Game description :
- Prince
- Marathon
- Large
- Time victory
Settings :
* Raging barbs
* Permanent alliance (no use but I have forgotten to remove it)
* global highland
* ancient start
* playing as Wang Kon vs the weaklings (both indians, both egyptians, all 3 americans, mansa musa)
Result :
27:35:22 hours played
Score : 33648
why do I do a write up for this game ?
Well, several reasons.
The first one is because I have played this for almost 30 hours. A week of play time.
The second one is because it's the best score for settler to prince time games.
It's also (by chance) the best score for all large games.
The third is to try to get someone else to play a "similar" game to have some real competition.
I had the feeling not many people had played marathon time games starting from ancient era. I checked, and there are more than 15 people that did. So it's not that rare.
But still, if I have such a lead on this table, with less than optimal settings, I guess the competition is a bit light.
Start :
a coastal start, with less food than you need.But going for time, it's not that bad. At least, I had a plains hill under my feet.
A bit of luck in my hut chasing gave me hunting, bronze working, gold and a warrior.
I went agri>AH, to benefit from my scarce food, then masonry to get rid of the raging barbs.
Marathon means war :
I started by warrior rushing Washington.
I then vassalized Gandhi (mistake), with catapults and maces
killed Lincoln with my surviving maces
killed Hatchepsout with trebs + maces then rifles then cavalry
reduced ramses to insignificant with tanks
reduced mansa musa when he went cultural (keeping nothing, not even the wonder cities!) with modern armor
reduced asoka when he went cultural (I didn't like losing my corp resources!) with modern armor
roosevelt declared on me because of the defensive pact he had with asoka or mansa, but I just sunk his caravels with modern navy and he accepted peace.
General strategy :
- grow large (windmills everywhere)
- tech fast (using the korean UB) meaning cottages in the beginning. I didn't raze them later, which certainly was a mistake. I just couldn't . I had 25000 bpt in the end, which wasn't enough to get 1 future tech per turn. I should have made more academies, I guess.
- let the barbs keep the AIs under control, => great wall for me
- use "non-culture" corps to grow larger and stronger (cereal mills and mining inc)
- attack all threatening AIs (threat = possible victory before the game ends). In the end, I had had war with everyone.
- keep the land under the limit, obviously. I have gifted at least 10 cities in this game.
Small decisions
- I oracled currency (somehow, it's my favourite move, although not that great for this game)
- I kept my possible golden ages until I had the mausoleum of mausoleus. I paid for 3 golden ages, got the taj + one from the coliseum quest. . At some point I had a very long continuous golden age. I could have kept it for later, though, with more output.
- I took military tradition from liberalism, but I was a lot later than I wanted (1065 AD = 600 years late at least).
- I have gifted my ermitage city, because it took too many tiles away from gandhi. I couldn't build it again.
- I used free beakers and gold from university of sankore + spiral minaret very long, by postponing computers. when someone had a tech I didn't have, I teched informatics and built the internet, to get mass media for free.
Enough said.
It was fun, but long.
I think with huyna capac on a better map it would have been at least 50000 points.
- Prince
- Marathon
- Large
- Time victory
Settings :
* Raging barbs
* Permanent alliance (no use but I have forgotten to remove it)
* global highland
* ancient start
* playing as Wang Kon vs the weaklings (both indians, both egyptians, all 3 americans, mansa musa)
Result :
27:35:22 hours played
Score : 33648
why do I do a write up for this game ?
Well, several reasons.
The first one is because I have played this for almost 30 hours. A week of play time.
The second one is because it's the best score for settler to prince time games.
It's also (by chance) the best score for all large games.
The third is to try to get someone else to play a "similar" game to have some real competition.
I had the feeling not many people had played marathon time games starting from ancient era. I checked, and there are more than 15 people that did. So it's not that rare.
But still, if I have such a lead on this table, with less than optimal settings, I guess the competition is a bit light.
Start :
a coastal start, with less food than you need.But going for time, it's not that bad. At least, I had a plains hill under my feet.
Spoiler large picture :
A bit of luck in my hut chasing gave me hunting, bronze working, gold and a warrior.
I went agri>AH, to benefit from my scarce food, then masonry to get rid of the raging barbs.
Marathon means war :
I started by warrior rushing Washington.
I then vassalized Gandhi (mistake), with catapults and maces
killed Lincoln with my surviving maces
killed Hatchepsout with trebs + maces then rifles then cavalry
reduced ramses to insignificant with tanks
reduced mansa musa when he went cultural (keeping nothing, not even the wonder cities!) with modern armor
reduced asoka when he went cultural (I didn't like losing my corp resources!) with modern armor
roosevelt declared on me because of the defensive pact he had with asoka or mansa, but I just sunk his caravels with modern navy and he accepted peace.
General strategy :
- grow large (windmills everywhere)
- tech fast (using the korean UB) meaning cottages in the beginning. I didn't raze them later, which certainly was a mistake. I just couldn't . I had 25000 bpt in the end, which wasn't enough to get 1 future tech per turn. I should have made more academies, I guess.
- let the barbs keep the AIs under control, => great wall for me
- use "non-culture" corps to grow larger and stronger (cereal mills and mining inc)
- attack all threatening AIs (threat = possible victory before the game ends). In the end, I had had war with everyone.
- keep the land under the limit, obviously. I have gifted at least 10 cities in this game.
Small decisions
- I oracled currency (somehow, it's my favourite move, although not that great for this game)
- I kept my possible golden ages until I had the mausoleum of mausoleus. I paid for 3 golden ages, got the taj + one from the coliseum quest. . At some point I had a very long continuous golden age. I could have kept it for later, though, with more output.
- I took military tradition from liberalism, but I was a lot later than I wanted (1065 AD = 600 years late at least).
- I have gifted my ermitage city, because it took too many tiles away from gandhi. I couldn't build it again.
- I used free beakers and gold from university of sankore + spiral minaret very long, by postponing computers. when someone had a tech I didn't have, I teched informatics and built the internet, to get mass media for free.
Enough said.
It was fun, but long.
I think with huyna capac on a better map it would have been at least 50000 points.