Lands of the Galaxy: Circuitria (A CircuiNES)

Well... Then initial spending sent :P Ignore the parts that I cannot do?
 
Awesome intro nutranurse!
What happened on her urban mission? I notice she avoided high casualties rates after being redlisted, but maybe they were more careful in giving her assignments as well, Starry Skies sounds a bit like a solo spaceflier mission and who knows what Blind Poets could mean. ^^

I'll send in orders tomorrow.
Btw., will I be able to spend the credits sent from the Steel Eye on the same turn as I receive them, and will the Steel Eye be able to give orders to the militia I am selling them on the same turn (and if not, will I (as I could move in the correct direction for Bonne)).
Thanks.
 
Well Bonne's not very keen on big cities as indicated by her psych profile so extrapolating from that she probably just went in, blew stuff up, blew up some more stuff, and realized she had blown up too much stuff for the mission to credibly be a success. Anyone who is aware of events in the past couple of decades would know that the capital city on 03239 Dep (a habitable moon off of Dep, a gas giant) was mysteriously destroyed and all 200,000 of its inhabitants with it! (Whether or not Bonne is the one who killed all 200,000 of those inhabitants is another matter)

Also this is all OOC knowledge, though the ColarKell Syndicate would be known to any economic-conscious individual.
 
So she tried to blow up everything to cover her tracks or didn't realize she was overdoing it until she'd killed everyone? Or some third alternative?
Either way the former is cold, the latter would be more indicative of some major level psychosis or radical, in-depth genehack design (on the cognitive level, though I admit that's usually rather unpredictable).

Also, in all fairness I think background stories should not be espionage fodder for the spy unit. ^^ It's interesting to hear this after all.
 
Well familiarity with urban situations is minimal for Bonne (but more on that in future stories!) so it probably would be the latter. She's a hard woman, but she's not a misanthrope.
 
Orders sent, thanks for giving me those grasslands Prinny. I hereby declare a bond of peace between House Indigo and the Commune.
 
Please PM me earlier next time Prinny, I had to resend orders. I like to reserve my edits for the the quite high likelihood of clerical mistakes.
 
How many we missing?
 
The orders deadline has passed. School just started here, so I may not be able to complete the update promptly, but I'll get on it as soon as I can. I do expect to get started tonight.
 
From: The Sciuridae Collective
To: Jaggonite


Dear neighbors, in the interest of preventing potential border disputes, our finest cartographers have created the following map, which displays an ideal border for our two nations.

sccjaggoniteborder.png


The border, which is symbolized by the red line, would allow each nation to have full control of their respective ruins which lie between out bases (J7 for you; O8 and I5 for me). Straight lines will stretch out into the ocean and swamplands, which can be reviewed if necessary.

We believe this to be the best answer to the border situation.

OOC: Seeing as you didn't answer my PM, I decided to post it.

EDIT:
Circuit, shouldn't my credits be at 300 since I purchased my Spaceport last update?
 
I am not happy with this situation any more.
New colonies have sprung up robbing me of other ruins.
The balance has now considerably shifted into a unfair balance.
The Ruin8 will still be secured by you.. but do not step into hexes I already control, nor will you attempt to claim Ruin5.
 

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Update on the Update: For those of you who sent orders late: you're lucky school started this week, and I've been very busy. I'm now working new hours, giving me much less time. But fear not, NESers. This will not kill the NES. Rather, since Fridays and weekends are more free, update deadlines will be ever Thursday at 6. As for this update, I'll get to it as soon as possible, either tonight (should I decide that I'd rather update than do homework) or tomorrow. Thank you all for your patience.
 
Update 3: Greed and Guts

My name is Peterr Machiavicho, Imperial historian for our Great and Holy Emperor Sadaru III, entrusted with recording the history of the planet Circuitria. May the Emperor's greatness, rather than my own, be highlighted with these historical documents.

