No, sorry. This isn't a small-nation game - I'd recommend taking a few provinces, building your military up a bit, and generally getting yourself entrenched and set up before working on a canal.
No, Duke, it doesn't - it just lets you build more badass ships.
No, sorry. This isn't a small-nation game - I'd recommend taking a few provinces, building your military up a bit, and generally getting yourself entrenched and set up before working on a canal.
No, Duke, it doesn't - it just lets you build more badass ships.
Build as many armies as possible (how many?)
and Invade as many provinces to the east of my land as possible.
If I can only invade one, invade the southern one.
Mad Man still has 2 IPs to allocate as well. I'll wait another half an hour to an hour(basically through my shower and maybe some Arkham Asylum) before updating anyway.
Around the globes, with varying degrees of success, the various kingdoms, republics and empires of Earth have launched wars to expand their dominions. New ones have even risen to the fore in this time. Can these peoples go on to conquer the world?
Map:
Spoiler:
Pirate Invasion of Southern Mexico: MEXICAN VICTORY
Spoiler:
Pirates roll a 1 on Morale. They will not gain their +2 bonus.
Mexicans roll a 1 on their Morale. They will take a -2 penalty.
ROUND ONE:
Mexicans roll a 7-2=5.
Pirates roll a 3.
Pirates roll a 4 on Cohesion check(1D6) - they do not lose their army.
Pirate Coercion of Venezuela: SUCCESS
Pirates roll a 1 out of 10. Needed: 1-2 out of 10.
Venezuela has joined the Pirates of the Caribbean. Rolled a 3 on the territorial bonus check. They have sadly not been able to provide you with any bonuses.
Antiochian Invasion of Saudi Arabia: ANTIOCHIAN VICTORY
Spoiler:
Antioch rolls a 6 on Morale. They take a +2 bonus.
Saudi Arabia rolls a 3 on Morale. They take no bonus or penalty.
ROUND ONE:
Saudi Arabia rolls a 5.
Antioch rolls a 12+2=14.
2 Antiochian armies did not commit to engagement.
Antioch rolls a 6 on the territorial bonus check - they gain a 6th Rate from Saudi Arabia into their Gulf of Aden fleet.
Australian Coercion of Central Indonesia: FAILED
Australia rolls a 7 out of 10. Needed 1-2 out of 10.
Central Indonesia regrets to inform Australia that they see little point in a union at this time, but shall certainly keep their doors open to their southern neighbor. Interim Update:
British Invasion of the Low Countries: BRITISH VICTORY
Spoiler:
Britain rolled a 4 on Morale. +2 bonus preserved. Netherlands rolled a 3 on Morale. No penalty awarded.
ROUND ONE: Britain rolls a 16+2=18. Netherlands rolls a 12.
Britain rolls a 5 on the territorial bonus check. No bonuses awarded.
Hindustani Invasion of Perisa: COSTLY HINDUSTANI VICTORY
Spoiler:
Hindustan rolls a 5 on Morale. +2 bonus preserved. Persia rolls a 5 on Morale. No penalty awarded.
ROUND ONE: Hindustan rolls a 12+2=14. Perisa rolls an 18.
ROUND TWO: Hindustan commits Army#2. Hindustan rolls a 17+2=19. Perisa rolls a 14.
1 Hindustani army did not commit to engagement.
Hindustan rolled a 1 on the cohesion check - Army#1 routs and is removed from play.
Hindustan rolled a 5 on the territorial bonus check - no bonus awarded.
Qing Invasion of Southern China: QING VICTORY
Spoiler:
Qing rolls a 6 on Morale. +4 bonus awarded. Southern China rolls a 1 on Morale. -2 penalty awarded.(I smell a curbstomp battle)
ROUND ONE: Qing rolls a 9+4=13. Southern China rolls an 8-2=6.
Qing rolls a 1 on the territorial bonus check - no bonus awarded.
Qing Invasion of Sinkiang: TOTAL SINKIANG VICTORY
Spoiler:
Qing rolls a 5 on Morale. +3 bonus awarded. Sinkiang rolls a 1 on Morale. -2 penalty awarded.
ROUND ONE: Qing rolls a 2+3=5. Sinkiang rolls a 14-2=12.
ROUND TWO: Qing, getting angry now that their first army got itself ripped apart, roll an 11+3=14. Sinkiang rolls its eyes - and then rolls an 18-2=16.
Both Qing armies roll 2s on their cohesion checks - neither one is destroyed.
Venetian Invasion of the Ottomans: VENETIAN VICTORY
Spoiler:
Venice rolls a 3 on Morale. +2 bonus awarded. Ottoman Empire rolls a 6 on Morale. +2 bonus awarded.(This is looking like it'll be exciting.)
ROUND ONE: Venice rolls a 14+2=16. Ottoman Empire rolls a 6+2=8. (Never mind. . . .)
2 Venetian armies did not commit.
Venice rolls a 1 on the territorial bonus check. No bonus awarded.
American Invasion of Texas: AMERICAN VICTORY
Spoiler:
America rolls a 2 on Morale. +2 bonus awarded. Texas rolls a 3 on Morale. No penalty awarded.
ROUND ONE: America rolls a 14+2=16. Texas rolls a 15.
1 American army did not commit.
America rolls a 5 on the territorial bonus check. No bonus awarded.
American Invasion of the Midwest: AMERICAN VICTORY
Spoiler:
America rolls a 6 on Morale. +3 bonus awarded. The Midwest rolls a 1 on morale. -2 penalty awarded.
Having Captured a small German 6th Rate, we Rename it HMS Invisible.
The Lord Chancellor Sends a letter to the Skuma Empire, Welcoming Them to the Global Stage. We request permission To Colonize South Africa, and assure them That We have no other plans on the continent.
We Also Strengthen Our Military, following the Moroccan attempts To prepare to invade our soil.
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