Okay, so one reasonable option with Gold City is to avoid whipping the Granary. That way, whipping anger will subside after, since we'll only need to whip 2 buildings: the Lighthouse and the Library.
It works as follows:
1. Let Gold City keep working the Fish + Gold for maximum Commerce
2. When we grow to Size 3, the Clam will already be netted, so we will simply work the Fish, Gold, and Clam (without the Lighthouse's bonus Food yet)
3. Let the Granary be manually-completed when we have about a 60% full Food box
4. Build a Lighthouse next
5. When the City is about to grow to Size 3, on Turn 101, 1475 BC, we will whip the Lighthouse
6. On this turn, after having whipped to Size 2, we will work the Fish plus the Clam, getting us a ton more Food into our Granary for the start of Size 3. Specifically, if we were to just work the Fish + Gold on this turn, we would start at Size 3 with 17/39 Food in our Foodbox. However, by working the Fish + Clam on this turn, we will start at Size 3 with 25/39 Food in our Foodbox. That means that we gain 8 Food for the cost of working the Clam instead of the Gold, which means that we will "not gain" 3 Hammers and 5 Commerce. That's a pretty even-sounding trade, except that we said that we wanted to grow this City, so the Food is probably slightly more valuable at this point. In fact, this extra Food lets us grow from Size 3 to Size 4 two turns faster, which equates to 2 extra turns working a Coast square, meaning that we gain 4 extra Commerce. Thus, we will gain 8 Food for a cost of 3 Hammers and 1 Commerce, a very good deal.
7. We should have Writing with this approach on Turn 102, 1450 BC. I got Writing without even micromanaging the Science Slider. That means that we will be able to overflow the few Hammers that we received into a Library immediately.
8. On Turn 108, 1300 BC, we will grow into Unhappiness. This fact means that we will want to get a Warrior built in Paris to ship over to here. My recommendation is to overflow the Hammers from 3-pop-rushing Settler 3 on Turn 80 into a Warrior, rather than into Worker 2. Doing so will later mean 1 turn of manually building Worker 2 before we whip Settler 4 for maximum overflow Hammers into Worker 2, getting Worker 2 and Settler 4 out 1 turn later than if we were to have captured both Settler 3's and Settler 4's Hammers into Worker 2. However, we'll have regrown to Sizes 4, 5, and 6 from after having not overflowed Settler 3's Hammers into a stagnating-build-item (i.e. no longer overflowing the Hammers into Worker 2), so we don't lose a full turn worth here but gain back a fraction of it.
9. Now here's where we need to make a decision point. Assuming that you are cool with building that Warrior in Paris and shipping it over, then we will grow to Size 6 on Turn 111, 1225 BC. On this turn, the Library will go from being a 3-pop-whip to a 2-pop-whip. We have a decision to make: on Turn 110, 1250 BC, we can put 1 turn worth of Hammers into a Monument. Actually, we could do so for a couple of turns, starting a couple of turns earlier, if you're afraid that you'll forget this bit of micro. In so doing, when we grow to Size 6 on Turn 111, 1225 BC, the Library will still be a 3-pop-whip. Having a 2-pop-whip lets us be at Size 4, which allows us to immediately hire 2 Scientists. Having a 3-pop-whip lets us be at Size 3 but with an extra Happines from a free Monument that we can grow into.
Getting a free Monument is very tempting, since our goal is to grow Gold City while also working on getting a Great Scientist. It does mean delaying on STARTING the hiring of our Scientist Specialists, but it also makes it FELL that we will be able to grow that much faster.
However, 2-pop-whipping the Library on the turn that we grow to Size 6 works out a WHOLE LOT BETTER. On the next turn, Turn 112, 1200 BC, we can immediately hire 1 Scientist for 2 turns, then we must stagnate growth for 1 turn while hiring 2 Scientists, to avoid growing into Unhappiness. However, on the following turn, we go back to working 1 Scientist and will GROW INTO HAPPINESS at City Size 5. This fact means that we will be able to work the Fish + Clam + Gold + 2 Scientists. In so doing, we can then immediately hire the 2nd Scientist on Turn 116, 1100 BC. These 2 Scientists can stay there PERMANENTLY.