Within the first standard week of the Seventh Period of 3488 A.E., the Rouge Corporation took a beating in the Securities Market of the financial planet, Humtomcasup, with Rouge stock dropping nearly 10%. The executives, of course, scrambled to find what was to cause for the sudden drop in confidence, and, more importantly, who was to blame. Financial experts gave a laundry list of causes for the lack of confidence in the Rouge Corporation...amongst those being the decrease in profit gained from the Red Raiders in general. Needless to say, the Red Raiders were penalized, and the Red Raiders management, also looking to cover their own tails, blamed Matthias Schmidt's "lack of judgement" on Circuitria. It's ironic that immediately after Matthias Schmidt was about to announce the completion of the founding of a new settlement, named Crimson, that Sammosa Pietrova contacted Schmidt and told him that there would be a [25 credit]* cut from Circuitrian Red Raider revenue to help pay for the penalties imposed by the Rouge Corporation. Schmidt, of course, was very upset with the loss of the credits (which were already allocated for the construction of a road between Crimson and Bloodlust), but Pietrova merely said, "Next time, go where the money is. If you don't, you could find yourself replaced." (-25 credits for Red Raiders)

There was no doubting what she meant: Schmidt's "secure income" doctrine was being blamed for the stock dive. Schmidt begrudgingly buckled, sending units in the direction of ruins in an effort to claim them. But now Schmidt was well aware of how badly Suahidus** could damage his operations on Circuitria...and his own career. What he was doing wasn't enough. Thus, Schmidt became more determined, one of the factors that lead to the Hartainian-Red Raider War.

House Hartain and the Red Raiders negotiated via satellite, and eventually signed the Garden Tower Treaty, which stipulated that House Hartain's troops could not travel east of the Garden Tower ruins, and that hostilities between the two factions would end. The treaty was completely ignored by both parties. Hartainian militia crossed the line, continuing to circumvent the Garden Tower in an effort to secure it for House Hartain. But Matthias Schmidt had his eyes on the ruins, too. The AAV unit, after having successfully routed a Hartainian militia the period prior (thus setting off the animosity), was ordered to also circumvent the ruins and secure them for the Red Raiders, crushing all who stood in its way. Milar Hartain seemed to have anticipated this, sending a garrison south to protect Hartainian control of the area. The AAVs and the Garrison met, and conflict ensued. The result was a massacre. The battle was long and hard fought by both sides, the well-armed Hartainian garrison unable to subdue the Red Raider tanks. The units blead each other dry, the Hartainian garrison completely massacred, and the Red Raider AAV unit mostly destroyed and very disorganized. It appears that some Red Raider soldiers survived, but their whereabouts are unknown. When news reached the Capitol and Milar Hartain, he called Matthias Schmidt, told him the Garden Tower Treaty was off, and that a state of war exists between the Red Raiders and House Hartain...the first all-out war to be declared in the Guardanetarian Basin. Schmidt replied, "I was just about to tell you the same," and with that, the Hartainian-Red Raider War began.

Casualties for the Massacre of the Hartainian Plains:
House Hartain: 1 Garrison
Red Raiders: 1 Armored Assault Vehicle

The Hartainian-Red Raider War was the lead story of the period, but another significant event occured...which is likely to make matters on the Netar Plains more complicated, not less. The military and colonization corporation ColarKell decided that a colony on Circuitria would benefit company revenues. However, they weren't willing to invest their best legions into the risky project. So the company sent Legion MMCMXI (2911), alias "The Steel Eye", under the leadership of Legatus Bonne Rivison. When the colonization ships touched ground, and people heard who was heading the expedition, many called for an immediate declaration of war. After all, who could forget Legatus Rivison's connection with the destruction of the capitol of 03239 Dep, and the death of every one of its 200,000 citizens? She had a very shady past which rose many eyebrows, but only futile protests to Imperial authorities were issued.

House Indigo, at the time of the arrival of The Steel Eye, had been experiencing massive expansion, which was quickly turning the House into the predominant power in the region. Two more ruins were seized by House Indigo, and the Leotus Borsch Milfeulle put the (ceremonial) keystone over the arch that was the entrance to the new House Indigo settlement Milfeullia. Dues were being received from the Forkwand Xenopological Institute. No power, not even the Red Raiders, are currently as strong as House Indigo. And with the arrival of The Steel Eye, many perceive the House's power to not have been diminished at all: in fact, it may have increased. There was initial tension between the Leotus and the Legatus over rights to ruins, but a treaty was signed that granted The Steel Eye legitimate claim to the ruin in question in exchange for credit payment, along with establishing a legal border between the factions, solving many conflicts. House Indigo even granted The Steel Eye a militia once The Steel Eye is able to make their payment. House Indigo's extension of friendship to The Steel Eye hasn't gone unnoticed by Legatus Rivison; in fact, the new-found friendship between the two factions may have lent House Indigo an even stronger arm in the Netar Plains, perhaps even stronger than if they had attempted to settle in the south themselves.

