How many beakers a Great Person can actually give you by bulbing?

It's Shift. Though sometimes it doesn't work, for no apparent reason, and other times it bugs out and thinks I've let go of Shift (making the GM move, after which you can't check the mission value, which is just stupid).
I'm glad I'm not the only one that finds this Shift + clicking functionality to simply fail a lot.


Actually, it sounds like finding out the highest Trade Route mission value is another valuable interface addition that could be added to the BUG Mod, similar to additions like the "next Great Person to be born" bar and the "how long until I get my next Great General" bar. Now all we need is a volunteer to code it.
 
a Great Person can actually give you by bulbing? Anyone have exact numbers for the different GP types, map sizes and game speeds?
Game Speed
Game Speed plays the biggest role in determining the Flasks obtained, in that Game Speed affects not only the base amount of Flasks but also the bonus Flasks per population point.

Map Size
Map Size does not play a direct factor in the numbers because the scaling for population already intrinsically adjusts for Map Size--a smaller-sized map will by nature have a smaller population than a larger-sized map, assuming that your game is going about as well across either Map Size type. Since your total number of population points will affect the total Flasks obtained, there is no additional scaling for Map Size.

Type of Great Person
As for Great Person type, Great Scientists will offer more base Flasks and more bonus Flasks per population point than other Great Person types. All other Great Person types (well, the Great Person types that can Lightbulb a tech--Great Generals, for example, can't be used for Lightbulbing) will Lightbulb an equal number of base Flasks and bonus Flasks as each other.

Note that I define "Generic Great Person" as any of Great Artist, Great Prophet, Great Engineer, or Great Merchant.

Lightbulbed Flasks = Base Flasks + additional Flasks per population point * the total number of population points
Note that I will list the base Flasks value followed by the additional Flasks per population point value. The total number of population points is obtained by summing the City Sizes of every City in your empire.

So, if you have Cities with Sizes 5, 3, and 2, then you will have 5 + 3 + 2 = 10 population points, and that number 10 would get multiplied by the "Flasks per population point" value.

One way to see a summary of your City Sizes is on the F1 screen (the Domestic Advisor). As far as I know, though, you're on your own in terms of needing to manually add the City Size values, in order to come up with your total number of population points.


Marathon Game Speed
Generic Great Person = 3000 base Flasks + 6 Flasks per population point
Great Scientist = 4500 base Flasks + 9 Flasks per population point

Epic Game Speed
Generic Great Person = 1500 base Flasks + 3 Flasks per population point
Great Scientist = 2250 base Flasks + 4.5 Flasks per population point [See Note 1]

Normal Game Speed
Generic Great Person = 1000 base Flasks + 2 Flasks per population point
Great Scientist = 1500 base Flasks + 3 Flasks per population point

Quick Game Speed
Generic Great Person = 670 base Flasks + 1 Flasks per population point
Great Scientist = 1005 base Flasks + 2 Flasks per population point


Ratios
For Quick Game Speed, someone felt that giving you a base value of 666 was not a good idea, i.e. floor (1000 / 1.5) = 666, so they gave you a few free Flasks. As a result, the Great Scientist at Quick Game Speed was given a few free Flasks, too: 1005 instead of 1500 / 1.5 = 1000.

Other than that anomally, you generally have this ratio:
Marathon = Normal * 3
Epic = Normal * 1.5
Normal = Normal * 1 ;)
Quick = Normal / 1.5


Small Note
[1] Since the value is floored, which essentially means "round down to the nearest integer," your last population point will be worth either 4 more Flasks (if your total population is an odd number) or 5 more Flasks (if your total population is an even number).
 
Game Speed


Normal Game Speed
Generic Great Person = 1000 base Flasks + 2 Flasks per population point
Great Scientist = 1500 base Flasks + 3 Flasks per population point

But according to this http://www.civfanatics.com/civ4/info/techs Liberalism is 1400 beakers. But on normal speed it takes more than one GS bulb or at least in my games it does. What am I doing to lose base flasks here? Is it because I am on immortal?
 
That's the base cost of Liberalism. It gets multiplied through a formula related to speed, map size, difficulty, etc. If you mouse over Liberalism in game, you'll see the actual cost. On Normal speed, it tends to be very roughly in the 1.5x base cost range for standard map and medium difficulty level.
 
Ah, ok. So, on average on those settings it is more like 2100.
2100-1500=600
600/3=200
I need population of 200 to bulb it in one go. I don't usually have the equivalent of 20 size 10 cities at that point.
 
Great detailed reply, Dhoomstriker.

Thanks a lot to all who contributed.

I fell I am going right, but now I know for sure :)
 
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