In fact, by manually buiding the Monument, it will complete in 6 more turns, while we will grow to Size 6 in 7 more turns, meaning no Unhappiness and thus no need to rush the Monument.
By the time that we grow to Size 7, our Whipping Unhappiness will remain for 1 turn and then we will be Happy again at Size 7, allowing us to keep growing. That's assuming that we do not build a Work Boat for Gold City's 2nd Clam... getting a Work Boat for that second Clam just means that we will grow into Unhappiness earlier. As a result, we do not have any pressure to get a Work Boat built for that Clam anytime soon.
So, the keys to this approach are:
-2. On Turn 80, 2000 BC, we will 3-pop-whip Settler 3
EDIT: No, we will build Warrior 2 later instead of following this step: -1. On Turn 81, 1975 BC, we will overflow the Hammers into Warrior 2 instead of Worker 2
0. I haven't worked out the logistics yet, but we will need to shuttle Warrior 2 to Gold City from Paris by Turn 108, 1300 BC. That amount of time should be plenty to be able to do so... I just need to put in some time to figure out when will be best to do so.
1. At City Size 2, we will work the Fish + the Gold
2. When the Clam gets Netted, which I think happens on Turn 92, 1700 BC (I'm not certain since I forget if I started from a "Turn 80 3-pop-whip in Paris" scenario), do not let the City Governor automatically switch the Gold to the Clam; we will keep working the Fish + the Gold
3. At City Size 3, which occurs on Turn 94, 1650 BC, while still building a Granary, we will simply work the Fish + Gold + Clam (it should happen automatically with or without the City Governor in use)
4. On Turn 99, 1525 BC, we will complete the Granary manually and will being to build a Lighthouse next.
5. On Turn 101, 1475 BC, we will need to remember to whip the Lighthouse.
6. On Turn 101, 1475 BC, we will work the Fish + the Clam (the Gold citizen should automatically have been whipped away for you)
7. On Turn 102, 1450 BC, we will have learned Writing and will start building a Library.
8. On Turn 104, 1400 BC, we will grow to City Size 4 and will add a Coast to the squares that we are working
9. On Turn 108, 1300 BC, we will grow to City Size 5. Assuming that we got the Paris-built Warrior 2 here by now, we will work yet another Coast square
10. On Turn 111, 1225 BC, we will grow to City Size 6 and will 2-pop-whip the Library. We will still be working the Fish, Gold, Clam, and a Coast
11. On Turn 112, 1200 BC, we will have completed the Library and will start work on a Monument, having 5 overflow Hammers going into it
12. Also, on Turn 112, 1200 BC, we will switch the Coast square to a Scientist Specialist, such that we will be working Fish, Gold, Clam, and 1 Scientist
13. On Turn 114, 1150 BC, we will switch the Clam square to a 2nd Scientist Specialist, such that we will be working Fish, Gold, and 2 Scientists
14. On Turn 115, 1125 BC, we will fire 1 Scientist and work the Clam, such that we will be working Fish, Gold, Clam, and 1 Scientist
15. On Turn 116, 1100 BC, after having grown to City Size 5, we will switch the newly-worked Coast to a the 2nd Scientist, such that weill we be working Fish, Gold, Clam, and 2 Scientists. From here, our City will continue to grow while simultanously working the Gold and growing a Great Scientist as soon as possible
This approach is reasonably micro-management intensive but it gives better results than what we see in the PPP: Writing comes faster, our Great Scientist still comes out on Turn 139, 525 BC, and our City will still be growing while working the Gold and generating a Great Scientist. Okay, that's not MUCH better than the PPP, except that we get slightly more research, which is still a noteworthy thing since we are currently concerned about not being the first to Code of Laws.
I'll still have to figure out the logistics of shuttling over the Warrior from Paris, though.