of 4 and an extra smuggling hub and a couple of militia?
 
PS. May I start with a low imperial favor of 4 and a smuggling hub and a couple of militia?

Not sure whether you will be allowed to trade favor for a better start-up, but you need a spaceport to make income off a smuggling hub/be allowed to build it.
 
Also, if you start there.. we are almost certain to go to war immediately.. you are starting right in my back yard! Go somewhere south like!
 
Welcome, Prinny! For your sake, I'm going to say no to the Imperial Favor thing. An Imperial Favor of 4 gives you a 1/3 chance of getting blown up in the first turn. And besides: you need a spaceport in the hex in order to have a smuggling hub, and building one would also reduce your Imperial Favor, giving you a 1/2 chance of getting blown up on the first turn. So claim a nearby hex and then build a spaceport and smuggling hub.
 
Back
Top Bottom