Thalassicus
Bytes and Nibblers
One goal in Vanilla Enhanced is for AIs to use unique bonuses like a human would. A human playing Alexander will typically ally with citystates and attack major civs. There's several factors I used when determining a personality:
An AI's personality type determines its leader priorities.
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- What were the leader's vanilla AI stats?
- Does the leader have militaristic bonuses?
- Did the civilization historically involve citystates or confederations?
- Approximately the same number of leaders assigned to each personality type.
An AI's personality type determines its leader priorities.
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