IOT Developmental Thread

Old skool, eh?
Roight then, rough outline of the rules for IOT4 Parte the Seconde:

Succession
Surviving nations are awaiting their old leaders. Players can also create new nations or take control of the many NPCs. Any PC that is not reclaimed is made open once the game grounds itself.

Territorial claims
Same as before: new nations begin by choosing a capital region, afterwards every player can claim up to 5 unaligned regions per turn. Expansion is halted during war-time. Caveats are as follows:
* Non-contiguous territories cost 2 points; once a colony of 12 connected territories is established, this penalty is waived.
* Microstates (single-pixel regions) are half-point, so 2 for the price of 1 (and 1.5 overseas)
* Large regions (Canada, Siberia, Australia, etc.) cost three points each. Since most of these are either destroyed or owned, this won't be a leading concern until the Environmental Restoration Initiative comes into play.
I'll also be looking at retooling the map the same way recent GMs have done to more easily identify single-province island chains and other such connected landmasses.

Non-Player Countries
Unclaimed territories will gradually form their own governments. NPCs primarily act as buffers and offer few diplomatic options, but will aid each other militarily and may even assist player nations if their reputation is high enough.

United Nations
The UN will be hosted as a public user group. It will handle dispute resolution (chiefly conflicting claims) and provide a forum for debating and drafting international legislation. It can also establish trusteeships over contested territories and embark on armed intervention with player support.

Roleplay
As noted before, roleplay is a major influence on gameplay, affecting everything from national reputation to military performance. I'm not looking for a literary masterpiece, but the more time invested in the story, the more engaging the game is as a whole.

Combat
Explained in detail here, players can choose either RNG (the default), or battlefield simulation encompassing the full theatre of war (requires all combatants to opt-in). RNG lasts for as many turns as players remain belligerent; up to five attacks can be conducted each turn, or points can be pooled to boost effectiveness. In the simulation, players are provided a map of the battlefield and available troops with which they may plan their attack. The war is periodically paused and players are provided a strategic update with which to adjust strategy. The simulation continues for a fixed number of turns; combatants then revert to a state of peace.

Atomic Weapons
Standing warheads carry over from the end of IOT4. In order to develop new bombs, nations must publicly declare their intent, after which there is a percentile chance each turn of a successful test. Once unlocked, a warhead may be constructed each turn. Nukes can be used strategically for varying effect on entire territories, or tactically for combat advantage. The successful development, manufacture and use of atomics incurs a reputation hit roughly the same as in IOT4; furthermore, nuclear proliferation will lead to "disciplinary action" by the New Hetmanate.

Nuclear Liability Legacy Programme
The NLLP keeps track of radiological contamination on a second map on the front page. Since radiation is unlikely to change as frequently as national borders, a new map won't always be posted with each update.

The Kaetif
"Bastard children of the Wastes" prevalent in Yellow Zones. They can be a help or hindrance to national policy depending on public attitude and their share of the demographic.

The Abhorrents
Barbarian faction permanently hostile to all; players do not need to officially declare war against them, but attacking Abhorrent-held territory costs an Expansion Point. They headquarter in Red Zones (including destroyed provinces) and gain significant combat advantages against human players when fighting in heavily-contaminated regions.

Reputation
A gauge of a nation's standing on the world stage, influenced chiefly through roleplay both internationally and domestically. The better a nation's reputation, the more helpful NPCs will be, possibly encouraging military aid. Conversely, infamy will generate hostility, and increases the risk of internal revolt.

Rebellion
Consistently poor reputation (~-30) can lead to violent uprising by disillusioned citizens. The size and scope depends on the triggering factors, but will usually consume at most half a nation's total territory. Rebellions can also be triggered by oppressive policy regarding Kaetif, or liberal legislation inconsistent with public sentiment. Rebel regions turn dark grey and fight the loyalists through the usual combat system, either until all breakaway provinces are reconquered, or a peace treaty is settled upon.

Special Projects
Later in the game, nations can come together to develop various special projects, including SDI and the Environmental Restoration Initiative. Special projects require high national reputation in order to function, and as such demand multiple participants. Membership, and in some cases effects, may be recorded through user groups.

