Alright, during the short time of no uploads to the CFC site, I got a little bored and made a number of modules. So instead of having to go hunting for threads either here or on the RifE forums, this thread is intended to collect them all in one place, gather changelogs and so on.
Important note for Ashes of Erebus (AoE) users!
Except where noted, none of these modules have been tested or updated to work with Ashes of Erebus! For AoE compatible versions, please go here.
The following modules already have threads, and the links point to those threads instead:
Claimable Tower of Eyes
Current version: 0.12
Description: Allows you to claim the Tower of Eyes feature just like a fort. Now wait 30 turns after capturing, and it'll upgrade and gain a cultural radius.
Hell Stables from WM/MoM
Current version: 0.11
Description: Brings the Hell Stable from Master of Mana to RifE, taking one food from a city but providing two nightmares. Requires Infernal Pact.
Modules below each have their own post (or will shortly) later in this thread. The links lead directly to the related post for easier navigation.
Arcane Forge from WM/MoM
Current version: 0.10
Description: Brings the Arcane Forge from Master of Mana to RifE. Replaces forge, gives happiness from enchantment mana, and gives all applicable units built in, or passing through the city the Enchanted Blade promotion.
Fort Fixes
Current version: 0.10
Description: Commander II (and equivilent) promotions weren't being applied to the Fort Commanders on the Tower of Eyes. This fixes that, and also makes the Rinwell Isle specific Water Walking promotion work regardless of which of the three Rinwell Isles there are.
Note: This module requires the Claimable Tower of Eyes module to work, but does not list it as a dependency because it can be loaded in any order. This module only affects the promotions, not the Tower of Eyes itself, so they can safely be loaded in any pass - other modules notwithstanding
Luchuirp Worker
Current version: 0.12
Description: Kilmorph taught the Luchuirp what they'd forgotten, living in mines and such. This simply gives their Mud Golems the Dwarven Worker promotion, allowing them to build Dwarven Mines so they still don't forget what she taught them.
(They can still build regular mines as well though, unlike the Khazad)
Refugee Worker
Current version: 0.10
Description: A simple module that allows the Grigori refugees to upgrade to workers. For those times you just want to press them into working for the improvement of the empire.
More Arcane
Current version: 0.12
Description: This WIP module is an attempt to teach Arcane units how to ride a horse. No, seriously.
It is available for testing but needs rebalancing in several areas, along with getting the units on the right techs. Feel free to pitch in and ask for other arcane unit ideas - mounted or not.
(This module is not currently on the RiFE modules page)
Important note for Ashes of Erebus (AoE) users!
Except where noted, none of these modules have been tested or updated to work with Ashes of Erebus! For AoE compatible versions, please go here.
The following modules already have threads, and the links point to those threads instead:
Claimable Tower of Eyes
Current version: 0.12
Description: Allows you to claim the Tower of Eyes feature just like a fort. Now wait 30 turns after capturing, and it'll upgrade and gain a cultural radius.
Hell Stables from WM/MoM
Current version: 0.11
Description: Brings the Hell Stable from Master of Mana to RifE, taking one food from a city but providing two nightmares. Requires Infernal Pact.
Modules below each have their own post (or will shortly) later in this thread. The links lead directly to the related post for easier navigation.
Arcane Forge from WM/MoM
Current version: 0.10
Description: Brings the Arcane Forge from Master of Mana to RifE. Replaces forge, gives happiness from enchantment mana, and gives all applicable units built in, or passing through the city the Enchanted Blade promotion.
Fort Fixes
Current version: 0.10
Description: Commander II (and equivilent) promotions weren't being applied to the Fort Commanders on the Tower of Eyes. This fixes that, and also makes the Rinwell Isle specific Water Walking promotion work regardless of which of the three Rinwell Isles there are.
Note: This module requires the Claimable Tower of Eyes module to work, but does not list it as a dependency because it can be loaded in any order. This module only affects the promotions, not the Tower of Eyes itself, so they can safely be loaded in any pass - other modules notwithstanding
Luchuirp Worker
Current version: 0.12
Description: Kilmorph taught the Luchuirp what they'd forgotten, living in mines and such. This simply gives their Mud Golems the Dwarven Worker promotion, allowing them to build Dwarven Mines so they still don't forget what she taught them.
(They can still build regular mines as well though, unlike the Khazad)
Refugee Worker
Current version: 0.10
Description: A simple module that allows the Grigori refugees to upgrade to workers. For those times you just want to press them into working for the improvement of the empire.
More Arcane
Current version: 0.12
Description: This WIP module is an attempt to teach Arcane units how to ride a horse. No, seriously.
It is available for testing but needs rebalancing in several areas, along with getting the units on the right techs. Feel free to pitch in and ask for other arcane unit ideas - mounted or not.
(This module is not currently on the RiFE modules page)