here's a way to think of it visually that might be easier for everyone to understand
And I still think this is totally the wrong way to determine balance.
The in-game decision a player makes is whether or not to build a workshop in City X.
If they have the mod installed, they don't care what the vanilla value is.
Attached is my conception of how this should work.
Suppose a hypothetical size 8 city in the midgame (after Machinery).
It works 3 grassland river farms, 2 lumbermills, a mine, and 2 plains trading posts.
In vanilla, its total production yield is 9.
If it builds a workshop, it will have 10.8 production per turn when producing buildings.
In the combined mod, its total production is 11 (lumbermills boosted).
If it builds a 40% workshop, it will have 15.4 production per turn when producing buildings.
Thus:
a) the effect of building a workshop in the mod is to increase building construction by 40%
b) the effect of adding the mod to the sample city is to increase building construction by 43%. [(15.4-10.8)/10.8]-1 = 0.43
Thats a pretty huge change.
I think 40% is high (I'd prefer 35%), but its not that big a deal. My main objection was to 50% workshop boosts.
Anyone else have some thoughts on this ~10% average increase in city production of buildings?
It is very misleading to describe the change as a 10% average increase.
That relies on weighting the extreme lategame of a city that has a nuclear plant *and* a solar plant along with just the workshop.
I am starting to think that we have pretty different ideas of what makes a good game, or mod. I would be bored with the limitations you prefe
Quite possibly. I would be bored by a game where every building was always worth constructing, because the best strategy would always be to expand with more and more cities and build everything in all of them. I don't think thats fun. I think fun is where you have to think and pick and choose carefully which things you put where.
I also don't think ICS is fun, and making buildings so that they are very valuable in large cities but not very valuable in small cities is one of the best ways of combating mass expansion.
I mostly play Immortal, standard maps, mostly continents, normal speed, standard civ and CS settings.