Thalassicus
Bytes and Nibblers
@Mentos
Thanks for pointing out the spearmen error, I've fixed it.
I'm hesitant to change great general movement speed since it's something primarily only the human player uses (so it'd give humans a buff), and might lessen the relative importance of the Khan UU.
@Tomice
I agree and went with that starting in 9.22beta. In addition to the morale effect, I think a larger up-front cost has the advantage of making rapid conquest more difficult to manage than a more gradual pace. Razing got nerfed now that captured cities only lose 1 population instead of half, and it likewise makes mass annexation a very difficult alternative. Puppeting becomes the best temporary solution, but isn't good to stick with in the long run due to the stiff penalties to culture and research puppets now get in the beta. I think these goals make sense:
Thanks for pointing out the spearmen error, I've fixed it.
I'm hesitant to change great general movement speed since it's something primarily only the human player uses (so it'd give humans a buff), and might lessen the relative importance of the Khan UU.
@Tomice
I agree and went with that starting in 9.22beta. In addition to the morale effect, I think a larger up-front cost has the advantage of making rapid conquest more difficult to manage than a more gradual pace. Razing got nerfed now that captured cities only lose 1 population instead of half, and it likewise makes mass annexation a very difficult alternative. Puppeting becomes the best temporary solution, but isn't good to stick with in the long run due to the stiff penalties to culture and research puppets now get in the beta. I think these goals make sense:
- Small, worthless cities can still be razed as easily as before.
- Large cities are very punishing to try and raze en mass.
- Puppeting is ideally good to deal with temporary conquest, but with the puppets weakened enough it's important to shift to annexation as soon as possible.