House Indigo didn't just swing her weight around in the South. The Outlaw Commune had recently secured the ancient pyramid ruin on the Sardonican beach. Unlike Sakin Alool, who was dead set on seeing to the eventual destruction of the Commune, Leotus Borsch extended a friendly hand to the Commune. He and Yellow Eye negotiated and settled upon a treaty that granted House Indigo some of the southern portion of the Sardonican Plain. In exchange, the House gave the Commune a loan for road construction, connecting future Indigoan settlements with Cosmic Forgiveness, allowing for future trade routes between the factions. The negotiations brought the two factions closer together, which strengthened House Indigo and its leverage against their rival for power to the west, and gave the Outlaw Commune what it needed most in the hostile region: a friend.

But only time will tell if this friendship between the two factions is one to last. An Outlaw Commune was headed west, presumably to claim land. At the same time, a Jaggonite militia was headed north. The lieutenant of the militia became aware of the movement of the Outlaw Commune unit, and, fearing retribution should he avoid engagement and lose the land to the Outlaw Commune, ceased movement and ordered his unit to hold ground. The Commune arrived and encountered the Jaggonite militia. Fighting, of course, ensued. The militia put up a strong fight, but in the end, the Outlaw Commune's regular unit won out, defeating and destroying the militia. Guardian Alool, rather than flying into a rage, was exstatic upon hearing of the conflict. Finally, he had received the alibi he needed to destroy the Commune. Immediately and without any attempt at negotiation, Sakin Alool declared that "security operations" would begin to secure Jaggonite from its threats...in effect, a declaration of war. Jaggonite is much stronger than the Outlaw Commune, and on its own, likely could conquer Cosmic Forgiveness and end the Commune. But House Indigo's friendliness with the Commune complicates matters. Spectators watch closely to see if House Indigo will step in and guarantee the independence of the Outlaw Commune. And should that happen, the two predominant powers in the Guardanetarian Basin could come toe-to-toe, and a small war could explode in size.

Casualties for the Skirmish of the Sardonican Plain:
Jaggonite: 1 Militia

Of course, Jaggonite didn't just occupy themselves with declaring war on the Outlaw Commune. Jaggonite forces secured two more ruins for their Guardian. However, the likelihood of those ruins turning a profit has quickly diminished. Sakin Alool found the down payment received from the Kurkin Dannis Institute of Historical Research quite handy, and hungered for more such down payments. So upon receiving the first rent payment from the Institute, Alool evicted the Institute from the site, claiming that he had been "personally offended" by Dr. Kutchkin, the leader of the archaeological team occupying Sakin's Divine Ruin. He claimed that he had the legal right to do so, since the contract stipulated that he could renegotiate the terms...without a time frame on when he could do so. Immediately, he placed the ruin back on the market, under the same terms as he had with the Kurkin Dannis Institute. However, the eviction of the archaeological team had severely tarnished Jaggonite's reputation amongst potential customers. Dr. Kutchkin personally raised a stink about Sakin Alool's character. Many buyers turned up their noses to the deal, deaming it too risky for their budgets. Only wealthy firms could be considered able to accept the risk of accepting even low terms...and no wealthy firms were interested. Sakin Alool's gambit at a quick profit had turned very sour, and in the coming war with the Outlaw Commune and potentially House Indigo, Jaggonite's at a great disadvantage economically, having a reputation of being cheets with ruin contracts...and thus loosing potential customers. (-1 Imperial Favor for Jaggonite)

Meanwhile, activity with the Sciuridae Collective of Circuitria picked up. SET-x001 was renamed to Mike Three Sierra Alfa. A-001 sent his militia to the east, and the SCC was able to claim their first ruin, and another one may come under SCC control in the Eigth Period. Notable, though, was the tension building between the SCC and Jaggonite. A-001 sent a treaty to Jaggonite that attempted to establish territorial rights for the two factions, and determine who could claim what ruins. The response from Jagadoon was cold and harsh. While Jaggonite accepted most borders established, they demanded the rights to the sea ruin in what was being termed the Sciuridae Bay, and also threatened that any SCC units that crossed the borders would have to face Jaggonite wrath. A-001 had not been expecting such a harsh reply from Jaggonite. It neither accepted nor rejected Jaggonite's demands.

