drlake
Emperor
^touche
Hey I have an idea that will help to put this argument into perspective. STW claims that no winning team has ever won without using a test map.
My survey is:
How many teams have used a test map at some point and still lost?
From my perspective, I have played on FE for 4 SGOTMs and we have 1 bronze medal. I also will make an educated guess that FE had used a test map at some point in all previous games only taking 1 medal (SGOTM12). So if we disregard the skill of our strategy in SGOTM 12 and assume that our medal was based solely on our test map, that is a 1 in 12 chance that a test map will help.
So have any teams that have no medals ever used a test map and still lost?
Indeed. Lurking in SGOTM threads is an instructive (and addictive) pass time. Thanks all!the technique has been very insightful to learning how top minds think if you read threads as a lurker.
I remain convinced a SGOTM Team must make use of a test game to place in the top three, unless the best Teams don't use test games or the SGOTM is of a nature that makes using test games fruitless.
Sun Tzu Wu
@LowtherCastle:
Concerning SGOTM-6, let us please just civilly agree to disagree
Sun Tzu Wu
I reread your posts and discovered that indeed, according to you, your position is untenable. You see, when I used "test game" in SG6, I was referring to a CIV game in which I simply opened up a game of CIV with the same speed settings and tested out how the game mechanics are. In other words, at the very best, it was what you refer to as a "type 0 test game." But...in your own words, a "type 0 test game" "is not really a test game at all":Clarification of the Conjecture that Test Game Use is Required for a Top Three Win:
To clarify, I'm suggesting that using a test game is a necessary condition for placing in the top three of a SGOTM.
Sun Tzu Wu
Surprise, surprise! Guess what that means? SG6 was won by a team that did "not really [use] a test game at all."Types of Test Maps as Originally Defined by DynamicSpirit:
I would call this a 0 dimensional test game, because it is similar to the real game only in the map script and those game and map parameters available in the Options tab of the F8 Window.
...
I like the name "type 0 test game", because the zero helps to remind me that its not really a test game at all, since it is effectively a completely different game, just on a vaguely similar map.
Sun Tzu Wu
As best I can determine, the basis is an erroneous assumption that award-winning teams' test maps are used to "model" the outcomes of the real game.What is the BASIS for a potential ban on test maps?
Actually, in SG12, OSS stole most of our workers... but I get your point, of course...Whether or not every single top 3 team has used test games or not is irrelevant. Here are other things top 3 teams have always done:
1. Built workers
the basis is an erroneous assumption that award-winning teams' test maps are used to "model" the outcomes of the real game.
News for you. I know this is old-fashioned but it needs to be pointed out. This is a gentleman's game. Gentelmen uphold not only the law but the spirit of the game. Among other things, gentlemen never EVER accuse other players of cheating without clear evidence.Claims to have not done something in a SGTOM are pointless without irrefutable proof. Only what the BUFFY/HOF module can verify can be held up to scrutiny. Anything outside of the real SGOTM game played with BUFFY/HOF module is not subject to any creditable method of proof.
So, whether a SGTOM team used test games, spreadsheet models or anything outside of what the BUFFY/HOF module can verify is outside of realm of what can be proven. There simply isn't a trusted verification tool outside of the BUFFY/HOF module, so what we can prove is limited to that module's capabilities.
Umm... You start by insinuating that your competitors are liars without even the slightest evidence. If you were a gentleman, which you obviously are not, it would never occur to you to go down this path. On top of that, you seem to have no concept of what a good model or a bad model might be. A PERFECT model of a Civ4 game encapulates all the information that the player has at the moment the model was constructed. It also has ZERO information about the information the player does not have. As the perfect information and the zero information get mixed together as you move into the future, the model inevitably becomes less reliable.If test games are poor models of the real game, why should we ban them and why indeed should any team that (claimed) they didn't use them be held in high esteem?
Oh man. Yet more denigration of your fellow man. I submit that faith does indeed have its place in the the SGOTM competitions. Among other things, I believe that the vast majority, perhaps all (or close anyway), of the players in the game are honest and try, as best they can to follow the rules of the competition.Since, the SGTOM rules never actually banned test games and the SGOTM-14 rules have reinforced their legitimacy, I see no point in rehashing this debate about whether or not they should be allowed.
It is further pointless to claim that any SGOTM was won without the use of test games, because that is clearly outside of what the BUFFY/HOF module can determine.
Certainly some teams may make that claim, but will any one really believe them? Just because someone says they believe doesn't mean they really do. Without irrefutable proof, we have nothing we can really trust, unless one accepts something as (religious) faith. Faith has its place, but not in the SGOTM competitions.
Crap. Utter crap. From one end to the other, this is crap. Vicious malicious crap on top of that. Flying camera was legal in the last game and it is not in this one. What possible evidence do you have that following the rules in the last game would lead the same person to violate them in this one?Moving on to something more current: Flying camera trick and the "radar trick"
These methods of determining the height of terrain have been banned in SGOTM-14, but the BUFFY/HOF module can not detect their use. Teams have used these methods in previous SGTOM competitions when they were less widely known. Winning teams probably gained significant advantage in their SGOTM games though their use. Admission of the use of these height detection methods in SGOTM-14 will almost certainly disqualify a team's game. Denial of use in previous SGOTMs will have high value to the team's making the denial, but there's no way the team can prove their denial is the truth. This is the same as the question of test game usage; it can't be proven either way.
Jeez. Learn something dude. 1) Most people are fundamentally decent. 2) It's just a game.Rather than have faith that no player will violate the flying camera trick and/or the "radar trick", these technique should be allowed to equalize the competition between those that have no qualms about violating an unenforceable rule and those that wouldn't even consider doing it.
So in the final analysis there's really only one solution. It's called an honor system.
STW, this is really simple. You're way overcomplicating it. The simple truth is, someone who wants to cheat can violate every single rule in the book and go undetected. Not BUFFY, not the built-in detectors, nothing can stop someone from cheating, if he knows how and has his mind bent on doing so. Nothing. Not a thing.Not a single thing.So in the final analysis there's really only one solution. It's called an honor system.
One more thing. For me, using the honor system and banning exploits gives me ALL the quality I can hope for. I love playing SGs. I love the honor system. I love the rules that we abide by. I've been on a team in which I, OLD GEEZER THAT I AM, ACCIDENTALLY GIFTED AWAY OUR THIRD CITY AND WE STILL WON!?!?!
So I, personally, am really, really, really NOT worried about cheaters. The only reason I pushed for banning the flying camera is to have SG14 be as close to the spirit of CIV-Bts as possible, under the honor system.