This is probably going to be a long shot, but I'm going to throw this out there and see what people think.
Some of you older folk may remember me from around the Civ3 era. I converted some units from AoE/AoK, And I had a bash at creating an editor for civ3 before the official one came out.
Moving onto Civ4 and I wasn't all that impressed , I think mainly due to the 3D aspect of it. Civ4 is where the gameplay side of things started to learn towards the casual/mass market audience.
I'm not even going to talk about Civ5, there are plenty of threads talking about how much people dont like it. I bought it, played a few games and was like meh.
I loved the good ole days of Civ3, you didn't need an uber computer to run it and it had some solid game play.
And let's not forget some of the great people I remember who were around then, I'm sure most of you will remember Kinboat, Kal-el, Gramphos, Aaglo, utahjazz7, recon1591, zulu9812, Smoking Mirror and I'm sure Steph is still around some where. And ofc lets not forget Sn00py!!!
I'd just like to say I cant stand what they've done to the Civilization series to dumb it down. So I'm here to propose a solution.
I'd like to know what people's thoughts are on creating our own Civ game :O
Now before you all shoot me down and say it'll never happen, lets have a think about it.
At it's core a Civ game is very simple, you have a map, you have units that you move around the map, they build cities and cities build improvements and more units.
Now does it need to be 3D? - No.
Does it need multi-player? - Now I'm not big on multiplayer so I'm going to say No. I know a lot of people will say otherwise.
Does it need to be moddable? - Since we're trying to create a game with solid/addictive game play it shouldn't be needed. Atleast not in the beginning. And you shouldn't need modding to put the features you want in, they should already be there!
The the biggest area of coding is going to be AI and combat, and that will take months to get right.
Another thing I wont be able to do are art assets, so they would need to be provided by the community. Along with the UI design.
The biggest draw I think for this is going to be the fact that we will determine how the game plays and what features it has and we wouldn't have to answer to any one.
Plans going foward are to gather interest, and then start deciding on features.
I have plenty of code around that I could use to get some thing up and running very quickly.
Regards.
James
Some of you older folk may remember me from around the Civ3 era. I converted some units from AoE/AoK, And I had a bash at creating an editor for civ3 before the official one came out.
Moving onto Civ4 and I wasn't all that impressed , I think mainly due to the 3D aspect of it. Civ4 is where the gameplay side of things started to learn towards the casual/mass market audience.
I'm not even going to talk about Civ5, there are plenty of threads talking about how much people dont like it. I bought it, played a few games and was like meh.
I loved the good ole days of Civ3, you didn't need an uber computer to run it and it had some solid game play.
And let's not forget some of the great people I remember who were around then, I'm sure most of you will remember Kinboat, Kal-el, Gramphos, Aaglo, utahjazz7, recon1591, zulu9812, Smoking Mirror and I'm sure Steph is still around some where. And ofc lets not forget Sn00py!!!
I'd just like to say I cant stand what they've done to the Civilization series to dumb it down. So I'm here to propose a solution.
I'd like to know what people's thoughts are on creating our own Civ game :O
Now before you all shoot me down and say it'll never happen, lets have a think about it.
At it's core a Civ game is very simple, you have a map, you have units that you move around the map, they build cities and cities build improvements and more units.
Now does it need to be 3D? - No.
Does it need multi-player? - Now I'm not big on multiplayer so I'm going to say No. I know a lot of people will say otherwise.
Does it need to be moddable? - Since we're trying to create a game with solid/addictive game play it shouldn't be needed. Atleast not in the beginning. And you shouldn't need modding to put the features you want in, they should already be there!
The the biggest area of coding is going to be AI and combat, and that will take months to get right.
Another thing I wont be able to do are art assets, so they would need to be provided by the community. Along with the UI design.
The biggest draw I think for this is going to be the fact that we will determine how the game plays and what features it has and we wouldn't have to answer to any one.
Plans going foward are to gather interest, and then start deciding on features.
I have plenty of code around that I could use to get some thing up and running very quickly.
Regards.
James