In summary, the Seventh Period of 3488 A.E. in the Guardanetarian Basin saw acceleration of hostilities between the various factions. The Red Raiders and House Hartain are locked in their own little war in isolation, as House Indigo builds up a power block, and Jaggonite begins to marginalize itself amongst its neighbors, and even the research teams who could boost the state's coffers. The early power dynamic having been set, time will tell who will be left standing at the end of the year 3488.

* Brackets indicate that different language was used; the phrase within the brackets is the game translation.
**The planet with the Rouge Corporation Corporate Headquarters


Map:

Spoiler :


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Diplomacy:
From: Sectoral Governate of the Holy Galactic Imperium
To: Leotus Borsch Milfeulle


The Empire, while congratulating you for your diplomatic success, has no interest in extending any sort of aid at this time.

OOC:
@DarthNader: The stats for the SCC were correct. Also, to design a unique unit requires you spend credits. I suggest that you also communicate with me via PM to make sure you get the unit you want. Right now, the concept isn't doable.

Orders are due Thursday, January 20th, at 6:00 PM MST. Thursday will likely become the pattern, with the way school's going.
 
Errr... it was my understanding that the contract would continue if no higher bidder was available. In no terms did I want to offend anyone! :( You should not have cancelled my contract...
 
I haven't received my 200 credits of income from last turn, or expended the 25 credits for the road.
I did receive the 50, but I must note that only 25 of the 50 I received was a loan, the other half was a part of the peace and trade treaty. 200+200+50-25 = 425
I thought maybe I missed some rule about not making income the round after establishment (that is my round 2 which just passed) but I just checked and the Steel Eye has 220 and is making another 220, and it seems everyone else made cash which they spent on units in Update 1 or buildings in Update 2.
This is kind of important as I'm not sure if I am going to be attacked and/or defended.


To the Kurkin Dannis Institute and Dr. Kutchkin: In the interest of proving our social reform and our beneficial precense to Circuitria we are willing to allow you access to our ruins for a mere continuation of the payment you sent to the Jaggonites. We hope you will spread word of our kind generosity and contact the Imperial Authorities to ask for their role as guarantor in a peace treaty we have been contacted for by the Jaggonites. While the Jaggonites considered throwing/threw you out, believing/because they had a better contract, our community is more intensely victimized and is under existential difficulties from this aggressor. We look forward to a permanent lease on the ruins for the small price of the continuation of your earlier payment, and in time will reduce this to nothing, treating your team as part of our commune.

To the Jaggonites: We're willing to sign a peace treaty with you, but given your earlier belligerence and the two new Assault Hovercraft you have purchased within reach of our base we will require that it be signed in public with the Empire as a guarantor.

To House Indigo: While we have not signed a defensive alliance we would like to begin negotiations immediately.
 
I doubt bought units can defend.. they take a full turn to "exist" like everything else.
 
Actually, bought units can defend. You can't give them orders, but they can defend.

Scratch that. That would probably throw thing way out of balance. I'm going to agree with Abaddon on this one.

I'm going to have to really think about that one. There's a case for both sides.

I've decided to agree with my initial impression and Advance Wars: recently purchased units can defend. You just can't give them orders. It doesn't take orders for units to defend. It makes sense for factions to be able to quickly levy troops in an emergency, without those troops being organized enough to be given orders.

And truth is, the militia unloads automatically when the transport ends its move. So it would have to load back in, which would cost two MPs, and once it unloads (which is free), it could move one more hex.

This trade thing could also be getting out of hand, creating a spamming of settlements. I may have to place a limitation on trade...graduated income and limits to trade routes per settlement.


@Prinny: You are correct: I made a math error in your stats. That will be corrected ASAP.

And Abaddon: I warned you... :p
 
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