Now then, it's time I put out the official call for the Old Guard.

To my recollection, these are nations slated to return:
Kashmir (taillesskangaru)
NCSA (DroopyTofu)
Arabia (civplayah)
Patagonia (ZeletDude)
Marian Federation (? Taniciusfox)
China (Link)
Germany (CivGeneral)
New Hetmanate (Thorvald of Lym)

Returning players under new nations:
Domination3000
Mad Man

Interested new players:
NedimNapoleon
 
I will be interested in this.
 
Oh, I'm ready for IOT IV 2.0 alright!

Spoiler :
Marian Republic (informally called the Sombrist Regime/Empire) - Successor State to the Marian Federation and thus owner of all its lands

Leader: President Sombra de Marcos

Government: Officially a democratic Republic, though in practice, a dictatorship with a rubber stamp legislature.

Currency: Gaia (paper) and Terra(coinage)

Motto: Unity in Diversity

Political rights: While everyone has voting rights theoretically, government framings of undesirables help keep them out of the ballot box, with rigging and intimidation doing the rest. Sombra's Social Nationalist Party lets go of power theoretically from time to time, but any misbehaving of the supposed opposition will be severely punished.

Economic policy: The government is very large in economic policy, providing many state-subsidised services such as healthcare, food, and business loans. Regulations are quite tight for the greater good. Almost all government regulation and subsidies, however, seem to discriminate against humans and favor Kaetif; the government blames numerous factors for this disrepancy.

Social policy: Despite being an authoritarian hellhole for the most part, social rights are actually quite liberal in the Republic. Abortion is illegal for Kaetif but legal for humans. Marriage between Kaetif and humans is forbidden. Also, logically, being the heart of the Kaetif's origin and the fact many humans were obliterated in the war, it is by far the most tolerant society of Kaetif. ...if not as much of humans thanks to Sombrist propaganda. Abhorrents are shot on sight - Sombra calls them "corruptions of evolution."

Legal rights: They exist on paper but can be waivered when convenient. That is, waivered by the government, not you. Generally restrictions are justified under the veil of "national security." Convicts have no rights to speak of, generally being used as slaves in horrid conditions, especially if they're human. Humans also have the luxury of generally being victims of "The Games" - where they are released into large expanses of land that are roamed by captured Abhorrents. Naturally, this works well for spectators and Abhorrent alike... but not humans.

Military: While the exact quality has dropped a bit due to the obliteration of the most developed regions, it has an abundance of rubber in the Congo to keep it going even in a chaotic world without synthetic rubber. To compensate for the loss of quality, the Republic engages in controversial activities - the Kaetif soldiers are moderately irradiated(via extensive living in yellow zones) due to their natural resistance, giving them an edge against any humans they are sent to fight. For this reason, there is segregation between humans and furries to prevent obvious poisoning.

Economy: The most productive area of the Republic is the Congo, due to it being a blue zone. Abundance of red and yellow zones aside, however, the Republic does quite well with moderately-irradiated zones, due to its vast reserves of Kaetif citizens.

History: This will be a bit long so you may want to grab a snack. Ye have been warned.

Part I - The Operarius Coup

During the chaos of war, Chancellor Operarius was able to usurp the Presidency due to it being "incompetent." President de Zorrito was exiled to an unknown location. Operarius quickly instituted a wartime economy, with strict rationing, government secrecy, suspension of various rights and freedoms and overall more statism. All in the name of security.

When the war finally ended with its former enemies in ruins, Operarius would not let go of power like any Roman dictator was supposed to. He did just what they did - kept it. All soldiers in control of the many Praetorians and Lawbots mass produced for the war - "to keep them at home with their families" - found themselves no longer able to control them. Operarius launched a remote override signal, which quickly put all the army's robotics under his command. With this, he was able to easily execute or capture anyone he pleased. Every robot operated on the network, with the network being able to shut down - and the units operate autonomously within certain directives - if anybody tried to infiltrate it.

Operarius would reign for quite a few years unopposed. Being rather racist towards furry citizens, he tried his best to find ways to purge them yet be discreet about it. Usually by rounding up their leaders. But also putting emphasis on framing them. Whatever could be done to destroy them.

