Turn Discussion Thread

I am hesitant to commit our best production city to (give or take) 19 turns of production for basically a Golden Age. I mean, a GA is nice, but it is also a one-time benefit. And apart from the culture and GPP, that is all you are going to get from Taj Mahal. Also, we are in an alliance with the other 3 teams potentially building this wonder. We should be able to discuss building the wonder with them so that we can build it at our leisure rather than trying to rush it. We should not be playing as if the ETTA and our NAPs don't exist.

Besides I think we could use this to our advantage. If Quat wants to build Taj, we could agree so long as they allow us to build, say, the Statue of Liberty, which is of greater long term benefit. If we really need a GA now (or soon) we could burn a GP on it. We have hardly used GP (or specialists) in this game at all.

Anyway, those are just my thoughts.
 
That has been the crux here I think. On one hand they're our allies but yet there is the "Only one can be the winner" thing. How do you reconcile that one day we will be at war with them? It just seems sad that there is no other option for winning these games.

Anyrate we could talk to them about this Wonder, I do think a GA would be good especially to use in changing our civics. We don't have our Marble back either.

I think it's evident that we really have been lacking in our communications to our ally's.
 
The Taj is worth the cost of building, but not necessarily worth racing for. I like Trystero's idea of agreeing to let Quatronia have in exchange for first dibs on something else.

The communication has indeed been poor, and it's partly our own diplomats' fault (including myself) and partly the other teams' faults. We really need to keep more of a dialogue going rather than only communicating at the last minute when something urgent comes up.

Can I just say that while we're still under the ETTT, even if we in some regards don't want to be, we should be continuing to transfer our techs. Even the act of saying we'll take a team vote on something we've actually already agreed to do reflects very badly on our integrity, and needlessly so if we do make the trade anyway. If we want to end the ETTT there's a right way of doing it and refusing tech trades in game is not it.
 
I asked for a vote to not piss anyone off.
 
I think the Taj is a good wonder, but I think it is much better if we weren't in a mostly-cooperative situation. At this point half the benefit (commerce/research) would essentially be shared with the alliance. That is why I think other options are better.

I agree with Irgy in that we cannot continue to be grudgingly part of the ETTA. In part, our hesitance to go "all-in" has got us into the situation where we are now, where our tech edge in military has largely been lost.

I also agree that the diplomacy has been awful, and that my recent inactivity is a major factor. I will try to remedy that.
 
FYI - I logged in to look at our tech situation and didn't realize a new turn had started. I had to pick builds for Canopus and Arcturus, so I put courthouses in each queue as a placeholder.
 
I'd like to dicuss Wonder building here, personally I like Spiral Mineret for the money. University of Sankore is good for Beakers as well, though we'd need our stone back for either of those.

I like the idea of MoM to get longer GA.

Also if anyone wants to play the current turn I think that would be good to other team members back into the swing of things.
 
Mausi before Taj,
With taj we get our cities better. Together 60 netto :hammers: each turn for 8 turns, costs with marble 234 in Sirius. It's 100 % gain. 13 turns in Sirius. How can the other teams makes more from this.

I looked in the game and switch in canaltown to clam, better than incense.

We 've give away natio :D
we research lib for what? What tech we take then, science to end the Ett or what?
We play for the other teams only or what?
 
We didn't give it away, we got education. Frankly were stagnating and no were not playing for the other teams only.
 
Trystero
What is good at Liberty, it costs 500 netto in Sirius and 600 in another city, would you want it in SOL or at the continent? At continent more towns, more gain, at SOL the better towns or?
500 in SOL are 27 turns
600 in Arc are 35 turns.

Imo we build Taj.
 
Research Lib (2093) to get Constitution (2990) is stupid. So research lib is stupid, because the best is science (lost of Lib). demo or steel (4186) is a good tech for lib. So wait with researching lib.
 
You know there was a nicer way of saying lets put Lib on hold.

BTW I never said what tech to get. We still don't know what Amazon and CDZ are even teching.
 
HUsch: The plan is not to finish Liberalism yet, just to research most of it. Then we're going to tech our way to Chemistry, and take Steel with Liberalism. So don't worry about us not getting much out of Liberalism, it's an investment for a later turn.

