madscientist
RPC Supergenius
Welcome folks to a new series by your's truely. AT one point during the NExt Generation RPCs I played a self-made mod which basically altered all the traits to my satisfaction and a few UUs. I have decided to try running a new series off this Mod and perhaps tie into the Classic RPC games and see where it goes. There will be no set rules for a particular game but we will play it as we go.
This is a recreational thing for me and I do not profess to being any sort of real modder, I simply came up with enough changes where I felt the game was somewhat refreshing. Nor do I claim it is harder/easier/more exciting, it is merelt different. I am open for advice on changing things as we go along, we have 52 leaders to repeat!
CHanges are listed below
Ballista Elephant: A Normal War Elephant that is resourcelss (Yes Khmerian elephants appear like magic, just like camles)
Bowmen: +25% versus melee but start with Shock, thus the shock is retained upon promotion.
Camel Archer: now 20% withdrawl (They ar emagical afetrall!)
Hwacha: No longer have a bonus versus melee but they can kill units outright (Ah, the Vanilla/warlords days!)
Muskateer: 10 strength muskets but 1 movement
Numidean Archer: 6 strength, +25% versus melee, free flanking I
Panzer: 3 movement
Phalanx: Still +100% versus chariots but they do start with the formation promotion.
OK, let's talk traits!
FINANCIAL
+1 commerce/3 Commerce tiles (thus no bonus for sea tiles unless you build the colossus)
Double production of Banks (classic Vanilla) and Corporate executive
Double production of Wall Street
PHILOSOPHICAL
+50% Great Person PRoduction
+2 free beakers per city
Double production of Universities/Observatories/Labs
Double production of Oxford
INDUSTRIOUS
+25% to World wonders (NOT National Wonders)
+1 hammer /4 hammer tiles
Double Production of Forge/Factory/Levee
Double Production of Iron Works
AGRESSIVE
Free Combat I to melee, gunpowder, Naval
Double production of Barracks, drydocks
Double production of the Heroic Epic
CHARISMATIC
-25% XP needed for promotion (same as before)
+1 happy face per monument/collesium/broadcast tower
Double production of Collesium and broadcast tower
Double Production of the Globe Theater
EXPANSIVE
+2 Health
+50% Worker production
Double production of Granery, Aqueduct, Grocer, Hospital
Double production of the National Park
CREATIVE
+2 culture
50% production bonus to all cathedrals
Double production of library, theater
Double production for hermitage
SPIRITUAL
No Anarchy
Double production to temples and missionaries
Double production to Red Cross
IMPERIALISTIC
+100% Great general production (Same)
+50% production of settler
Double production of stable and airport
Double production of West Point
ORGANIZED
-50% upkeep (same
Double production of courthouse, market, public tansportation
Double Forbidden Palace
PROTECTIVE
+100% great General production within culture borders (same as Geat Wall)
Free Drill I and CG I (same as before)
Double production of wall, castles, bunkers, bomb shelters
Double Mount Rushmore
SEAFARING
+50% final trade route yield (thus a 6 comemrce trade route is now 9)
Free flanking I to naval
Double production of Lighthouse, Harbor, CustomeHouse
Double Maori Statues
SECRETIVE
+1 ep/city
+1 food/5 food tile
Double Jail, Agency, Bureau, Spies
Double NAtional Epic
Note I added 2 new traits. I also adjusted some leaders and kept others the same, I will let everyone find out as we go who has what traits.
A link to the original Next Generation RPC game is here
http://forums.civfanatics.com/showthread.php?t=351630
And the mod is attached.
Frankly I do not know what I did, it has been a while, so if someone is kind enough to state what must be done to run this mod after downloading it would be appreciated.
Finally, this is for fun and allows some story telling and perhaps new strats. Anyone is free to start their own games using the mod.
The Games
Mad Saladin
This is a recreational thing for me and I do not profess to being any sort of real modder, I simply came up with enough changes where I felt the game was somewhat refreshing. Nor do I claim it is harder/easier/more exciting, it is merelt different. I am open for advice on changing things as we go along, we have 52 leaders to repeat!
CHanges are listed below
Ballista Elephant: A Normal War Elephant that is resourcelss (Yes Khmerian elephants appear like magic, just like camles)
Bowmen: +25% versus melee but start with Shock, thus the shock is retained upon promotion.
Camel Archer: now 20% withdrawl (They ar emagical afetrall!)
Hwacha: No longer have a bonus versus melee but they can kill units outright (Ah, the Vanilla/warlords days!)
Muskateer: 10 strength muskets but 1 movement
Numidean Archer: 6 strength, +25% versus melee, free flanking I
Panzer: 3 movement
Phalanx: Still +100% versus chariots but they do start with the formation promotion.
OK, let's talk traits!
FINANCIAL
+1 commerce/3 Commerce tiles (thus no bonus for sea tiles unless you build the colossus)
Double production of Banks (classic Vanilla) and Corporate executive
Double production of Wall Street
PHILOSOPHICAL
+50% Great Person PRoduction
+2 free beakers per city
Double production of Universities/Observatories/Labs
Double production of Oxford
INDUSTRIOUS
+25% to World wonders (NOT National Wonders)
+1 hammer /4 hammer tiles
Double Production of Forge/Factory/Levee
Double Production of Iron Works
AGRESSIVE
Free Combat I to melee, gunpowder, Naval
Double production of Barracks, drydocks
Double production of the Heroic Epic
CHARISMATIC
-25% XP needed for promotion (same as before)
+1 happy face per monument/collesium/broadcast tower
Double production of Collesium and broadcast tower
Double Production of the Globe Theater
EXPANSIVE
+2 Health
+50% Worker production
Double production of Granery, Aqueduct, Grocer, Hospital
Double production of the National Park
CREATIVE
+2 culture
50% production bonus to all cathedrals
Double production of library, theater
Double production for hermitage
SPIRITUAL
No Anarchy
Double production to temples and missionaries
Double production to Red Cross
IMPERIALISTIC
+100% Great general production (Same)
+50% production of settler
Double production of stable and airport
Double production of West Point
ORGANIZED
-50% upkeep (same
Double production of courthouse, market, public tansportation
Double Forbidden Palace
PROTECTIVE
+100% great General production within culture borders (same as Geat Wall)
Free Drill I and CG I (same as before)
Double production of wall, castles, bunkers, bomb shelters
Double Mount Rushmore
SEAFARING
+50% final trade route yield (thus a 6 comemrce trade route is now 9)
Free flanking I to naval
Double production of Lighthouse, Harbor, CustomeHouse
Double Maori Statues
SECRETIVE
+1 ep/city
+1 food/5 food tile
Double Jail, Agency, Bureau, Spies
Double NAtional Epic
Note I added 2 new traits. I also adjusted some leaders and kept others the same, I will let everyone find out as we go who has what traits.
A link to the original Next Generation RPC game is here
http://forums.civfanatics.com/showthread.php?t=351630
And the mod is attached.
Frankly I do not know what I did, it has been a while, so if someone is kind enough to state what must be done to run this mod after downloading it would be appreciated.
Finally, this is for fun and allows some story telling and perhaps new strats. Anyone is free to start their own games using the mod.
The Games
Mad Saladin