How fitting the Resistance that soon came to power was composed of furry and human alike despite his attempts to divide and conquer. The Resistance was formally composed of 7 equals, but 3 individuals dominated it - all furry. None of them had last names due to their origin, only first names: Isabel, a vixen; Blitz, a porcupine; and Sombra, a wolf. They were the results of treacherous experiments Operarius had been conducting since his early days in power, using funds siphoned from the defense budget and other sources of corruption.

Planning his coup since day one, Operarius was open to whatever idea would let him into the corridors of power, even if it meant, yeugh, the furries. Contacting various Neo-Incan scientists with no moral objections, he paid them handsomely to give him biological superweapons that would allow him to dominate every foe that could be sent at him. Between kidnapping of various test subjects, furry and human alike, and combining it with any data related to other biological research he could get his paws on, Operarius' Black Project went on without a hitch. Out of hundreds, only a handful lived, and most of those died afterward. The three who lived would ironically become the worst enemies of their "father."

Isabel was meant to be cunning and intelligent, a biological computer. While she wasn't the superhuman being Operarius wanted, she was still very bright and resourceful. Her fur came out a mixture of brown and red, with blue eyes.

Blitz was meant to be extremely fast, capable of recon. Similarly, he couldn't break the sound barrier as intended, but he certainly could outrun anybody who'd try to catch him, hence his name (which he later chose for himself; he never mentioned his original codename and only his two companions know it). For some reason, his fur came out white, making him similar in coloration to his chosen name, while he sported amber eyes.

Sombra was meant to be extremely strong, to the point he'd be able to defeat entire groups of men in hand to hand, or hand to paw, rather. He also didn't meet expectations, but nonetheless was born with a body as strong as that of the average wrestler despite looking more sleak under his thick, black fur. People always thought he looked rather villainous given his crimson eyes and dark coloration... how appropriate.

When Operarius discovered after a few months his experiments were not only costly and had high mortality, with what few that lived being practically worthless(given their "above average" rather than superhuman, game changing status), and as an extra insult they possessed free will, he ordered them disposed of. A big mistake. They managed to escape his purge - Operarius killed most of the scientists involved as well to keep things under wraps - and find their way into the Resistance. Operarius shrugged it off as a few freaks escaping, and resumed his planned takeover, placing more faith in his plan of using machinery to take over.

Blitz collected data, Isabel analysed it and came up with plans. Sombra's large, intimidating frame and equally-imposing voice kept the Resistance in tip top shape as he briefed them on the plans. Their human companions assisted them in this regard.

After years of hard work and countless friends lost, the Resistance developed the "Omega Signal" which was sent through Operarius' systems so quick it short-circuited almost all of his troops. Beyond his elite guard and what few human associates he kept - due to his belief that every human could be as treacherous as himself - his elaborate Palace in the Congo was practically defenseless. The Resistance gathered several hundred troops and stormed the palace, joined by hundreds more civilians willing to draw enemy fire and participate in finally disposing of the dictator.

Cornered on the palace rooftop after a bloody battle through the complex, Operarius begged for mercy. Isabel and Blitz were of the opinion that he should be brought to trial for his innumerable crimes against the People and humanity in general, but any plan of this sort was sabotaged by Sombra. In the blink of an eye, he had pounced on the obese despot, and between claws, teeth, and his strength, tore him limb from limb, his black fur becoming red. As he would later relate, he made the rooftop "greasy with [Operarius'] fat..." After having had several minutes pass during this outburst, fellow freedom fighters looking on in shock, Sombra tossed Operarius' corpse - or at least whatever it was now - over the edge of the rooftop, topping it off with a howl of triumphant victory.

The Transition and Transformation

Sombra would later inform his peers this was because Operarius was the man responsible for the death of the one person he cared about, the granddaughter of a researcher in project. They had become fast friends during his "youth," when he had a mentality of a child despite his mostly-matured body. Her death had devastated him, and he vowed vengeance upon all responsible: from the lowest soldier to the highest commander. He'd just completed the hardest part of the plan. He said in retrospect, it was rather merciful, "He tore my heart out, but I couldn't do the same to him because he lacked a metaphorical one. So, his literal one had to suffice."

