rhammer640
Russian Monk
- Joined
- Aug 9, 2010
- Messages
- 386
Could you please try to describe the result of the scenario I posted in #73 then?
That doesn't seem like a simple calculation to me.
These don't make sense to me. If its the same total food regardless of situation, then how is there any extra incentive to connect cities or annex puppets or remove blockades? If a city is blockaded, you just the bonus to some other city instead. Am I missing something here?
It doesn't add any strategic value that I can see, but it does mean that you have food yields constantly changing any time these parameters chance, which could potentially lead to a need for re-optimizing, which seems frustrating.
I'm not sure how many cities thal has modded in so i couldn't answer that right now, im not saying its the easiest to do to figure out exact numbers but if its the top 5 cities and one gets blockaded it could go into drastic starvation due to half its CS food going away. Same as if you have a big city thats not connected, you will want to connect it to make sure the food is going to those cities that really need to the most to grow.
There is some general strategy involved like i said above but its not going to add a ton of depth or anything.
Basically all it does is give double food for capital, half for non-connected (basically connect them asap), and half if you are blockaded which makes sense realism sense, and if you capture a huge AI city and want to raise it, its not going to take food for X turns before getting smaller then your top X cities.
So if your top 5 cities are all connected....
wow nevermind i didn't see that Thal had changed it so that you get food based off of city size itself, I actually agree with you now, lol. i thought the food got distributed as before equally among cities but that the capital got double and you had to make sure they were connected. I agree that changing based on city size is not needed at all. Sorry Ahriman