Also, until you have a specific alternative to remaining in the ETTT that's not going to simply isolate us, please stop complaining about it every single time we research a tech. We've talked about this at length, it's not a fair deal for us beaker wise but it is a better deal than singling ourselves out as a runaway with a target on our heads. Telling Alphashard not to trade the tech when we're in an agreement to trade techs, and in the middle of telling our allies to start researching harder, just makes us look stupid.
 
AlphaShard: I can play the current turn. Do we have anything pending? What are the next builds in Canopus and Arcturus? Are courthouses OK? I will take a look at our cities when I play the turn.

HUSch: SoL was just an example. I'm not strongly advocating that we build it necessarily. I think my main point was that we shouldn't rush to build Taj without discussing it with Quatronia, who might have had the same idea. We don't know who we will end up being aligned with in the endgame, so it's best not to needlessly aggravate other teams. I also think we should consider whether wonderbuilding is the best use of our hammers at this time (I don't know myself).
 
1. There is no need for additional units.
2. we 've now all our good founding tiles with cities (The wale city's settler is build in Canopus)
3. Our reason for researching natio was building taj, best with marble.
4. the situation with our allies is a desaster. One prevent us from building our best building (lib), with the other we made a race which one can get a Mav's town (Pyras), so that we both get nothing only blooded noses.

We (have to) wait for better techs to get a chance against Mav/Mer. I hope we can do it before they can get frigates.

btw in the German DG: our gallon won against a EI at coast, 4 %.

For this turn, there is the transport of the settler to the whales city and build a 1-2 wb if possible for the new town in AC best. I Think we 've turn 150 so the change should be next turn in Beta Cent
T 151: with (12/24 +0:food: and 34/60 +11 :hammers:) change clam to mine
T 154: granary is builded. with (12/24 :food: ) change mine to clam and build forge
 
Yes Courthouses are good, were planing on also getting WB's built for the new Whales city (TBN Capella).
 
OK - I will stick with courthouses. AC will finish a WB next turn and then build another for Capella.

Questions:
What is the caravel Mariner suppose to do?
What is the EI Excalibur suppose to do?
What is the spy on Mavericks home island suppose to do?
Where are the units on Dawn Treader going? (to pick up the settler?)
Do I send the new worker in Arcturus to Altair?
What is Ironsides doing?

Thanks! :)
 
OK - I will stick with courthouses. AC will finish a WB next turn and then build another for Capella.

Questions:
What is the caravel Mariner suppose to do?
What is the EI Excalibur suppose to do?
What is the spy on Mavericks home island suppose to do?
Where are the units on Dawn Treader going? (to pick up the settler?)
Do I send the new worker in Arcturus to Altair?
What is Ironsides doing?

Thanks! :)

1) Mariner is staying near Gold city to make sure Galley doesn't come out. Until we can find something better.
2) Be back up for the other Galleons
3) Keep tabs on the forces
4) I believe to the soon to be founded (Capella) Whales city.
5) Use your best judgement, unless Husch has a better idea.
6) I had left that ship there to take the settler.
 
Done! I hope I did OK, I'm a bit rusty. I moved the new worker from Arcturus toward the whale city site since there aren't any workers in that vicinity.

1. There is no need for additional units.
2. we 've now all our good founding tiles with cities (The wale city's settler is build in Canopus)
3. Our reason for researching natio was building taj, best with marble.
4. the situation with our allies is a desaster. One prevent us from building our best building (lib), with the other we made a race which one can get a Mav's town (Pyras), so that we both get nothing only blooded noses.

1. I would disagree. Military is everything. We want to have a force to attack Mavericks (either the island or on the other spire) as soon as we get the necessary techs. Example: We should build a stack of 20 or more City Raider-promoted siege units that we can upgrade to cannons as soon as Steel is available. Also we should be building CR-promoted maces to upgrade to rifles that can't get the CR promotion. We will need EI for transport as well. After the courthouse, Arcturus (or another city) should do nothing but build units. We need at least one city committed to building military at all times. (We might consider switching to Vassalage/Theocracy as soon as is feasible)
2. Agreed. Get these cities up and running, tech to Steel, and then build a huge army.
3. OK - but let's discuss this or at least make it known to the rest of the ETTA that we want to do this.
4. We can fix our diplomacy. If we want to build a library and university in Rigel, let's tell Amazon, so they can build a culture building to offset our new culture.
 
Back
Top Bottom