Despite his outburst, he was still a hero. Or more of an anti-hero now. He and the Resistance's leadership became the Council of Seven, which oversaw the reconstruction of the Marian government during a transition period. Civil liberties were restored, the economy steadily liberalised... everything seemed to be returning to normal. As the elections were planned at last to end the Transition, Sombra left the Council. He stated he had some thinking to do, wondering if he did the wrong thing. Receiving authorisation from his fellow Councilors, he left to study the information of the Black Project. He even took up residence in the former labratory complex. Being a member of what the humans called the "Kaetif," he was immune to the irradiated landscape and the especially-irradiated complex. Memories would flood back to fill his mind just as much as the new knowledge he was putting inside it... how he longed to see her again... how he longed to spill the blood of all responsible for her demise, his claws around their throats as the lights in their eyes would fade to black...

After several months, just a week before the election, he returned to Kinshasa. He said he wanted to witness not the return to the old order, but the establishment of a new one, on top of the ruins of Operarius' totalitarian nightmare. He thought it was appropriate the Palace had become a national monument, a monument not to Operarius' terror, but to his last defeat.

He witnessed not only Blitz - going by the name of Blitz de Luz now - become the President-elect of the Marian Federation, but also his request to Isabel in his victory speech that she become the First Lady-elect. Once the ceremonies were over, he gave his congratulations, saying he would return back to his studies, having no interest in resuming political office in the Federation, and left for the Neo Incan lands anew.

Sombra continued his isolation until Inauguration Eve. It was supposed to be the day where Isabel and Blitz' engagement would be fulfilled with the ceremony of marriage. The day the world anticipated a new, more tolerant government.

It was supposed to be these.

It would be the day the Federation became another footnote in history.


Still need to draw out pictures and finish the next part of the story though.
 
Frankly, Sonereal, I just read through Red Alert's game thread and I can't help but wonder how you avoid a colossal headache. :confused: Like 20+ nations + all these orders + the fact every province has its own improvements... I'd think you'd be overwhelmed!

What is your secret?

Long Answer:

Spoiler :
In all honestly, no frakkin' idea. I'm not even using Excel, just Word 2003. As the game started moving along, I moved the trade routes and military unit sections out of the main update/stats document.

First thing first, I sit down, open up Itunes, set "Apocalypse Please" or whatever song gets me focused on a loop, and prepare to spend an hour and half working on the update. All PMs are checked for conflicting unit movements first and any conflicts are marked for later. Do PM stuff first then check through the thread. I think the music is what keeps me sane when I write up the updates because I loathe getting behind the desk to start on the update but as soon as I get the music up and lock the orders, I'm all good and have fun working on the update.

The +20 nations thing only applied for the first few updates. After a while, players became inactive and dropped so I really only have 15 players, of which I believe two or three are NPC'd for the time being.


Short Answer: The secret? Music and a system. It really doesn't help that I have the particularly nasty habit of expanding game rules as an IOT goes on. Trade and Deserters didn't even come up until after the sign-up thread was posted. Unit/Building Upgrades from Tech Centers came up a few turns ago.

It helps that a lot of players organize their orders, some with painstaking precession of NES players.

@Lyn

I'm joining, yes, yes, a thousand times yes.
 
Democratic Kampuchea



Government: "Democratic" agrarian socialist state

Leader: Pol Pot

Governmental Office: Angkar (the organization)

Currency: None, money was abolished

Capital: None, cities were abolished

Population: 8 million

Language: Khmer

Nationality: Khmer, and only Khmer

Killing fields: To much to count

Anthem: Dead Kennedys - Holiday in Cambodia

My nation for IOT IV 2.0
 
YYYYEEEEEESSSSS!

I'm definitely joining!

(as New New Macedon)
 
I'm definitely interested in this. Probably as an African nation.
 
Sure, sure...who was I again? :p

Edit: Oh hey, Scotland if I have it right. Awesome! And I was part of a commonwealth! Time to dust off the old user groups.
 
What kind of commitment would I need? I'd join if I could pop in erratically with days of absence and post a few short sentences, anything above that, I'm not doing.
 
That's how you ran the last game, and I didn't kick you.
 
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